Dan Albert f659dc1f76 Reference point rework.
* Introduce a real type.
* Rewrite _transform_point to make use of Point.
* Add shift modifier for large (10 pixel) adjustements to reference
  points. Unmodified behavior is now single pixel.
* Use WASD for moving the second point (shift modified numpad keys don't
  seem to work).
* Add a debug option to draw transformed reference points to check for
  errors. If they don't overlap, something is wrong.
* Cleaned up all the existing reference points. Caucasus in particular
  is now *much* better.

As an added bonus, the cleanup for carrier movement projection now also
shows an invalid destination when the destination is on land.
2020-12-10 21:08:38 -08:00
2020-11-17 18:11:33 -08:00
2020-10-30 13:51:18 -07:00
2020-12-10 21:08:38 -08:00
2020-08-22 20:00:07 -07:00
2020-12-10 21:08:38 -08:00
2020-12-10 00:20:22 +01:00
2020-11-19 14:23:43 -06:00

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About DCS Liberation

DCS Liberation is a DCS World turn based single-player or co-op dynamic campaign. It is an external program that generates full and complex DCS missions and manage a persistent combat environment.

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Downloads

Latest release is available here : https://github.com/Khopa/dcs_liberation/releases

Resources

Tutorials, contributors and developer's guides are available in the project's Wiki

Special Thanks

First, a big thanks to shdwp, for starting the original DCS Liberation project.

Then, DCS Liberation uses pydcs for mission generation, and nothing would be possible without this. It also uses the popular Mist lua framework for mission scripting.

Excellent lua scripts DCS Liberation uses as plugins:

  • For the JTAC feature, DCS Liberation embeds Ciribob's JTAC Autolase script.
  • Walder's Skynet-IADS is used for Integrated Air Defense System.

Please also show some support to these projects !

Description
Dynamic campaign mission generator for DCS World
Readme 386 MiB
Languages
Lua 60.2%
Python 38.3%
TypeScript 1.1%
Jinja 0.2%
CSS 0.2%