Updated Getting started (markdown)

GrEaSeLiTeNiN 2021-11-14 21:34:58 +08:00
parent a870695e67
commit 53faa44146

@ -56,7 +56,7 @@ Choose your campaign/map and start date
#
### Faction selection
You can use the default factions shown (what the author intended) or choose your Player and Enemy factions. Note that the list of available aircraft is what's available for the campaign designer and not necessarily what will be available in the campaign.
You can use the default factions shown (what the author intended) or choose your Player Faction and Enemy Faction. Note that the list of available aircraft is what's available for the campaign designer and not necessarily what will be available in the campaign.
![Faction selection](https://user-images.githubusercontent.com/67376231/140954024-397020b8-ce3f-4c67-b99b-6b71da71f205.png)
@ -98,7 +98,7 @@ Player assists:
*The system currently will spend 50% on aircraft and 50% on ground unit purchases*
Adjust difficulty and economic options as desired. Increasing enemy income and budget can increase the campaign difficulty, while reducing it can improve mission performance by reducing the number of units that the enemy can use at once.
Adjust difficulty and economic options as desired. Note that increasing Player/Enemy income can result in the campaign becoming busier as more units such as aircraft and vehicles will appear during play. If this affects FPS, try reducing the income multipliers.
The player assists section allows the player to enable automatic economic management for their faction so they can focus on other aspects of the campaign. These options can be toggled later in the game settings. These options are described in detail in [the manual](Auto-purchase-options).