19 Commits

Author SHA1 Message Date
Dan Albert
3b40aef70c
Add tests for AircraftLayer. 2023-06-12 20:59:12 +02:00
Raffson
ad7032064d
Add culling exclusion zones display to the new map.
https://github.com/dcs-liberation/dcs_liberation/issues/2158
2022-06-14 18:57:04 -07:00
RndName
5cdfe62e2d Implement advanced skynet functions
- factor out own class for the iadsnetwork within the conflicttheater
- This class will handle all Skynet related things - no specific group_name handling necessary in future
- make iadsbuilding own TGO class because SAM & EWRs are Vehicle Groups. IADS Elements dont have any groups attached.
- added command center, connection node and power source as Ground objects which can be added by the campaign designer
- adjust lua generator to support new iads units
- parse the campaign yaml to get the iads network information
- use the range as fallback if no yaml information was found
- complete rewrite of the skynet lua script
- allow destruction of iads network to be persistent over all rounds
- modified the presetlocation handling: the wrapper PresetLocation for PointWithHeading now stores the original name from the campaign miz to have the ability to process campaign yaml configurations based on the ground unit
- Implementation of the UI representation for the IADS Network
- Give user the option to enable or disable advanced iads
- Extended the layout system: Implement Sub task handling to support PD
2022-04-19 10:41:16 +02:00
Dan Albert
15176223fa Add navmesh support to the new map.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-06 23:07:24 -08:00
Dan Albert
dc4762a03b Add threat zone support to the new map.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-06 19:32:30 -08:00
Dan Albert
30aebf2546 Replace api.ts with auto-generated API.
All the slices will come later.
2022-03-06 18:23:52 -08:00
Dan Albert
73fcfcec7b Handle map reset when the game is loaded/unloaded.
https://github.com/dcs-liberation/dcs_liberation/issues/2039

Partial fix for
https://github.com/dcs-liberation/dcs_liberation/issues/2045 (now works
in the new map, old one not fixed yet).
2022-03-05 18:02:46 -08:00
Dan Albert
b4edd5d841 Draw commit boundaries in the new map.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-05 02:23:14 -08:00
Dan Albert
05fbdae54c Remove redux-logger middleware.
https://github.com/reduxjs/redux-devtools does the same thing better
without spamming the log.
2022-03-05 00:39:26 -08:00
Dan Albert
59f734dd07 Draw frozen combat in the new UI.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-04 19:41:33 -08:00
Dan Albert
88cd9e19c5 Draw aircraft locations in the new map.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-04 18:34:01 -08:00
Dan Albert
fef123c2d4 Add redux-logger.
This automatically logs state changes (in a readable form) to the js
console. We'll probably want to turn this off in production to cut down
on log noise.
2022-03-04 00:24:31 -08:00
Dan Albert
a710ce5e1b Run prettier across the react source. 2022-03-03 23:34:18 -08:00
Dan Albert
b39a44ae37 Draw front lines on the react map.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-02 23:33:15 -08:00
Dan Albert
9a2c10a98f Draw supply routes on the react map.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-02 23:14:05 -08:00
Dan Albert
64b01c471b Partial implementation of TGO display.
No threat/detection circles yet.

https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-02 01:01:33 -08:00
Dan Albert
6ff9208d46 Reorganize React project structure.
Whatever I was doing was getting out of control :)
2022-03-01 01:14:21 -08:00
Dan Albert
406a64ae3f Draw flight plan paths in the react UI.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-01 01:14:21 -08:00
Dan Albert
59e98b31df Add a basic React implementation of the map.
See client/README.md for instructions.
2022-02-28 00:31:56 -08:00