Updated Tutorial UI (markdown)

rabauke80 2021-11-11 00:50:07 +01:00
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**The tutorial is out of date for DCS Liberation 4.0.** See the other sections of [the manual](https://github.com/dcs-liberation/dcs_liberation/wiki) for help. If you want to help us update the tutorial, [join the #doc-maintenance channel in our discord](https://discord.gg/fpJRYBV9).
Now that you have started a new campaign, let's go through the UI to get an understanding of what the various elements & buttons do.
Now that you have started a campaign, let's go through the UI to get an understanding of what is displayed first.
# UI Elements
## Overview
## The different parts of the UI
![Overview-numbered](https://user-images.githubusercontent.com/67376231/141204221-fb9ed33d-9eb9-413e-bdd8-47fd88676be3.png)
![](https://imgur.com/5uzb0Pv.png)
#
### 1 - Toolbar
1 - Toolbar : Here you can start a new campaign, or save the current one
Here you can start a new campaign, or save the current one
![](https://imgur.com/nVKknIQ.png)
![Toolbar](https://user-images.githubusercontent.com/67376231/141199508-8c5bc375-8ba9-47f1-ab08-7f17cd471cd1.png)
2 - Action Panel : Contains actions buttons and general information
Buttons from left to right
- *New Game* - starts the process of a new campaign as described in the [Getting Started](Getting-Started) guide.
- *Open* - Load a previously saved campaign file `*.liberation`
- *Save* - Save the currently active campaign
- *Discord Server* - Link to the DCS Liberation Discord server
- *Github Repo* - Link to the DCS Liberation Github repository (code & wiki)
- *Settings* - opens current campaign settings dialogue
- *Stats* - opens current campaign statistics dialogue
- *Notes* - opens the campaign notes
![](https://imgur.com/2ALmIxS.png)
#
### 2 - Info section
![Info](https://user-images.githubusercontent.com/67376231/141201004-5f4c5c90-d99e-448e-b54b-42db4258a3fd.png)
Displays information about ...
- selected factions
- current turn number including date and time
- weather forcast
#
### 3 - Actions panel
![Actions panel](https://user-images.githubusercontent.com/67376231/141201409-f76ff449-125a-41ce-ad23-ea6ce1125544.png)
Provides access to ...
- *Budget* - opens finances dialogue, showing income sources and amounts
- *Intel* - opens intelligence dialogue, showing details on the air & ground forces numbers (can also show enemies data)
- *Misc* - opens air wing dialogue, showing details about squadrons and the inventory
#
### 4 - Turn panel
![Turn panel](https://user-images.githubusercontent.com/67376231/141202526-65f53aaa-acd9-4bc5-bf0e-ca711d7ab986.png)
Lets you ...
- check the number of maximum human players, as set up
- *Pass turn* - skip turn
- *Take off* - opens the mission dialogue
#
### Mission dialogue
![Mission dialogue](https://user-images.githubusercontent.com/67376231/141202987-6a9c4746-e6f8-4d7c-bfc8-b274cfc5ed1e.png)
read the information given in this dialogue carefully
3 - Info Panel / Event Message Panel : Important informations about the campaign progression will be logged here.
![](https://imgur.com/gegtCyF.png)
#
### 5 - Planning panel
4 - Map : is the ... map of the operation and campaign progress
Here you can add/remove/edit packages and flights of various types
![](https://imgur.com/iWnb0MA.png)
![Packages planing](https://user-images.githubusercontent.com/67376231/141204682-51a70759-5f19-48ec-b833-40f2d94d4e70.png)
## The campaign map
![Flights planing](https://user-images.githubusercontent.com/67376231/141204631-dcdd581f-21c9-445b-b19f-c0bfbc98ba01.png)
The first thing to know, is that you can declutter the Map if it is too busy in the display menu :
Package aka Mission types
- Anti-ship
- BAI
- BARCAP
- CAS
- DEAD
- Escort
- Intercept
- OCA/Aircraft
- OCA/Runway
- SEAD
- SEAD Escort
- Strike
- Fighter sweep
- TARCAP
- AEWC
- Transport
- Refueling
- Ferry
![](https://imgur.com/qSY9aPn.png)
#
### 6 - Map & Overlays
Now let's go over what is displayed on the map :
![Map and Overlays](https://user-images.githubusercontent.com/67376231/141206019-417edc37-cac3-4d1d-8c7a-39f833e8d593.png)
### Airbases :
Here you can see the campaign map with the following elemtens
- A - Ruler
- B - Overlays
- C - Display filters
**Friendly airbase :**
![](https://imgur.com/pkzdLcm.png)
You can click on friendly airbase to open base menu, and recruit/manage units.
