582 Commits

Author SHA1 Message Date
Dan Albert
1ebe367e07 Fix easy going CAPs.
Fixes https://github.com/Khopa/dcs_liberation/issues/592
2020-12-15 22:48:05 -08:00
Dan Albert
0b2483ea15 Don't cull flights.
This was made largely pointless in 2.2, since the AI won't plan a dozen
CAPs 300nm from the front line any more. Culling flights mostly just
confuses players and breaks the planning AI.

If we do want to limit flight counts, we need to do that by limiting
flight counts. The AI will try to put their aircraft as close to the
mission as possible, so culling will do very little to stop them from
spawning 50 flights at the front-line attached airfield.

https://github.com/Khopa/dcs_liberation/issues/578
2020-12-14 23:35:30 -08:00
Dan Albert
61ebe9780e Fix kneeboard ILS for many airfields.
Fixes https://github.com/Khopa/dcs_liberation/issues/564
2020-12-13 13:48:08 -08:00
Dan Albert
08ceb57c31 Fix division by zero for very close waypoints.
Fixes https://github.com/Khopa/dcs_liberation/issues/557
2020-12-12 14:51:03 -08:00
Dan Albert
affb332eb9 Fix duplication of pydcs translation keys.
We shouldn't be constructing these by hand, and the first argument is
not the value of the string. I'm not really sure why the current code
works at all. We probably do this in other places and should clean that
up, but for now this should fix Tauntaun.

Fixes https://github.com/Khopa/dcs_liberation/issues/528
2020-12-12 14:24:30 -08:00
Dan Albert
d5276c9d4a Show player waypoint timing in the briefing.
Fixes https://github.com/Khopa/dcs_liberation/issues/536
2020-12-12 14:17:48 -08:00
Dan Albert
07e5c568c4 Show takeoff time in waypoint list.
https://github.com/Khopa/dcs_liberation/issues/536
2020-12-12 13:22:23 -08:00
Khopa
31fdd24c3e Fixed possible crash in mission generation when generating a mission with a faction that doesn't have mandpad and with the disabled infantry option checked. 2020-12-12 15:27:36 +01:00
Dan Albert
d316836e90 Set carrier speed for recovery.
https://github.com/Khopa/dcs_liberation/issues/543
2020-12-11 19:19:08 -08:00
Dan Albert
8443f61f0a Always aim the carrier into the wind.
https://github.com/Khopa/dcs_liberation/issues/543
2020-12-11 19:01:35 -08:00
Khopa
508a5693c9 Fixed duplicated tgo issue with chinese and russian navy generators. 2020-12-11 20:55:59 +01:00
Khopa
b74d8b12d0 Fixed duplicated unit names in german WW2 Flak site groups. (Which would cause duplicated unit error in unitmap.py when trying to start the mission) 2020-12-10 22:32:24 +01:00
Khopa
1258f3e17c Carrier and Tarawa are now fully moveable 2020-12-10 00:13:34 +01:00
walterroach
6296896471 Add special fuel case for C101 #492 2020-12-08 18:26:37 -06:00
walterroach
473cda971a Fix typing mistake 2020-12-08 17:16:09 -06:00
walterroach
cf570adabe Refactor armor
Break `plan_action_for_groups` into smaller methods

Add type hinting and cleanup formatting
2020-12-08 16:55:04 -06:00
walterroach
02196f2883 Change ground unit waypoints to offroad Ground Unit Waypoint
"On-Road" #495
2020-12-08 15:11:47 -06:00
Dan Albert
8c64867918 Fix duplicate names of AAA units.
Fixes https://github.com/Khopa/dcs_liberation/issues/517
2020-12-06 22:14:56 -08:00
walterroach
aea82e2266 Add FOB capture 2020-12-06 21:45:21 -06:00
Dan Albert
b0b9c1c8e6 Fix deletion of waypoints.
`FlightPlan.waypoints` returns a list created from the iterator now, so
removing items from that list does not actually alter the flight plan.

