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"Required" SAMs (designative by redfor long range SAM launchers in the ME) will always be spawned during campaign generation. This makes it possible to build a semi-guaranteed IADS (the exact type of SAM is dependent) on the choice of faction. Requierd SAMs will consume the slots of random SAMs during generation. Later we should differentiate between strategic SAMs like SA-10s and tactical SAMs like SA-11s so we can fill in the medium range SAMs at random locations among the fixed long range SAMs.
About DCS Liberation
DCS Liberation is a DCS World turn based single-player or co-op dynamic campaign. It is an external program that generates full and complex DCS missions and manage a persistent combat environment.
Downloads
Latest release is available here : https://github.com/Khopa/dcs_liberation/releases
Resources
Tutorials, contributors and developer's guides are available in the project's Wiki
Special Thanks
First, a big thanks to shdwp, for starting the original DCS Liberation project.
Then, DCS Liberation uses pydcs for mission generation, and nothing would be possible without this. It also uses the popular Mist lua framework for mission scripting. And for the JTAC feature, DCS Liberation embed Ciribob's JTAC Autolase script.
Please also show some support to these projects !
Description
Languages
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60.2%
Python
38.3%
TypeScript
1.1%
Jinja
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0.2%

