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Updated Tutorial UI (markdown)
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Tutorial-UI.md
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**The tutorial is out of date for DCS Liberation 4.0.** See the other sections of [the manual](https://github.com/dcs-liberation/dcs_liberation/wiki) for help. If you want to help us update the tutorial, [join the #doc-maintenance channel in our discord](https://discord.gg/fpJRYBV9).
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Now that you have started a new campaign, let's go through the UI to get an understanding of what the various elements & buttons do.
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Now that you have started a campaign, let's go through the UI to get an understanding of what is displayed first.
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# UI Elements
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## Overview
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## The different parts of the UI
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#
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### 1 - Toolbar
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1 - Toolbar : Here you can start a new campaign, or save the current one
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Here you can start a new campaign, or save the current one
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2 - Action Panel : Contains actions buttons and general information
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Buttons from left to right
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- *New Game* - starts the process of a new campaign as described in the [Getting Started](Getting-Started) guide.
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- *Open* - Load a previously saved campaign file `*.liberation`
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- *Save* - Save the currently active campaign
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- *Discord Server* - Link to the DCS Liberation Discord server
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- *Github Repo* - Link to the DCS Liberation Github repository (code & wiki)
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- *Settings* - opens current campaign settings dialogue
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- *Stats* - opens current campaign statistics dialogue
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- *Notes* - opens the campaign notes
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#
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### 2 - Info section
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Displays information about ...
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- selected factions
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- current turn number including date and time
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- weather forcast
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#
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### 3 - Actions panel
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Provides access to ...
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- *Budget* - opens finances dialogue, showing income sources and amounts
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- *Intel* - opens intelligence dialogue, showing details on the air & ground forces numbers (can also show enemies data)
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- *Misc* - opens air wing dialogue, showing details about squadrons and the inventory
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#
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### 4 - Turn panel
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Lets you ...
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- check the number of maximum human players, as set up
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- *Pass turn* - skip turn
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- *Take off* - opens the mission dialogue
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#
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### Mission dialogue
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read the information given in this dialogue carefully
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3 - Info Panel / Event Message Panel : Important informations about the campaign progression will be logged here.
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#
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### 5 - Planning panel
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4 - Map : is the ... map of the operation and campaign progress
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Here you can add/remove/edit packages and flights of various types
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## The campaign map
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The first thing to know, is that you can declutter the Map if it is too busy in the display menu :
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Package aka Mission types
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- Anti-ship
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- BAI
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- BARCAP
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- CAS
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- DEAD
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- Escort
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- Intercept
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- OCA/Aircraft
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- OCA/Runway
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- SEAD
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- SEAD Escort
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- Strike
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- Fighter sweep
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- TARCAP
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- AEWC
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- Transport
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- Refueling
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- Ferry
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#
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### 6 - Map & Overlays
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Now let's go over what is displayed on the map :
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### Airbases :
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Here you can see the campaign map with the following elemtens
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- A - Ruler
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- B - Overlays
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- C - Display filters
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**Friendly airbase :**
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You can click on friendly airbase to open base menu, and recruit/manage units.
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**Enemy airbase :**
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You can click on an enemy airbase to open intel menu.
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### Point of interests :
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There are multiple type of points of interests :
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**Friendly SAM sites :**
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(You can hover the mouse over a point of interests to get details.)
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**Enemy SAM sites :**
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**Others items examples :**
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_A friendly ammo depot :_
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_An enemy factory :_
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Others objects are "buildings". Every enemy owned building is contributing to their unit production, so you should consider striking and destroying them.
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Any friendly building will also produce money for your budget every turn. So it might be worth taking the risk of capturing the enemy buildings instead of destroying them.
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Enemy buildings are automatically captured when the nearby airbase has been captured._
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## Frontlines :
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The frontline let you now how close the enemy are from you airbase.
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#
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### 7 - Info panel
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Showing system output
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#
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## Map Icons
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### Major point of interests
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- [Control points](#control-points)
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- [Air defences](#sam-sites)
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- [Objective locations](#objective-locations)
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- [Frontlines](#frontlines)
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[WIP]
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General information
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- You can hover the mouse over a point of interests to get details
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- Every point of interest will get a name assigned, e.g. CATFISH, ROACH, SILKWORM, for easy identification and reference
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## Control points
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### Airbases
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**Friendly airbase**
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You can **left** click on a friendly airbase to open airfield management dialogue
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- buy/sell aircraft
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- buy/sell ground units (HQ static defences)
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- initiate unit transfers
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You can **right** click on a friendly airbase to open the mission planning dialogue
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- setup BARCAP missions
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**Enemy airbase**
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You can **left** click on an enemy airbase to open the airfield dialogue
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- *Intel* - Attack airfield
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- *Departing convoys* - show departing convoys and order an attack that them
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### FOB
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FOB = Forward operation base
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Since version 5.x , FOBs host FARPs that can be used for rotorwing operations.
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You can **left** click on a friendly FOB to open FOB management dialogue
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- buy/sell ground units (HQ static defences)
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- buy/sell rotorwing aircraft (Heliport)
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- initiate unit transfers
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- **IF** he FOB is the control point closest to the frontline, you can set the frontline ground units stance, e.g. defining their speed of advancement
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Lines to and from a FOB:
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- red line indicates route to the frontline
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- white line indicates friendly convoy/supply route
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#
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#### **Objective locations**
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[Objective locations](Custom-campaigns#objective-locations) are structures of various types.
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Those structures yield income for the player/enemy, depending on ownership.
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**Right** clicking an enemy objective location will open the strike mission planning dialogue.
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Enemy buildings are automatically captured when the nearby airbase or FOB has been captured. They can't be repaired after capturing them, so be smart about strikes.
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#### **SAM sites**
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Friendly SAM sites
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Enemy SAM sites
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Damaged SAM sites will show a "health bar" underneath the icon.
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#
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#### Frontlines
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In the example above, you can see the friendly FOB in dark blue, surrounded by SAM sites and static defences. A red line leading up to the front (orange bar), going further to the right, leading to the next enemy control point.
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The orange bar indicates a fronline. A campaign can have multiple frontlines, depending on the campaign setup.
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You can **right** click on a frontline to open the mission planning dialogue.
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