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https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
Support polygons with holes in the API.
We don't have any of these yet because our landmaps suck, but we'll need holes in the sea zones to mask islands correctly.
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@ -267,7 +267,7 @@ export type GetFlightByIdApiArg = {
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withWaypoints?: boolean;
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};
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export type GetCommitBoundaryForFlightApiResponse =
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/** status 200 Successful Response */ LatLng[];
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/** status 200 Successful Response */ LatLng[][];
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export type GetCommitBoundaryForFlightApiArg = {
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flightId: string;
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};
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@ -297,27 +297,27 @@ export type GetNavmeshApiArg = {
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forPlayer: boolean;
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};
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export type OpenNewFrontLinePackageDialogApiResponse =
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/** status 204 Successful Response */ undefined;
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/** status 200 Successful Response */ any;
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export type OpenNewFrontLinePackageDialogApiArg = {
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frontLineId: string;
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};
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export type OpenNewTgoPackageDialogApiResponse =
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/** status 204 Successful Response */ undefined;
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/** status 200 Successful Response */ any;
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export type OpenNewTgoPackageDialogApiArg = {
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tgoId: string;
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};
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export type OpenTgoInfoDialogApiResponse =
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/** status 204 Successful Response */ undefined;
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/** status 200 Successful Response */ any;
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export type OpenTgoInfoDialogApiArg = {
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tgoId: string;
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};
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export type OpenNewControlPointPackageDialogApiResponse =
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/** status 204 Successful Response */ undefined;
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/** status 200 Successful Response */ any;
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export type OpenNewControlPointPackageDialogApiArg = {
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cpId: string;
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};
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export type OpenControlPointInfoDialogApiResponse =
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/** status 204 Successful Response */ undefined;
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/** status 200 Successful Response */ any;
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export type OpenControlPointInfoDialogApiArg = {
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cpId: string;
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};
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@ -364,7 +364,7 @@ export type ControlPoint = {
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sidc: string;
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};
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export type ValidationError = {
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loc: string[];
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loc: (string | number)[];
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msg: string;
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type: string;
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};
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@ -372,25 +372,25 @@ export type HttpValidationError = {
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detail?: ValidationError[];
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};
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export type HoldZones = {
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homeBubble: LatLng[];
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targetBubble: LatLng[];
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joinBubble: LatLng[];
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excludedZones: LatLng[][];
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permissibleZones: LatLng[][];
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homeBubble: LatLng[][];
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targetBubble: LatLng[][];
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joinBubble: LatLng[][];
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excludedZones: LatLng[][][];
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permissibleZones: LatLng[][][];
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preferredLines: LatLng[][];
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};
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export type IpZones = {
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homeBubble: LatLng[];
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ipBubble: LatLng[];
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permissibleZone: LatLng[];
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safeZones: LatLng[][];
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homeBubble: LatLng[][];
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ipBubble: LatLng[][];
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permissibleZone: LatLng[][];
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safeZones: LatLng[][][];
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};
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export type JoinZones = {
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homeBubble: LatLng[];
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targetBubble: LatLng[];
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ipBubble: LatLng[];
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excludedZones: LatLng[][];
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permissibleZones: LatLng[][];
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homeBubble: LatLng[][];
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targetBubble: LatLng[][];
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ipBubble: LatLng[][];
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excludedZones: LatLng[][][];
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permissibleZones: LatLng[][][];
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preferredLines: LatLng[][];
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};
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export type Waypoint = {
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@ -449,17 +449,17 @@ export type IadsNetwork = {
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connections: IadsConnection[];
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};
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export type ThreatZones = {
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full: LatLng[][];
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aircraft: LatLng[][];
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air_defenses: LatLng[][];
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radar_sams: LatLng[][];
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full: LatLng[][][];
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aircraft: LatLng[][][];
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air_defenses: LatLng[][][];
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radar_sams: LatLng[][][];
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};
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export type ThreatZoneContainer = {
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blue: ThreatZones;
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red: ThreatZones;
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};
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export type NavMeshPoly = {
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poly: LatLng[];
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poly: LatLng[][];
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threatened: boolean;
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};
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export type NavMesh = {
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@ -469,6 +469,10 @@ export type NavMeshes = {
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blue: NavMesh;
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red: NavMesh;
