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We were setting up all the correct *target* waypoints but the AI doesn't use the target waypoints; they use the targets property of the ingress waypoint. This meant that the flight plan looked correct in the UI and was correct for players but the tasks were set up incorrectly for the AI because building TGOs are aggravatingly multiple TGOs with the same name in the implementation. Mission targets now enumerate their own strike targets so that this mistake is harder to make in the future. This won't be perfect, the AI is still not able to parallelize tasks and since buildings aren't groups they can only attack one structure at a time, but they'll now at least switch to the next target after hitting the first one. As a bonus, stop bombing the dead buildings. Fixes https://github.com/dcs-liberation/dcs_liberation/issues/235 Fixes https://github.com/dcs-liberation/dcs_liberation/issues/244