spelling corrections

rabauke80
2021-11-15 09:14:50 +01:00
parent 07be067bd2
commit 3ed851b9d1

@@ -1,13 +1,13 @@
Now that we covered the basic UI elements, let's start a campaign.
For the example of this tutorial, a custom campaign has been picked by the author to illustrate the different buildng blocks and how they depend on each other.
For the example of this tutorial, a custom campaign has been picked by the author to illustrate the different building blocks and how they depend on each other.
Select a campaign / theater
![image](https://user-images.githubusercontent.com/67376231/141736998-d180de8a-5c90-445e-bb3d-0a5054195bdc.png)
As shown on the screenshot, the campaign auther set a few defaults:
As shown on the screenshot, the campaign author set a few defaults:
- default factions
- suggested start date
@@ -17,14 +17,14 @@ For better illustration, the corresponding files will be shown as well
- [Faction configuration](#Faction-configuration)
- [Squadron example](#Squadron-example)
_Pro tip: for more information on the format, go to [custom campaings](Custom-campaigns)_
_Pro tip: for more information on the format, go to [custom campaigns](Custom-campaigns)_
#
As shown in the campaign example below, the author designed it around a specific map/region/timeline and factions, to create the desired scenario.
Players have full freedom, changing those, but will have to handle the consequences of their choices.
Default factions define the general availibilty of **aircraft** for a campaign. However, the final list of aircraft shown in the _Air Wing Configuration_ dialogue depends on a few things.
Default factions define the general availability of **aircraft** for a campaign. However, the final list of aircraft shown in the _Air Wing Configuration_ dialogue depends on a few things.
1. Is the aircraft part of the faction?
2. Is the aircraft capable of doing the required tasks/mission types?
@@ -49,7 +49,7 @@ The players owned control points, at the start of the campaign are:
- the FOB **Bozdogan**
- the FOB **Latchi**
Every of those control points consists of mission profiles aka _squadron slots_ that need to be filled by the best suited airframe for that task.
Every of those control points consists of mission profiles aka _squadron slots_ that need to be filled by the best suited air frame for that task.
So at **Naval-1** we would like to cover the following mission types:
@@ -60,9 +60,9 @@ So at **Naval-1** we would like to cover the following mission types:
- 1x Refueling
- 1x Anti-ship
As you can see below, the campaign author, had a very specific set of _aircrafts_ & _squadrons_ in mind.
As you can see below, the campaign author, had a very specific set of _aircraft_ & _squadrons_ in mind.
If you look closely at the _Air Wing Configuration_ screenshot above, you will notice that two aircrafts that are technically available to the chosen player faction, are missing:
If you look closely at the _Air Wing Configuration_ screenshot above, you will notice that two aircraft that are technically available to the chosen player faction, are missing:
- F-14A Tomcat (Block 135-GR Late)
- F-4E Phantom II
@@ -75,7 +75,7 @@ the BARCAP slots already have preferred aircraft defined, either via:
- the aircraft name itself, or
- the squadron name, implicitly matching the aircraft
VF-101 and VF-101 are both F-14B squadron, so the planer already got enoguth input to make a choice --> F-14B
VF-101 and VF-101 are both F-14B squadron, so the planer already got enougth input to make a choice --> F-14B
See [Squadron example](#Squadron-example)
@@ -127,7 +127,7 @@ At **Gazipasa** we would like to cover the following mission types:
That automatically rules out the placement of any combat focused aircraft/squadron.
The example below also shows, that even if an aircraft is defined, that is not available to the chosen faction, the planer will look for the best suiting airframe and place it.
The example below also shows, that even if an aircraft is defined, that is not available to the chosen faction, the planer will look for the best suiting air frame and place it.
#
#### Gazipasa
@@ -186,7 +186,7 @@ The same patterns apply to the last two player owned control points, **FOB Bozdo
- UH-1H Iroquois
```
Since both FOBs have Heliports, even w/o the defintion of a specific aircraft, the planer would onlyhave rotorwing aircraft availble to fill the set mission types.
Since both FOBs have Heliports, even w/o the definition of a specific aircraft, the planer would only have rotor-wing aircraft available to fill the set mission types.
UH-1H Iroquois
![image](https://user-images.githubusercontent.com/67376231/141744056-fe2cb453-aeb3-4060-b07f-7a70ed79ec9d.png)