Dan Albert 7e4390d743 Improve prioritization of garrison targeting.
Garrison groups should be preferred with the following priority:

1. Groups blocking base capture
2. Groups at bases connected to an active front line
3. Rear guard units

Previously they were being prioritized based on the distance to the
closest friendy control point, which is similar to this but an
aggressively placed carrier could throw it off.
2021-07-12 16:59:49 -07:00

25 lines
921 B
Python

from __future__ import annotations
from dataclasses import dataclass
from game.commander.tasks.packageplanningtask import PackagePlanningTask
from game.commander.theaterstate import TheaterState
from game.data.doctrine import Doctrine
from game.theater.theatergroundobject import VehicleGroupGroundObject
from gen.flights.flight import FlightType
@dataclass
class PlanBai(PackagePlanningTask[VehicleGroupGroundObject]):
def preconditions_met(self, state: TheaterState) -> bool:
if self.target not in state.enemy_garrisons:
return False
return self.target_area_preconditions_met(state)
def apply_effects(self, state: TheaterState) -> None:
state.enemy_garrisons.eliminate(self.target)
def propose_flights(self, doctrine: Doctrine) -> None:
self.propose_flight(FlightType.BAI, 2, doctrine.mission_ranges.offensive)
self.propose_common_escorts(doctrine)