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weyne
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dcs-retribution
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dcs-retribution
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game
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Khopa
82bb608fd3
Mission units destroyed are stored in a json file being written mission runtime. (First step that will remove the need to save the debriefing manually after mission)
...
Using Mist framework to do this in the mission script env.
2019-10-12 03:21:33 +02:00
..
event
Ground objects are always generated and destroyable, even when it's not the current mission objective.
2019-10-06 16:14:13 +02:00
factions
Added some factions, refactor bluefor/redfor distinction code.
2019-10-12 00:02:07 +02:00
operation
Mission units destroyed are stored in a json file being written mission runtime. (First step that will remove the need to save the debriefing manually after mission)
2019-10-12 03:21:33 +02:00
__init__.py
naval intercept operation; package refactoring
2018-06-18 23:57:02 +03:00
db.py
Added some factions, refactor bluefor/redfor distinction code.
2019-10-12 00:02:07 +02:00
game_stats.py
Implemented stats view.
2019-07-13 14:08:44 +02:00
game.py
Ground objects are always generated and destroyable, even when it's not the current mission objective.
2019-10-06 16:14:13 +02:00
settings.py
Add labels game setting and map visibility setting to mission generation forced options
2018-10-31 15:11:12 -07:00