mirror of
https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
Add navmesh support to the new map.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
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@ -22,6 +22,7 @@ import {
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import FrontLine from "./frontline";
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import reloadGameState from "./gamestate";
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import { liberationApi } from "./liberationApi";
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import { navMeshUpdated } from "./navMeshSlice";
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import Tgo from "./tgo";
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import { updateTgo } from "./tgosSlice";
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import { threatZonesUpdated } from "./threatZonesSlice";
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@ -72,6 +73,16 @@ export const handleStreamedEvents = (
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dispatch(endCombat(id));
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}
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for (const blue of events.navmesh_updates) {
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dispatch(
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liberationApi.endpoints.getNavmesh.initiate({ forPlayer: blue })
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).then((result) => {
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if (result.data) {
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dispatch(navMeshUpdated({ blue: blue, mesh: result.data }));
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}
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});
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}
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if (events.threat_zones_updated) {
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dispatch(liberationApi.endpoints.getThreatZones.initiate()).then(
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(result) => {
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@ -1,7 +1,7 @@
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import { ControlPoint } from "./controlpoint";
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import { Flight } from "./flight";
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import FrontLine from "./frontline";
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import { ThreatZoneContainer } from "./liberationApi";
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import { NavMeshes, ThreatZoneContainer } from "./liberationApi";
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import SupplyRoute from "./supplyroute";
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import Tgo from "./tgo";
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import { LatLngLiteral } from "leaflet";
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@ -13,5 +13,6 @@ export default interface Game {
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front_lines: FrontLine[];
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flights: Flight[];
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threat_zones: ThreatZoneContainer;
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navmeshes: NavMeshes;
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map_center: LatLngLiteral | null;
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}
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@ -280,7 +280,7 @@ export type GetThreatZonesApiResponse =
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/** status 200 Successful Response */ ThreatZoneContainer;
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export type GetThreatZonesApiArg = void;
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export type GetNavmeshApiResponse =
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/** status 200 Successful Response */ NavMeshPoly[];
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/** status 200 Successful Response */ NavMesh;
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export type GetNavmeshApiArg = {
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forPlayer: boolean;
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};
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@ -414,23 +414,6 @@ export type SupplyRoute = {
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blue: boolean;
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active_transports: string[];
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};
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export type Game = {
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control_points: ControlPoint[];
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tgos: Tgo[];
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supply_routes: SupplyRoute[];
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front_lines: FrontLine[];
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flights: Flight[];
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map_center: LatLng;
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};
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export type MapZones = {
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inclusion: number[][][];
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exclusion: number[][][];
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sea: number[][][];
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};
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export type UnculledZone = {
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position: LatLng;
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radius: number;
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};
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export type ThreatZones = {
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full: number[][][];
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aircraft: number[][][];
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@ -445,6 +428,32 @@ export type NavMeshPoly = {
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poly: number[][];
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threatened: boolean;
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};
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export type NavMesh = {
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polys: NavMeshPoly[];
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};
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export type NavMeshes = {
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blue: NavMesh;
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red: NavMesh;
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};
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export type Game = {
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control_points: ControlPoint[];
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tgos: Tgo[];
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supply_routes: SupplyRoute[];
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front_lines: FrontLine[];
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flights: Flight[];
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threat_zones: ThreatZoneContainer;
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navmeshes: NavMeshes;
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map_center: LatLng;
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};
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export type MapZones = {
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inclusion: number[][][];
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exclusion: number[][][];
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sea: number[][][];
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};
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export type UnculledZone = {
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position: LatLng;
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radius: number;
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};
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export const {
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useListControlPointsQuery,
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useGetControlPointByIdQuery,
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50
