dcs-retribution/gen/fleet/heli_carrier_group.py

25 lines
1.0 KiB
Python

import random
from gen.sam.group_generator import GroupGenerator
class HelicopterCarrierGroupGenerator(GroupGenerator):
def __init__(self, game, ground_object, faction):
super(HelicopterCarrierGroupGenerator, self).__init__(game, ground_object)
self.faction = faction
def generate(self):
# Add carrier
if self.faction["aircraft_carrier"]:
carrier_type = random.choice(self.faction["helicopter_carrier"])
self.add_unit(carrier_type, "Carrier", self.position.x, self.position.y, self.heading)
# Add destroyers escort
dd_type = random.choice(self.faction["destroyer"])
self.add_unit(dd_type, "DD1", self.position.x + 50, self.position.y + 150, self.heading)
self.add_unit(dd_type, "DD2", self.position.x + 50, self.position.y - 150, self.heading)
self.add_unit(dd_type, "DD3", self.position.x + 150, self.position.y + 250, self.heading)
self.add_unit(dd_type, "DD4", self.position.x + 150, self.position.y - 250, self.heading)