**Enemy airbase :**
![](https://imgur.com/z9Lv4DR.png)
You can click on an enemy airbase to open intel menu.
### Point of interests :
There are multiple type of points of interests :
**Friendly SAM sites :**
![](https://imgur.com/VtgH79a.png)
(You can hover the mouse over a point of interests to get details.)
**Enemy SAM sites :**
![](https://imgur.com/LxCmJS3.png)
**Others items examples :**
_A friendly ammo depot :_
![](https://imgur.com/Cgf56uj.png)
_An enemy factory :_
![](https://imgur.com/bqnfcG2.png)
Others objects are "buildings". Every enemy owned building is contributing to their unit production, so you should consider striking and destroying them.
Any friendly building will also produce money for your budget every turn. So it might be worth taking the risk of capturing the enemy buildings instead of destroying them.
Enemy buildings are automatically captured when the nearby airbase has been captured._
## Frontlines :
![](https://imgur.com/iaKrN0x.png)
The frontline let you now how close the enemy are from you airbase.
#
### 7 - Info panel
Showing system output
![Info panel](https://user-images.githubusercontent.com/67376231/141206373-6b81e49e-d111-4323-bbfc-63b4f634c8d5.png)
#
## Map Icons
### Major point of interests
- [Control points](#control-points)
- [Air defences](#sam-sites)
- [Objective locations](#objective-locations)
- [Frontlines](#frontlines)
[WIP]
General information
- You can hover the mouse over a point of interests to get details
- Every point of interest will get a name assigned, e.g. CATFISH, ROACH, SILKWORM, for easy identification and reference
## Control points
### Airbases
**Friendly airbase**
![tut10_friendly_airbase](https://user-images.githubusercontent.com/67376231/141207051-847b8e7e-2e35-49b1-9f94-4148d9b8ab2f.png)
You can **left** click on a friendly airbase to open airfield management dialogue
- buy/sell aircraft
- buy/sell ground units (HQ static defences)
- initiate unit transfers
You can **right** click on a friendly airbase to open the mission planning dialogue
- setup BARCAP missions
**Enemy airbase**
![tut10_enemy_airbase](https://user-images.githubusercontent.com/67376231/141206992-a8bd78d2-9663-477a-92a6-91ceccf9229f.png)
You can **left** click on an enemy airbase to open the airfield dialogue
- *Intel* - Attack airfield
- *Departing convoys* - show departing convoys and order an attack that them
### FOB
FOB = Forward operation base
![tut10_friendly_fob](https://user-images.githubusercontent.com/67376231/141210185-50c2f32f-ab5f-41e6-beb0-55224971c54f.png)
Since version 5.x , FOBs host FARPs that can be used for rotorwing operations.
You can **left** click on a friendly FOB to open FOB management dialogue
- buy/sell ground units (HQ static defences)
- buy/sell rotorwing aircraft (Heliport)
- initiate unit transfers
- **IF** he FOB is the control point closest to the frontline, you can set the frontline ground units stance, e.g. defining their speed of advancement
Lines to and from a FOB:
- red line indicates route to the frontline
- white line indicates friendly convoy/supply route
#
#### **Objective locations**
[Objective locations](Custom-campaigns#objective-locations) are structures of various types.
Those structures yield income for the player/enemy, depending on ownership.
**Right** clicking an enemy objective location will open the strike mission planning dialogue.
Enemy buildings are automatically captured when the nearby airbase or FOB has been captured. They can't be repaired after capturing them, so be smart about strikes.
#### **SAM sites**
Friendly SAM sites
![tut11_friendly_sam](https://user-images.githubusercontent.com/67376231/141209187-00b3d285-3fb3-4ae6-acf8-e4c593e46bb6.png)
Enemy SAM sites
![tut11_enemy_sam](https://user-images.githubusercontent.com/67376231/141209401-5d5ab7c4-97d7-439b-a09a-ced586983645.png)
Damaged SAM sites will show a "health bar" underneath the icon.
#
#### Frontlines
![tut12_frontline](https://user-images.githubusercontent.com/67376231/141211061-ef8ce09f-c5ca-43ec-8499-d6418f400baa.png)
In the example above, you can see the friendly FOB in dark blue, surrounded by SAM sites and static defences. A red line leading up to the front (orange bar), going further to the right, leading to the next enemy control point.
The orange bar indicates a fronline. A campaign can have multiple frontlines, depending on the campaign setup.
You can **right** click on a frontline to open the mission planning dialogue.