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The allows the players to use the same auto-purchase mechanics that the AI uses. The behavior is very bad, but it's no worse than what OPFOR deals with. There's a lot that needs to be improved before this is really a good choice for the player: * Option to adjust budget balance between front lines and airbases. * Disallow negative budgets (which incidentally will cause more aircraft to be purchased, since the armor purchases currently accidentally spend the aircraft budget). * Buy less randomly: https://github.com/Khopa/dcs_liberation/issues/361. * Obey parking limits. * Use the delivery events rather than instant delivery (also allows the player to cancel orders they don't want). Fixes https://github.com/Khopa/dcs_liberation/issues/362
About DCS Liberation
DCS Liberation is a DCS World turn based single-player or co-op dynamic campaign. It is an external program that generates full and complex DCS missions and manage a persistent combat environment.
Downloads
Latest release is available here : https://github.com/Khopa/dcs_liberation/releases
Resources
Tutorials, contributors and developer's guides are available in the project's Wiki
Special Thanks
First, a big thanks to shdwp, for starting the original DCS Liberation project.
Then, DCS Liberation uses pydcs for mission generation, and nothing would be possible without this. It also uses the popular Mist lua framework for mission scripting.
Excellent lua scripts DCS Liberation uses as plugins:
- For the JTAC feature, DCS Liberation embeds Ciribob's JTAC Autolase script.
- Walder's Skynet-IADS is used for Integrated Air Defense System.
Please also show some support to these projects !
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