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Updated Home (markdown)
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DCS Retribution was forked from [DCS Liberation](https://github.com/dcs-liberation/dcs_liberation),
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which is a [DCS World](https://www.digitalcombatsimulator.com/en/products/world/) turn based single-player or co-op dynamic campaign.
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It is an external program that generates full and complex DCS missions and manage a persistent combat environment.
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In it's essence, it's a DCS mission generator, consisting of the following building blocks:
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In essence, it's a DCS mission generator, consisting of the following building blocks:
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- [Campaigns](Custom-campaigns)
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- [Factions](Custom-Factions)
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@ -27,7 +27,7 @@ Retribution contains the following features:
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- Enhanced save compatibility. In many cases, a user can start a campaign with a version of Retribution, update the generator as new versions become available and still keep flying the same campaign.
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- Additional performance options in settings.
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- AI escort flights will actually escort the main flight, instead of only flying along the same flight path.
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- AI will also plan 3-ship and 4-ship flights, in addition to 2-ship ones. The probabilities of each are configurable in settings.
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- AI will also plan 3-ship and 4-ship flights, in addition to 2-ship ones. You don't always know what you are up against. The probabilities of each are configurable in settings.
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- An option to configure OPFOR autoplanner aggressiveness and have the AI take risks and plan missions against defended targets.
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- Longer list of supported aircraft and ground asset mods.
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- Longer list of lua plugins.
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