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Updated Dedicated Server Guide (markdown)
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@ -33,15 +33,15 @@ If you have any questions, comments, or think this document is incomplete or wro
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### Modding `MissionScripting.lua`
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Any DCS instance running dcs-liberation, be it a standalone installation or a dedicated server, must have a modified `MissionScripting.lua` in order for the LUA script to have access to the `os`, `io` and `lfs` packages.
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Any DCS instance running dcs-retribution, be it a standalone installation or a dedicated server, must have a modified `MissionScripting.lua` in order for the LUA script to have access to the `os`, `io` and `lfs` packages.
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When running on a standalone installation, usually (that is, if everything works as planned) the dcs-liberation program itself will replace the original `MissionScripting.lua` file with an edited version.
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When running on a standalone installation, usually (that is, if everything works as planned) the dcs-retribution program itself will replace the original `MissionScripting.lua` file with an edited version.
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Of course, this is not possible when DCS run on a different machine, as a dedicated server.
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In this case, you need to edit the file yourself.
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The easiest way to do it is to replace the original file (`<dcs installation>\Scripts\MissionScripting.lua`) with the file in dcs-liberation distribution (`<dcs-liberation installation>\resources\scripts\MissionScripting.lua`).
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The easiest way to do it is to replace the original file (`<dcs installation>\Scripts\MissionScripting.lua`) with the file in dcs-retribution distribution (`<dcs-retribution installation>\resources\scripts\MissionScripting.lua`).
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Sometimes, you'll have an already modded file because you're using scripts that need access to specific packages.
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@ -71,7 +71,7 @@ __Commented out:__
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If you're using [slmod](https://github.com/mrSkortch/DCS-SLmod), you have to be extra careful.
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It also has [a specific version](https://github.com/mrSkortch/DCS-SLmod/blob/master/Scripts/net/Slmodv7_5/SlmodMissionScripting.lua) of the `MissionScripting.lua` file which is used to replace DCS', and if you want the dcs-liberation script to work properly you have to edit it, too.
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It also has [a specific version](https://github.com/mrSkortch/DCS-SLmod/blob/master/Scripts/net/Slmodv7_5/SlmodMissionScripting.lua) of the `MissionScripting.lua` file which is used to replace DCS', and if you want the dcs-retribution script to work properly you have to edit it, too.
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Go and edit this file : `<saved games>\dcs\Scripts\net\Slmodv7_5\SlmodMissionScripting.lua`.
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@ -82,26 +82,26 @@ You should also make the modification to the original file in DCS folder (see pr
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### Environment variables
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The dcs-liberation script will try and write the `state.json` file at the following locations :
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The dcs-retribution script will try and write the `state.json` file at the following locations :
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- `%LIBERATION_EXPORT_DIR%` (an environment variable)
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- the dcs-liberation install folder, stored in the mission (probably not the same on the server and on the computer that generated the mission)
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- `%RETRIBUTION_EXPORT_DIR%` (an environment variable)
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- the dcs-retribution install folder, stored in the mission (probably not the same on the server and on the computer that generated the mission)
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- the system's temporary folder (as defined in the `%TEMP%` environment variable)
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- DCS' install directory
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This will be stated in the DCS log file (accessible in `<saved games>\dcs\logs\dcs.log`) like this :
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```
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2020-10-20 20:44:52.652 INFO SCRIPTING: DCSLiberation|discoverDebriefingFilePath|75: Using DCS Liberation install folder for state.json
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2020-10-20 20:44:52.652 INFO SCRIPTING: DCSLiberation|87: DCS Liberation state will be written as json to [[D:\dev\_VEAF\dcs_liberation\state.json]]
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2022-10-20 20:44:52.652 INFO SCRIPTING: DCSRetribution|discoverDebriefingFilePath|75: Using DCS Retribution install folder for state.json
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2022-10-20 20:44:52.652 INFO SCRIPTING: DCSRetribution|87: DCS Retribution state will be written as json to [[D:\dev\_VEAF\dcs_retribution\state.json]]
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```
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You can (and should) set the `%LIBERATION_EXPORT_DIR%` environment variable on your server. Please note that you'll have to restart DCS, and maybe even your server, depending on your configuration, before it's taken into account.
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You can (and should) set the `%RETRIBUTION_EXPORT_DIR%` environment variable on your server. Please note that you'll have to restart DCS, and maybe even your server, depending on your configuration, before it's taken into account.
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## Preparing the mission
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After installing dcs-liberation on a computer (let's call it the mission computer), configure it the way you like (including plugins, if you want), and start a new campaign.
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After installing dcs-retribution on a computer (let's call it the mission computer), configure it the way you like (including plugins, if you want), and start a new campaign.
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At one point, you'll want to *fly* a mission. When you press the *Take off* button in dcs-liberation, it'll generate a mission : `<saved games>\dcs\missions\retribution_nextturn.miz`.
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At one point, you'll want to *fly* a mission. When you press the *Take off* button in dcs-retribution, it'll generate a mission : `<saved games>\dcs\missions\retribution_nextturn.miz`.
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Now, you can simply copy the mission file to your server and run it.
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@ -117,7 +117,7 @@ When the mission is over, double-check that the `state.json` file is updated : c
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If in doubt, end the mission on the server (running another mission is enough ; I keep one "empty" mission on each theater, it's very quick to run).
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Then download the `state.json` file on the mission computer, and enter it in dcs-liberation, using the "Manually submit" button :
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Then download the `state.json` file on the mission computer, and enter it in dcs-retribution, using the "Manually submit" button :
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