client/src/api/navMeshSlice.ts
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50
client/src/api/navMeshSlice.ts
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@ -0,0 +1,50 @@
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import { RootState } from "../app/store";
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import { gameLoaded, gameUnloaded } from "./actions";
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import { NavMesh, NavMeshPoly } from "./liberationApi";
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import { createSlice, PayloadAction } from "@reduxjs/toolkit";
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interface NavMeshState {
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blue: NavMeshPoly[];
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red: NavMeshPoly[];
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}
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const initialState: NavMeshState = {
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blue: [],
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red: [],
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};
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interface INavMeshUpdate {
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blue: boolean;
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mesh: NavMesh;
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}
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const navMeshSlice = createSlice({
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name: "navmesh",
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initialState: initialState,
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reducers: {
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updated: (state, action: PayloadAction<INavMeshUpdate>) => {
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const polys = action.payload.mesh.polys;
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if (action.payload.blue) {
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state.blue = polys;
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} else {
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state.red = polys;
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}
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},
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},
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extraReducers: (builder) => {
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builder.addCase(gameLoaded, (state, action) => {
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state.blue = action.payload.navmeshes.blue.polys;
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state.red = action.payload.navmeshes.red.polys;
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});
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builder.addCase(gameUnloaded, (state) => {
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state.blue = [];
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state.red = [];
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});
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},
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});
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export const { updated: navMeshUpdated } = navMeshSlice.actions;
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export const selectNavMeshes = (state: RootState) => state.navmeshes;
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export default navMeshSlice.reducer;
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@ -4,6 +4,7 @@ import controlPointsReducer from "../api/controlPointsSlice";
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import flightsReducer from "../api/flightsSlice";
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import frontLinesReducer from "../api/frontLinesSlice";
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import mapReducer from "../api/mapSlice";
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import navMeshReducer from "../api/navMeshSlice";
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import supplyRoutesReducer from "../api/supplyRoutesSlice";
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import tgosReducer from "../api/tgosSlice";
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import threatZonesReducer from "../api/threatZonesSlice";
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@ -16,6 +17,7 @@ export const store = configureStore({
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flights: flightsReducer,
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frontLines: frontLinesReducer,
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map: mapReducer,
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navmeshes: navMeshReducer,
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supplyRoutes: supplyRoutesReducer,
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tgos: tgosReducer,
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threatZones: threatZonesReducer,
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@ -6,6 +6,7 @@ import CombatLayer from "../combatlayer";
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import ControlPointsLayer from "../controlpointslayer";
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import FlightPlansLayer from "../flightplanslayer";
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import FrontLinesLayer from "../frontlineslayer";
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import NavMeshLayer from "../navmesh/NavMeshLayer";
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import SupplyRoutesLayer from "../supplyrouteslayer";
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import TgosLayer from "../tgoslayer/TgosLayer";
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import { CoalitionThreatZones } from "../threatzones";
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@ -87,6 +88,12 @@ export default function LiberationMap() {
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<LayersControl position="topleft">
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<CoalitionThreatZones blue={true} />
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<CoalitionThreatZones blue={false} />
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<LayersControl.Overlay name="Blue navmesh">
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<NavMeshLayer blue={true} />
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</LayersControl.Overlay>
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<LayersControl.Overlay name="Red navmesh">
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<NavMeshLayer blue={false} />
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</LayersControl.Overlay>
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</LayersControl>
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</MapContainer>
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);
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33
client/src/components/navmesh/NavMeshLayer.tsx
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33
client/src/components/navmesh/NavMeshLayer.tsx
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@ -0,0 +1,33 @@
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import { selectNavMeshes } from "../../api/navMeshSlice";
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import { useAppSelector } from "../../app/hooks";
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import { LatLng } from "leaflet";
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import { LayerGroup, Polygon } from "react-leaflet";
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interface NavMeshLayerProps {
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blue: boolean;
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}
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export default function NavMeshLayer(props: NavMeshLayerProps) {
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const meshes = useAppSelector(selectNavMeshes);
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const mesh = props.blue ? meshes.blue : meshes.red;
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return (
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<LayerGroup>
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{mesh.map((zone, idx) => {
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const positions = zone.poly.map(([lat, lng]) => new LatLng(lat, lng));
