Dan Albert f0f6739cf8 Don't cull flights.
This was made largely pointless in 2.2, since the AI won't plan a dozen
CAPs 300nm from the front line any more. Culling flights mostly just
confuses players and breaks the planning AI.

If we do want to limit flight counts, we need to do that by limiting
flight counts. The AI will try to put their aircraft as close to the
mission as possible, so culling will do very little to stop them from
spawning 50 flights at the front-line attached airfield.

https://github.com/Khopa/dcs_liberation/issues/578
(cherry picked from commit 0b2483ea1521af4102d98e7fda6edb0aabf81fc8)
2020-12-14 23:55:58 -08:00
2020-11-17 18:11:33 -08:00
2020-10-30 13:51:18 -07:00
2020-12-14 23:55:58 -08:00
2020-08-22 20:00:07 -07:00
2020-12-12 14:36:57 +01:00
2020-12-10 00:20:22 +01:00
2020-12-12 02:31:43 +01:00
2020-11-19 14:23:43 -06:00

Logo

Donate Patreon

Download

Discord

GitHub pull requests GitHub issues GitHub stars

About DCS Liberation

DCS Liberation is a DCS World turn based single-player or co-op dynamic campaign. It is an external program that generates full and complex DCS missions and manage a persistent combat environment.

Logo

Downloads

Latest release is available here : https://github.com/Khopa/dcs_liberation/releases

Resources

Tutorials, contributors and developer's guides are available in the project's Wiki

Special Thanks

First, a big thanks to shdwp, for starting the original DCS Liberation project.

Then, DCS Liberation uses pydcs for mission generation, and nothing would be possible without this. It also uses the popular Mist lua framework for mission scripting.

Excellent lua scripts DCS Liberation uses as plugins:

  • For the JTAC feature, DCS Liberation embeds Ciribob's JTAC Autolase script.
  • Walder's Skynet-IADS is used for Integrated Air Defense System.

Please also show some support to these projects !

Description
Dynamic campaign mission generator for DCS World
Readme 386 MiB
Languages
Lua 60.2%
Python 38.3%
TypeScript 1.1%
Jinja 0.2%
CSS 0.2%