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Updated Fast forward (markdown)
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@ -19,7 +19,7 @@ It is possible that player startup time happens before first contact. If you wan
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## Auto-resolve combat
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If your take-off time is later than first contact, FF stops before your take-off time. If you start mission, you must wait until your take-off time. When you select `Auto-resolve combat during fast-forward (WIP)`, Liberation simulates combat and mission starts at your take-off time.
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If your take-off time is later than first contact, FF stops before your take-off time. If you start mission, you must wait until your take-off time. When you select `Auto-resolve combat during fast-forward (WIP)`, Retribution simulates combat and mission starts at your take-off time.
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**Warning** If you have checked this option and set `Never` to `Player missions interrupt fast forward`, FF never stops.
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