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return (
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<Polygon
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key={idx}
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positions={positions}
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color="#000000"
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weight={1}
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fill
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fillColor={zone.threatened ? "#ff0000" : "#00ff00"}
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fillOpacity={0.1}
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noClip
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interactive={false}
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/>
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);
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})}
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</LayerGroup>
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);
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}
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1
client/src/components/navmesh/index.ts
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1
client/src/components/navmesh/index.ts
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@ -0,0 +1 @@
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export { default } from "./NavMeshLayer";
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@ -9,6 +9,7 @@ from game.server.flights.models import FlightJs
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from game.server.frontlines.models import FrontLineJs
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from game.server.leaflet import LeafletPoint
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from game.server.mapzones.models import ThreatZoneContainerJs
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from game.server.navmesh.models import NavMeshesJs
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from game.server.supplyroutes.models import SupplyRouteJs
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from game.server.tgos.models import TgoJs
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@ -23,6 +24,7 @@ class GameJs(BaseModel):
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front_lines: list[FrontLineJs]
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flights: list[FlightJs]
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threat_zones: ThreatZoneContainerJs
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navmeshes: NavMeshesJs
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map_center: LeafletPoint
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class Config:
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@ -37,5 +39,6 @@ class GameJs(BaseModel):
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front_lines=FrontLineJs.all_in_game(game),
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flights=FlightJs.all_in_game(game, with_waypoints=True),
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threat_zones=ThreatZoneContainerJs.for_game(game),
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navmeshes=NavMeshesJs.from_game(game),
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map_center=game.theater.terrain.map_view_default.position.latlng(),
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)
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@ -1,8 +1,14 @@
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from __future__ import annotations
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from typing import TYPE_CHECKING
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from pydantic import BaseModel
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from game.server.leaflet import LeafletPoly
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from game.server.leaflet import LeafletPoly, ShapelyUtil
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if TYPE_CHECKING:
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from game import Game
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from game.navmesh import NavMesh
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class NavMeshPolyJs(BaseModel):
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@ -11,3 +17,37 @@ class NavMeshPolyJs(BaseModel):
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class Config:
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title = "NavMeshPoly"
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class NavMeshJs(BaseModel):
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polys: list[NavMeshPolyJs]
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class Config:
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title = "NavMesh"
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@staticmethod
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def from_navmesh(navmesh: NavMesh, game: Game) -> NavMeshJs:
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return NavMeshJs(
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polys=[
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NavMeshPolyJs(
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poly=ShapelyUtil.poly_to_leaflet(p.poly, game.theater),
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threatened=p.threatened,
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)
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for p in navmesh.polys
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]
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)
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class NavMeshesJs(BaseModel):
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blue: NavMeshJs
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red: NavMeshJs
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class Config:
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title = "NavMeshes"
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@staticmethod
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def from_game(game: Game) -> NavMeshesJs:
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return NavMeshesJs(
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blue=NavMeshJs.from_navmesh(game.blue.nav_mesh, game),
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red=NavMeshJs.from_navmesh(game.red.nav_mesh, game),
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)
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@ -2,21 +2,12 @@ from fastapi import APIRouter, Depends
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from game import Game
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from game.server import GameContext
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from .models import NavMeshPolyJs
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from ..leaflet import ShapelyUtil
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from .models import NavMeshJs
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router: APIRouter = APIRouter(prefix="/navmesh")
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@router.get("/", operation_id="get_navmesh", response_model=list[NavMeshPolyJs])
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def get(
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for_player: bool, game: Game = Depends(GameContext.require)
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) -> list[NavMeshPolyJs]:
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@router.get("/", operation_id="get_navmesh", response_model=NavMeshJs)
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def get(for_player: bool, game: Game = Depends(GameContext.require)) -> NavMeshJs:
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mesh = game.coalition_for(for_player).nav_mesh
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return [
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NavMeshPolyJs(
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poly=ShapelyUtil.poly_to_leaflet(p.poly, game.theater),
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threatened=p.threatened,
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)
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for p in mesh.polys
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]
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return NavMeshJs.from_navmesh(mesh, game)
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