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Format overhaul
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@ -3,7 +3,7 @@
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You have two choices, either download a stable or a preview release:
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1. [Stable release](https://github.com/dcs-liberation/dcs_liberation/releases)
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2. [Preview builds](https://github.com/dcs-liberation/dcs_liberation/wiki/Preview-builds)
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2. [Preview builds](Preview-builds)
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#
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## Installation:
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@ -27,16 +27,23 @@ If you don't, DCS will load the file before it is changed and DCS Liberation wil
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#
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# Start your first campaign
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### New Game
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In the top left corner, click on **File** --> **New Game** to start the new campaign wizard.
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Click on next to start campaign configuration :
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#
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### Introduction
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Click on next to start campaign configuration
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#
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### Theater configuration
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Theater configuration - choose your campaign/map and start date
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Choose your campaign/map and start date
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@ -46,11 +53,15 @@ Theater configuration - choose your campaign/map and start date
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4. Invert Map - Inverts the factions starting positions
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5. Time period / starting date (start date will affect weapon availability if turned on via options at a later stage)
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#
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### Faction selection
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Choose your faction, and the enemy faction. Based on the campaign configuration, either chose the authors intended, or select any faction of your choosing.
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#
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### Generator options
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Select any additional generation options you'd like to use. Note that the supercarrier option can be enabled or disabled later in the game settings.
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@ -67,12 +78,14 @@ Mod settings:
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* If you want any of these mods considered during your campaign generators, please select accordingly
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* You are required to have the selected mods already installed and operational prior to DCS Liberation campaign generation
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#
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### Difficulty and economy options
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Economy options:
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* Player income multiplier - defines the multiplier of the player per-round income which depends on the type and number of [objectives](https://github.com/dcs-liberation/dcs_liberation/wiki/Custom-Campaigns#objective-locations) held
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* Enemy income multiplier - defines the multiplier of the enemies per-round income which depends on the type and number of [objectives](https://github.com/dcs-liberation/dcs_liberation/wiki/Custom-Campaigns#objective-locations) held
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* Player income multiplier - defines the multiplier of the player per-round income which depends on the type and number of [objectives](Custom-Campaigns#objective-locations) held
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* Enemy income multiplier - defines the multiplier of the enemies per-round income which depends on the type and number of [objectives](Custom-Campaigns#objective-locations) held
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* Player starting budget - amount of available money at the beginning of the campaign, to procure aircraft / ground units
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* Enemy starting budget - amount of available money at the beginning of the campaign, to procure aircraft / ground units
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@ -87,15 +100,15 @@ _the system currently will spend 50% on aircraft and 50% on ground unit purchase
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Adjust difficulty and economic options as desired. Increasing enemy income and budget can increase the campaign difficulty, while reducing it can improve mission performance by reducing the number of units that the enemy can use at once.
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The player assists section allows the player to enable automatic economic management for their faction so they can focus on other aspects of the campaign. These options can be toggled later in the game settings. These options are described in detail in [the manual](https://github.com/Khopa/dcs_liberation/wiki/Auto-purchase-options).
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The player assists section allows the player to enable automatic economic management for their faction so they can focus on other aspects of the campaign. These options can be toggled later in the game settings. These options are described in detail in [the manual](Auto-purchase-options).
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Conclusion
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#
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### Conclusion
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Air Wing Configuration aka Squadrons
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#
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### Air Wing Configuration aka Squadrons
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@ -104,8 +117,9 @@ The list of available squadrons is affected by the following factors:
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* Chosen faction
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* Available squadrons (custom & auto generated)
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See [squadrons](https://github.com/dcs-liberation/dcs_liberation/wiki/Squadrons-and-pilots) for more detailed information on pilots & squadrons
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See [squadrons](Squadrons-and-pilots) for more detailed information on pilots & squadrons
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#
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If you are happy with your choices, close the squadrons window and trigger the campaign generation.
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