Updated Tutorial: Battle of Abu Dhabi Play Through (markdown)

Jeet Sukumaran
2021-06-30 18:46:56 -07:00
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Before doing anything else, though, let us quickly save the game in its current state, so that all our campaign setup does not get lost should something go wrong.
![](https://i.imgur.com/7mJoc8I.jpeg)
Now we click on "Begin Campaign" on the upper right hand corner of the Liberation window to proceed to Turn 1.
@@ -391,32 +391,54 @@ Here, we are going to build up the turn from scratch, though.
We can set a later time ourselves, and often will want to (to, for example, coordinate a strike package TOT to be after a DEAD package has dealt with a theater-scale SAM covering the strike target), but for now, ASAP is fine.
We click on "Save" to save the package.
![](https://i.imgur.com/fvVlld4.jpeg)
The AEW&C package now appears in the package listing window, and in the flight listing window the single E-3A flight appears.
On the main map window, our mission is represented by a flight route extending from the Bandar Abbas Intl airbase to, in this case, an arbitrary location on the map.
We left-click and drag the waypoint marker to something closer to the action, and in particular, making sure that the orbit location represented by the waypoint marker has a clear view of the north coast of the peninsula where all the action is.
![](https://i.imgur.com/lSDtiCu.jpeg)
2. Now let's implement our game plan and frag some SAM strike packages.
In this example, there are two SA-6 sites on the coast and a SA-3 site a little further in.
![](https://i.imgur.com/JKa7nvP.jpeg)
While the front line itself does not seem to be in the threat circle of any of these, the larger battlefield around the front line is, and these SAMs will interefe with our interdictions and CAS missions.
So we are going to plan three packages: one for each of the two SA-6 sites, and a third against the SA-3 site.
We are going to coordinate the packages such that the SA-3 site strike will not be exposed to the SA-2 on their ingrees, so it will have a TOT adjusted accordingly.
3. We begin by right-clicking on the first SA-6 site to call up the package editor that will help us put together a package targetting this site.
3. We begin by right-clicking on the first SA-6 site (the one indicated by "1" above) to call up the package editor that will help us put together a package targeting this site.
We click on "Add Flight" to setup a DEAD flight consisting of 4 F/A-18C Hornets out of the Stennis.
![](https://i.imgur.com/HXImmB0.jpeg)
We decide that this is one mission a human player will want to fly by clicking on the "Player" boxes next to the pilot assignments (though we could, with varying levels of success, decide that this mission would be flown by AI only by leaving all the "Player" boxes blank).
We click on "Create" to add this flight to the package.
Now, we can edit or fine tune the flight configuration by double-clicking on it.
Now, we can edit or fine tune the flight configuration by double-clicking on its listing in the package editor.
Double-clicking on the flight calls up the flight edit dialog.
![](https://i.imgur.com/Zfa6aFW.jpeg)
- The first page of this dialog allows us to change the number of aircraft in this flight, change (or add/remove) the slots that are assigned to human players, or change the start type (cold, warm, runway, in flight, etc.)
- The second page ("Payload") allows us to change the default loadout of the aircraft.
The default loadout will vary depending on, of course, the aircraft type, but also whether or not we have era-specific weapons restrictions or have [customized loadouts](https://github.com/dcs-liberation/dcs_liberation/wiki/Custom-Loadouts).
![](https://i.imgur.com/mh3zpiu.jpeg)
We can select a pre-configured loadout from the drop-down box, or create a flight-specific custom loadout by clicking the "Use custom loadout" and then select ordnance on each station using the appropriate drop-down boxes.
- Closing the dialog box saves the loadout.
![](https://i.imgur.com/ThRUoFJ.jpeg)
- Closing the dialog box saves the loadout for this mission.
While in the example above, we have configured our DEAD strike for self-escorting with 4x AIM-120's apiece, let's add a dedicated escort to this package anyway by clicking on "Add Flight" again, and selecting "Escort" from the "Task" drop-down.
![](https://i.imgur.com/zg2kUaw.jpeg)
Closing the package editor saves the package, and now we have two packages listed in our package listing: our earlier AEW&C package and the DEAD strike package.
Again, we can always edit the package composition by double-clicking them in the package list to call up the package editor, or the flights by double clicking them in the package editor.