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update for neutral bases
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391ae0f92e
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@ -299,7 +299,7 @@ Control points are the spawn locations and (in most cases) the capturable positi
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#### Airbase control
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To make an airbase that starts controlled by blue, assign the airbase to the blue coalition in the mission editor. To make an airbase that starts controlled by red, assign the airbase to red.
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To make an airbase that starts controlled by blue, assign the airbase to the blue coalition in the mission editor. To make an airbase that starts controlled by red, assign the airbase to red. To make an airbase that starts neutral and can be captured by blue or red, check the `dynamic spawns` checkbox on the airbase.
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#### Control point influence zones
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@ -329,6 +329,7 @@ The altitude of the unit is not currently relevant, as the spawn altitude of uni
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A FOB a a capturable point that can spawn ground units but not aircraft.
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- A FOB is defined by placing a Truck SKP-11 Mobile ATC or if you want a FOB without the FOB statics, a Truck M939 Heavy.
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- A neutral FOB that can be captured by either blue or red is defined by placing a RED KrAZ6322.
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- A CJTF Blue group will create a FOB that begins owned by blue and a CJTF Red group will begin owned by red.
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- To attach a Heliport to a FOB, the desired amount of FARP pads have to be placed in the form of a static _FARP_ or _invisible FARP_ close to the FOB.
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- The FARP can belong to either CJTF Blue or CJTF Red to be included in the campaign.
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@ -662,6 +663,7 @@ Coastal defenses | Red | AShM SS-N-2 Silkworm | 800ft
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Ship | Red | Arleigh Burke IIa | 5000ft
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Armor group | Either | MBT M1A2 Abrams | 500ft
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FOB | Either | Truck SKP-11 Mobile ATC | 100ft
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Neutral FOB | RED | KrAZ6322 | 100ft
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Invisible FOB | Either | Truck M939 Heavy | None Needed
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Comms | Either | Comms tower M | Building should fit
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Power | Either | GeneratorF | 350ft
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