dcs-retribution/gen/groundobjectsgen.py

58 lines
1.9 KiB
Python

import logging
from game import db
from .conflictgen import *
from .naming import *
from dcs.mission import *
from dcs.statics import *
CATEGORY_MAPPING = {
"power": [Fortification.Workshop_A],
"warehouse": [Warehouse.Warehouse],
"fuel": [Warehouse.Tank],
"ammo": [Warehouse.Ammunition_depot],
}
class GroundObjectsGenerator:
def __init__(self, mission: Mission, conflict: Conflict, game):
self.m = mission
self.conflict = conflict
self.game = game
def generate(self):
side = self.m.country(self.game.enemy)
cp = None # type: ControlPoint
if self.conflict.attackers_side.name == self.game.player:
cp = self.conflict.to_cp
else:
cp = self.conflict.from_cp
for ground_object in cp.ground_objects:
if ground_object.category == "defense":
unit_type = random.choice(self.game.commision_unit_types(cp, AirDefence))
assert unit_type is not None, "Cannot find unit type for GroundObject defense ({})!".format(cp)
group = self.m.vehicle_group(
country=side,
name=ground_object.string_identifier,
_type=unit_type,
position=Point(*ground_object.location),
heading=ground_object.heading
)
logging.info("generated defense object identifier {} with mission id {}".format(group.name, group.id))
else:
group = self.m.static_group(
country=side,
name=ground_object.string_identifier,
_type=random.choice(CATEGORY_MAPPING[ground_object.category]),
position=Point(*ground_object.location),
heading=ground_object.heading
)
logging.info("generated object identifier {} with mission id {}".format(group.name, group.id))