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* Introduce a real type. * Rewrite _transform_point to make use of Point. * Add shift modifier for large (10 pixel) adjustements to reference points. Unmodified behavior is now single pixel. * Use WASD for moving the second point (shift modified numpad keys don't seem to work). * Add a debug option to draw transformed reference points to check for errors. If they don't overlap, something is wrong. * Cleaned up all the existing reference points. Caucasus in particular is now *much* better. As an added bonus, the cleanup for carrier movement projection now also shows an invalid destination when the destination is on land.