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- Plan number of aircraft more accurately - Fine-tuning ingress waypoint tasks - Add lineup waypoint for STRIKE flights, 10NM in front of ingress on the same heading as the target
29 lines
1.1 KiB
Python
29 lines
1.1 KiB
Python
from __future__ import annotations
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from dataclasses import dataclass
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from game.ato.flighttype import FlightType
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from game.commander.tasks.packageplanningtask import PackagePlanningTask
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from game.commander.theaterstate import TheaterState
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from game.theater.theatergroundobject import TheaterGroundObject
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@dataclass
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class PlanStrike(PackagePlanningTask[TheaterGroundObject]):
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def preconditions_met(self, state: TheaterState) -> bool:
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if self.target not in state.strike_targets:
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return False
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if not self.target_area_preconditions_met(state):
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return False
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return super().preconditions_met(state)
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def apply_effects(self, state: TheaterState) -> None:
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state.strike_targets.remove(self.target)
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def propose_flights(self) -> None:
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tgt_count = self.target.alive_unit_count
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self.propose_flight(FlightType.STRIKE, min(4, (tgt_count // 2) + tgt_count % 2))
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self.propose_common_escorts()
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if self.target.coalition.game.settings.autoplan_tankers_for_strike:
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self.propose_flight(FlightType.REFUELING, 1)
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