Fixes https://github.com/Khopa/dcs_liberation/issues/489
2020-12-06 15:32:28 -08:00
Dan Albert
b5ff32c5b6 Show patrol end time on the kneeboard.
Fixed https://github.com/Khopa/dcs_liberation/issues/421
2020-12-06 15:01:21 -08:00
Dan Albert
8f30e60e1b Use unplanned missions to guide aircraft purchase.
AI aircraft purchase decisions are now driven by the missions that the
flight planner was unable to fulfill. This way we're buying the aircraft
we actually need instead of buying them at random, in the locations we
need them, in the order they're needed.

There's a bit more that could be improved here:

* Unused aircraft could be ferried to where they would be more useful.
* Partial squadrons could be completed rather than buying a whole flight
  at a time.
* Aircraft could be ranked by their usefulness so we're not buying so
  many Hueys when a Hornet would do better.
* Purchase a buffer of CAP capable aircraft in case too many are shot
  down and they are not available next turn.

https://github.com/Khopa/dcs_liberation/issues/361
2020-12-06 00:59:04 -08:00
Dan Albert
b8e64d4369 Revert "Revert "Migrate buildings and TGOs to unit map.""
With fixed tracking for TGO groups and fortification "buildings".

Fixes https://github.com/Khopa/dcs_liberation/issues/485

This reverts commit 72ac8ca8724573efa14e5d15880b697aaaa4eacd.
2020-12-05 14:26:16 -08:00
Dan Albert
72ac8ca872 Revert "Migrate buildings and TGOs to unit map."
Not registering kills correctly. It was in my limited testing, so need
to dig deeper.

https://github.com/Khopa/dcs_liberation/issues/494

This reverts commit 90697194a1a4ca67b53eb7b4056e4f7f5416ac58.
2020-12-04 23:57:58 -08:00
Dan Albert
90697194a1 Migrate buildings and TGOs to unit map.
Fixes https://github.com/Khopa/dcs_liberation/issues/485.
2020-12-04 01:10:18 -08:00
Dan Albert
13f4baa34e Fix duplicate name of Patriot unit.
Caught by the `UnitMap`. This does break saves that have live Patriot
STRs.
2020-12-04 01:03:57 -08:00
Khopa
cdf28700cf Possible to spawn manpads on frontline even if infantry squads are disabled. 2020-12-01 23:14:07 +01:00
Khopa
948c1d0bb0 Fixed unused aircraft not using skins setup in factions files. 2020-12-01 22:50:11 +01:00
Khopa
de0a3f929c Made WW2 Flak sites more compact, so it's easier to fit them in fields on the Normandy map. 2020-12-01 13:49:09 +01:00
Dan Albert
4f37610dfb Convert front line units to UnitMap.
https://github.com/Khopa/dcs_liberation/issues/485
2020-12-01 01:25:51 -08:00
Ignacio Muñoz Fernandez
66ee5f5392
Bingo & Joker Fuel for Flight Plans (#480)
Add bingo and joker fuel information to the kneeboard.
2020-11-29 14:53:15 -08:00
Khopa
208a7550ef Added C101CC to list of antiship capable aircrafts. 2020-11-29 13:16:35 +01:00
Khopa
37e23f70d6 Put manpads in modern faction's infantry squads. And added a setting to disable it. 2020-11-29 13:11:49 +01:00
walterroach
292ac42003 Fix campaigns without frontline.
* Missions will now generate without a frontline conflict
* Bulls is now defined as the nearest opposing airfield for each side
2020-11-28 19:53:01 -06:00
walterroach
29b894f8b0 Fix odd frontline unit spawns
* Modfied frontline vector to ensure start point stays outside of
  exclusion zone.  (Previously it could be up to 100m inside)

* Change randomization in offset distance from frontline to be based
  on a percentage of the unit type's fixed offset instead of the
  width of frontline.
  (Prevents units from being far from their expected distance from
  frontline)

* Change visualgen to use the same frontline vector calculation as the
  unit spawns
2020-11-28 18:43:32 -06:00
Khopa
f2c2ef82c5 Fixed unused aircraft using the same slots as used aircrafts. 2020-11-28 22:29:09 +01:00
Khopa
2ed1c36c54 Fixed infantry for red player being the same units as blue faction. Fixed skill for enemy vehicles being the same as player's one. 2020-11-28 21:34:21 +01:00
Dan Albert
bd60760f9d Merge faction sams and shorads into air_defenses.
Fixes https://github.com/Khopa/dcs_liberation/issues/473. Air defenses
for bases, strike locations, and fixed IADS will now all downgrade to
lower tier systems as needed. Strike locations will still be spawned as
an equally weighted random generator from either the medium or long
range groups, but will use a short range system if none are available to
the faction.