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};
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export type UnculledZone = {
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position: LatLng;
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radius: number;
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};
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export type Game = {
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control_points: ControlPoint[];
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tgos: Tgo[];
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@ -482,13 +486,9 @@ export type Game = {
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unculled_zones: UnculledZone[];
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};
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export type MapZones = {
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inclusion: LatLng[][];
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exclusion: LatLng[][];
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sea: LatLng[][];
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};
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export type UnculledZone = {
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position: LatLng;
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radius: number;
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inclusion: LatLng[][][];
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exclusion: LatLng[][][];
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sea: LatLng[][][];
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};
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export const {
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useListControlPointsQuery,
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@ -3,7 +3,7 @@ import { LatLngLiteral } from "leaflet";
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import { LayerGroup, LayersControl, Polygon } from "react-leaflet";
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interface TerrainZoneLayerProps {
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zones: LatLngLiteral[][];
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zones: LatLngLiteral[][][];
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color: string;
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fillColor: string;
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}
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@ -2,7 +2,7 @@ import { LatLng } from "../../api/liberationApi";
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import { Polygon } from "react-leaflet";
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interface ThreatZoneProps {
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poly: LatLng[];
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poly: LatLng[][];
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blue: boolean;
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}
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@ -5,7 +5,7 @@ from pydantic import BaseModel, Field
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from game import Game
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from game.ato import Flight
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from game.flightplan import HoldZoneGeometry, IpZoneGeometry, JoinZoneGeometry
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from ..leaflet import LeafletPoly, ShapelyUtil
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from ..leaflet import LeafletLine, LeafletPoly, ShapelyUtil
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class HoldZonesJs(BaseModel):
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@ -14,7 +14,7 @@ class HoldZonesJs(BaseModel):
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join_bubble: LeafletPoly = Field(alias="joinBubble")
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excluded_zones: list[LeafletPoly] = Field(alias="excludedZones")
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permissible_zones: list[LeafletPoly] = Field(alias="permissibleZones")
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preferred_lines: list[LeafletPoly] = Field(alias="preferredLines")
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preferred_lines: list[LeafletLine] = Field(alias="preferredLines")
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class Config:
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title = "HoldZones"
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@ -93,7 +93,7 @@ class JoinZonesJs(BaseModel):
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ip_bubble: LeafletPoly = Field(alias="ipBubble")
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excluded_zones: list[LeafletPoly] = Field(alias="excludedZones")
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permissible_zones: list[LeafletPoly] = Field(alias="permissibleZones")
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preferred_lines: list[LeafletPoly] = Field(alias="preferredLines")
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preferred_lines: list[LeafletLine] = Field(alias="preferredLines")
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class Config:
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title = "JoinZones"
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@ -20,7 +20,15 @@ class LeafletPoint(BaseModel):
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title = "LatLng"
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LeafletPoly = list[LeafletPoint]
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LeafletLine = list[LeafletPoint]
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# Leaflet allows either a single array of latlng to define the boundary, or an array of
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# arrays of latlngs, with the first array being the boundary and the rest defining
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# holes. To avoid the UI needing to test for which type of polygon we send, we always
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# use the array of arrays type, even for geometries without holes.
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# https://leafletjs.com/reference.html#polygon
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LeafletPoly = list[LeafletLine]
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class ShapelyUtil:
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@ -32,10 +40,11 @@ class ShapelyUtil:
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def poly_to_leaflet(cls, poly: Polygon, theater: ConflictTheater) -> LeafletPoly:
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if poly.is_empty:
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return []
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return [
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cls.latlng_to_leaflet(Point(x, y, theater.terrain).latlng())
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for x, y in poly.exterior.coords
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]
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try:
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lines = poly.boundary.geoms
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except AttributeError:
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lines = [poly.boundary]
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return cls.lines_to_leaflet(MultiLineString(lines), theater)
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@classmethod
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def polys_to_leaflet(
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@ -47,14 +56,17 @@ class ShapelyUtil:
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polys = [poly]
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return [cls.poly_to_leaflet(poly, theater) for poly in polys]
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@staticmethod
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def line_to_leaflet(line: LineString, theater: ConflictTheater) -> list[LatLng]:
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return [Point(x, y, theater.terrain).latlng() for x, y in line.coords]
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@classmethod
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def line_to_leaflet(cls, line: LineString, theater: ConflictTheater) -> LeafletLine:
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return [
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cls.latlng_to_leaflet(Point(x, y, theater.terrain).latlng())
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for x, y in line.coords
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]
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@classmethod
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def lines_to_leaflet(
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cls, line_string: MultiLineString | LineString, theater: ConflictTheater
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) -> list[list[LatLng]]:
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) -> list[LeafletLine]:
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if isinstance(line_string, MultiLineString):
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lines = line_string.geoms
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else:
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