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Updated Squadrons and pilots (markdown)
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@ -13,6 +13,8 @@ unassigned, but will not be used next turn.
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Pilots cannot be manually created once the game has started. New pilots will be created automatically as they are needed.
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**Changes in DCS Liberation 4.0**: New pilots will be recruited to the squadron each turn at a limited rate (currently one per squadron) if the squadron is not full. Pilots are a limited resource just like aircraft.
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### Players
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Each pilot can be set as either a player or AI pilot. Instead of creating client slots in flights as in previous versions of Liberation, pilots are set as players and those pilots are assigned to flights.
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@ -59,6 +61,8 @@ Squadrons define a group of pilots that fly a single type of aircraft and perfor
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Squadrons cannot be added after the game has started.
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**Changes in DCS Liberation 4.0**: Squadrons have a maximum size (currently 12). Once a squadron reaches its limit no new pilots will be recruited until pilots are either killed or sent on leave. Each understaffed squadron will replenish pilots at a limited rate (currently one pilot per squadron) at the end of each turn.
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### Predefined squadrons
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Predefined squadrons are loaded from `resources\squadrons\*\*.yaml` (for built-in squadrons) and from `<DCS saved games directory>\Liberation\Squadrons\*\*.yaml` (for user-defined squadrons).
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