Dan Albert c2ee169d16 Fix regeneration of base defenses on capture.
I messed up the counting here and was counting *every* object rather
than just the base defenses, so it was very unlikely that we'd hit
base defenses on the second object, which is the only index valid for
SAM generation. That logic maybe needs to be different, but this
restores the previous behavior.
2020-11-07 13:38:58 -08:00
2020-10-30 13:51:18 -07:00
2020-11-07 13:10:06 -08:00
2020-08-22 20:00:07 -07:00
2020-10-24 01:10:11 -07:00
2020-11-07 13:10:06 -08:00
2020-11-01 14:02:32 -08:00
2020-08-17 15:22:39 +02:00

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About DCS Liberation

DCS Liberation is a DCS World turn based single-player semi dynamic campaign. It is an external program that generates full and complex DCS missions and manage a persistent combat environment.

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Downloads

Latest release is available here : https://github.com/Khopa/dcs_liberation/releases

Resources

Tutorials, contributors and developer's guides are available in the project's Wiki

Special Thanks

First, a big thanks to shdwp, for starting the original DCS Liberation project.

Then, DCS Liberation uses pydcs for mission generation, and nothing would be possible without this. It also uses the popular Mist lua framework for mission scripting. And for the JTAC feature, DCS Liberation embed Ciribob's JTAC Autolase script.

Please also show some support to these projects !

Description
Dynamic campaign mission generator for DCS World
Readme 386 MiB
Languages
Lua 60.2%
Python 38.3%
TypeScript 1.1%
Jinja 0.2%
CSS 0.2%