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This was made largely pointless in 2.2, since the AI won't plan a dozen CAPs 300nm from the front line any more. Culling flights mostly just confuses players and breaks the planning AI. If we do want to limit flight counts, we need to do that by limiting flight counts. The AI will try to put their aircraft as close to the mission as possible, so culling will do very little to stop them from spawning 50 flights at the front-line attached airfield. https://github.com/Khopa/dcs_liberation/issues/578 (cherry picked from commit 0b2483ea1521af4102d98e7fda6edb0aabf81fc8)
About DCS Liberation
DCS Liberation is a DCS World turn based single-player or co-op dynamic campaign. It is an external program that generates full and complex DCS missions and manage a persistent combat environment.
Downloads
Latest release is available here : https://github.com/Khopa/dcs_liberation/releases
Resources
Tutorials, contributors and developer's guides are available in the project's Wiki
Special Thanks
First, a big thanks to shdwp, for starting the original DCS Liberation project.
Then, DCS Liberation uses pydcs for mission generation, and nothing would be possible without this. It also uses the popular Mist lua framework for mission scripting.
Excellent lua scripts DCS Liberation uses as plugins:
- For the JTAC feature, DCS Liberation embeds Ciribob's JTAC Autolase script.
- Walder's Skynet-IADS is used for Integrated Air Defense System.
Please also show some support to these projects !
Description
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60.2%
Python
38.3%
TypeScript
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