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Updated Turn Zero (markdown)
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Turn-Zero.md
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Turn-Zero.md
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**THE PART BELOW REQUIRES A REWORK FOR 5.x**
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In DCS Retribution you may take control of planning decisions regarding the course of the ongoing war.
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In DCS Liberation you may take control of planning decisions regarding the course of the ongoing war.
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This is a turn based simulation. Each turn, DCS Liberation will generate a DCS World mission for you to fly. Note that, in general, **only the events that occur while the mission is running will have any effect**. There are exceptions to this rule such as ferry flights and airfield repairs, but _missions_ will only be completed if they are completed while the game is running. **DCS Liberation does not simulate combat if the player quits the mission before it completes.**
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This is a turn based simulation. Each turn, DCS Retribution will generate a DCS World mission for you to fly. Note that, in general, **only the events that occur while the mission is running will have any effect**. There are exceptions to this rule such as ferry flights and airfield repairs, but _missions_ will only be completed if they are completed while the game is running. **DCS Retribution does not simulate combat if the player quits the mission before it completes.**
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## Recruitment:
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@ -26,10 +24,9 @@ You will need to buy aircraft for your entire faction, not just your own aircraf
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### Ground unit recruitment
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In the Ground Forces HQ menu you can recruit ground forces that will fight on the front line.
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In the Ground Forces HQ menu you can recruit ground forces that will fight on the front line. On turn 0, you can recruit ground units at any friendly control point as turn 0 is considered a setup phase. After turn 0, ground units can only be recruited from control points that have a factory. You can recruit ground units at any control point, but they will be automatically recruited from the nearest control point with a factory and transported to that control point via convoy. A convoy will move one supply route segment per turn.
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Ground units are very important, since they will fight on the front line to progress toward the nearby enemy bases and defend your airbase against enemy attacks. Do not underestimate this part of the conflict!
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Ground units are important, since they will fight on the front line to progress toward the nearby enemy bases and defend your airbase against enemy ground attacks. However, all is not lost if you lose the ability to recruit ground units (i.e. your factory is destroyed). You can still use air assault to capture control points.
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## Ending the turn
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