MetalStormGhost 223d70e15f Merge remote-tracking branch 'remotes/MetalStormGhost/dcs_liberation/f16i-mod-support-v2.2' into f16i-mod-support-v2.2
Added a pydcs extension for the IDF Mods Project F-16I mod version 2.2, utilizing the pylon_injector written for the CJS Superbug mod support. Includes banner by Schmokedpancake.

The mod alters the stock F-16C aircraft, which requires a different approach when injecting the mod information to pydcs. The extension changes the F-16C parameters by setattr(F_16C_50, "fuel_max", 2585.48), adds new weapons to the existing pylons and adds five new ones (for example, the mod allows internal ECM equipment in the dorsal spine, freeing the central hardpoint for a fuel tank).

The mod also adds additional Vipers: F-16D (both with and without the dorsal spine, GE and P&W engines) and the stock F-16C Block 50 under a different DCS unit ID.

Also added a separate mod_payloads directory under resources which can be used when aircraft added by mods use the same "unitType" in the loadout lua files. The loadouts are only loaded if the mod is enabled (uses the existing inject_custom_payloads function).

The mod settings are now saved in the Liberation save inside the Faction, so loading the aircraft icons, banners, loadouts etc and the pydcs injection can be re-applied on game load.
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(Github Readme Banner and Splash screen Artwork by Andriy Dankovych, CC BY-SA 4.0)

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About DCS Retribution

DCS Retribution was forked from DCS Liberation, which is a DCS World turn based single-player or co-op dynamic campaign. It is an external program that generates full and complex DCS missions and manage a persistent combat environment.

Screenshot

DCS Retribution will rely heavily on Liberation in the near future, and possibly in a more distant future as well since Retribution will attempt to stay backwards compatible for as long as possible. Therefore, the patreon link will keep pointing to Khopa's account until further notice.

Currently, Retribution supports the following new features:

  • A livery selector in the air wing configuration dialog
  • Fixed mod support (still unfixed in Liberation)
  • Support for campaigns with quad-point triggers
  • Support for the F-15D 'Baz' mod
  • Support for the Su-30 mod
  • Elementary end-game mechanics
  • Variation in flight-size for BAI/ANTISHIP/DEAD/STRIKE main flight (randomize 2/3/4-ships)
  • More performance options
  • Various bug-fixes (including a fix for the zombie carrier)
  • And more... (See changelog)

Downloads

Latest release is available here : https://github.com/dcs-retribution/dcs-retribution/releases

To download preview builds of the next version of DCS Retribution, see https://github.com/dcs-retribution/dcs-retribution/wiki/Preview-builds.

DCS bugs

These DCS bugs prevent us from improving AI behavior. Please upvote them! (But please don't spam them with comments):

Bugs and feature requests

If you need to report a bug or want to suggest a new feature, you can do this on our bug tracker. In either case, please use the search bar at the top of the page to see if it has already been reported. Note that you may need to remove the filter for open bugs if it's something we've recently fixed.

Roadmap

Our plans for future releases can be found on our Projects page. Each planned release has a Project, and the page for that project has columns for to do, in progress, and done. Items in the Done column are in the preview build for that release. Items in the To do column are planned to be added to that release.

Resources

Tutorials, contributors and developer's guides are available in the project's Wiki

(These need to be written again, meanwhile you can refer to Liberation's Wiki)

Special Thanks

First, a big thanks to shdwp, for starting the original DCS Liberation project.

Then, DCS Liberation/Retribution uses pydcs for mission generation, and nothing would be possible without this. It also uses the popular Mist lua framework for mission scripting.

Excellent lua scripts DCS Liberation/Retribution uses as plugins:

  • For the JTAC feature, DCS Retribution embeds Ciribob's JTAC Autolase script.
  • Walder's Skynet-IADS is used for Integrated Air Defense System.

Please also show some support to these projects !

Description
Dynamic campaign mission generator for DCS World
Readme 386 MiB
Languages
Lua 60.2%
Python 38.3%
TypeScript 1.1%
Jinja 0.2%
CSS 0.2%