I've made the change in a way that leaves factions compatible, but will
follow up to clean up our built-in factions.
2020-11-27 17:45:40 -08:00
Dan Albert
e8aa9839b0 Fall back to lower range SAMs when needed.
Mostly fixes https://github.com/Khopa/dcs_liberation/issues/473. The
last part of the fix is to migrate the `shorads` property of the faction
to just be in `sams` and just use the property to decide its use.
Currently factions like USA 2005 that have long range SAMs and SHORADs
only will still not spawn anything at medium sites because they have no
other SAMs declared.
2020-11-27 17:45:40 -08:00
Dan Albert
fcdb22db5b Add range property to all air defense generators. 2020-11-27 17:45:40 -08:00
walterroach
e73cf68def
Merge pull request #474 from walterroach/frontline_vector
Frontline vector
2020-11-27 18:49:50 -06:00
Dan Albert
fa5b842cc7 Strengthen SA-10, add point defense.
Fixes https://github.com/Khopa/dcs_liberation/issues/417, though the
notes on that bug about this being non-optimal for skynet are still
true. This doesn't make skynet behavior any worse though, and does
improve it some compared to not having PD.

Adds two new SA-10 generator variants:

* Tier 2, with SA-15 for point defense
* Tier 3, with SA-15 for point defense and the Shilka upgraded to a
  Tunguska.

Updated factions that are capable of those systems, added missing SAMs
to those factions, and removed use of SA-19 as an independent SAM from
those factions. Will do a larger audit of faction SAMs later.
2020-11-27 16:25:10 -08:00
walterroach
43a21cb341 Fix bug #353 2020-11-27 17:53:56 -06:00
walterroach
45361b57a7 fixed bad import 2020-11-27 16:42:11 -06:00
walterroach
a9f1de13b1 Fix armor groups spawning bugs
* Prevent common cases where ground units do not spawn due to
  frontline position being in exclusion zone

* Fix case where ground units will spawn inside exclusion zone due to
  random offset from frontline center being fixed

* Remove dead code from `conflictgen.py`

* Start cleanup of `GroundConflictGenerator`
2020-11-27 16:31:52 -06:00
walterroach
edbe2d86f2 Merge branch 'develop' into frontline_vector 2020-11-27 13:47:10 -06:00
walterroach
4e12a1cdad Rework frontline vector
Ensures frontline stays outside of exclusion zones by adjusting its
position and width

Adds a DisplayOption for viewing the frontline vector on the map
2020-11-27 13:46:53 -06:00
Dan Albert
5d4fccd438 Fix mypy regressions. 2020-11-26 20:08:24 -08:00
Dan Albert
0e807d84c2 Differentiate required long and medium range SAMs.
To improve IADS design in campaigns, this differentiates required long
and medium range SAMs. SAMs that must be long range SAMs are defined by
SA-10 or Patriot launchers, while medium range SAMs are defined by SA-2,
SA-3, or Hawk launchers.

Long range SAMs positions will only be populated by long range SAMs
(Patriots and SA-10s), and not all factions have those available. Medium
range SAMs currently comprise all air defenses that are not long range
SAMs, so if the faction includes flak guns in their `sams` property then
flak guns may be spawned at medium range SAM locations.

Base defenses and random SAM locations continue to use either type of
SAM.
2020-11-26 19:48:14 -08:00
Dan Albert
cd97526d2b Mark the fishbed as capable of strike missions. 2020-11-26 13:46:33 -08:00