Updated Tutorial 01 : UI (markdown)

Clément Perreau 2020-05-29 15:34:04 +02:00
parent 9182464f3a
commit 80ba295363

@ -30,13 +30,13 @@ Now let's go over what is displayed on the map :
### Airbases :
Friendly airbase :
**Friendly airbase :**
![](https://imgur.com/pkzdLcm.png)
You can click on friendly airbase to open base menu, and recruit/manage units.
Ennemy airbase :
**Ennemy airbase :**
![](https://imgur.com/z9Lv4DR.png)
@ -46,22 +46,26 @@ You can click on an ennemy airbase to open intel menu.
There are multiple type of points of interests :
Friendly SAM sites :
**Friendly SAM sites :**
![](https://imgur.com/VtgH79a.png)
(You can hover the mouse over a point of interests to get details.)
Enemy SAM sites :
**Enemy SAM sites :**
![](https://imgur.com/LxCmJS3.png)
Others items examples :
**Others items examples :**
A friendly ammo depot :
_A friendly ammo depot :_
![](https://imgur.com/Cgf56uj.png)
_An ennemy factory :_
![](https://imgur.com/bqnfcG2.png)
Others objects are "buildings". Every enemy owned building is contributing to their unit production, so you should consider striking and destroying them.
Any friendly building will also produce money for your budget every turn. So it might be worth taking the risk of capturing the enemy buildings instead of destroying them.