Logo
Explore Help
Register Sign In
weyne/dcs-retribution
1
0
Fork 0
You've already forked dcs-retribution
mirror of https://github.com/dcs-retribution/dcs-retribution.git synced 2025-11-10 15:41:24 +00:00
Code Issues Packages Projects Releases Wiki Activity
dcs-retribution/game
History
Khopa 82bb608fd3 Mission units destroyed are stored in a json file being written mission runtime. (First step that will remove the need to save the debriefing manually after mission)
Using Mist framework to do this in the mission script env.
2019-10-12 03:21:33 +02:00
..
event
Ground objects are always generated and destroyable, even when it's not the current mission objective.
2019-10-06 16:14:13 +02:00
factions
Added some factions, refactor bluefor/redfor distinction code.
2019-10-12 00:02:07 +02:00
operation
Mission units destroyed are stored in a json file being written mission runtime. (First step that will remove the need to save the debriefing manually after mission)
2019-10-12 03:21:33 +02:00
__init__.py
naval intercept operation; package refactoring
2018-06-18 23:57:02 +03:00
db.py
Added some factions, refactor bluefor/redfor distinction code.
2019-10-12 00:02:07 +02:00
game_stats.py
Implemented stats view.
2019-07-13 14:08:44 +02:00
game.py
Ground objects are always generated and destroyable, even when it's not the current mission objective.
2019-10-06 16:14:13 +02:00
settings.py
Add labels game setting and map visibility setting to mission generation forced options
2018-10-31 15:11:12 -07:00
Powered by Gitea Version: 1.23.8 Page: 33ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API