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Bump Campaign version to 10.0
with the latest dcs update the Object IDs were changed. updated the campaign version for these campaigns i was able to check. #1868
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@ -123,4 +123,8 @@ VERSION = _build_version_string()
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#: Version 9.1
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#: * Campaign files can optionally define a start date with
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#: `recommended_start_date: YYYY-MM-DD`.
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CAMPAIGN_FORMAT_VERSION = (9, 1)
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#
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#: Version 10.0
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#: * DCS 2.7.9.17830 changed scenery target IDs. Any mission using map buildings as
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#: strike targets must check and potentially recreate all those objectives.
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CAMPAIGN_FORMAT_VERSION = (10, 0)
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@ -8,7 +8,7 @@ recommended_enemy_faction: Georgia 2008
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recommended_start_date: 1995-06-13
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miz: Caucasus_Multi_Georgia.miz
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performance: 2
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version: "9.1"
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version: "10.0"
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squadrons:
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# Kutaisi
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22:
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@ -7,7 +7,7 @@ recommended_enemy_faction: United Arab Emirates 2015
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description: <p>You have managed to establish a foothold near Ras Al Khaima. Continue pushing south.</p>
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miz: battle_of_abu_dhabi.miz
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performance: 2
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version: "9.0"
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version: "10.0"
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squadrons:
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# Blue CPs:
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# The default faction is Iran, but the F-14B is given higher precedence so
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@ -8,7 +8,7 @@ recommended_enemy_faction: Russia 2010
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recommended_start_date: 2004-01-07
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miz: black_sea.miz
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performance: 2
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version: "9.1"
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version: "10.0"
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squadrons:
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# Anapa-Vityazevo
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12:
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@ -5,7 +5,7 @@ authors: Ghosti
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description: <p>The objective of this campaign is the capture of Guam. Blue side, having landed their forces on the beaches of Agat, controls Antonio B. Won Pat airfield and are pushing towards the enemy stronghold of Mount Barrigada.</p>
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miz: marianas_guam_barrigada.miz
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performance: 2
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version: "9.0"
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version: "10.0"
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squadrons:
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Blue CV:
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- primary: BARCAP
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@ -5,7 +5,7 @@ authors: Ghosti
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description: <p>The objective of this campaign is the capture of Guam. Blue side, having landed their forces on the beaches of Agat, are pushing inland. <strong>Note:</strong> This campaign requires a carrier-capable (or LHA-capable) BLUFOR faction to be able to field aircraft.</p>
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miz: marianas_guam_landing_at_agat.miz
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performance: 2
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version: "9.0"
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version: "10.0"
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squadrons:
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Blue CV:
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- primary: BARCAP
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@ -8,7 +8,7 @@ recommended_enemy_faction: Russia 1975
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recommended_start_date: 1995-06-13
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miz: northern_russia.miz
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performance: 2
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version: "9.1"
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version: "10.0"
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squadrons:
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# Kutaisi
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25:
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@ -5,7 +5,7 @@ authors: Fuzzle
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recommended_player_faction: Israel-USN 2005 (Allied Sword)
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recommended_enemy_faction: Syria-Lebanon 2005 (Allied Sword)
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description: <p>In this fictional scenario, a US/Israeli coalition must push north from the Israeli border, through Syria and Lebanon to Aleppo.</p><p><strong>Backstory:</strong> A Syrian-Lebanese joint force (with Russian materiel support) has attacked Israel, attmepting to cross the northern border. With the arrival of a US carrier group, Israel prepares its counterattack. The US Navy will handle the Beirut region's coastal arena, while the IAF will push through Damascus and the inland mountain ranges.</p>,
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version: "9.1"
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version: "10.0"
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miz: operation_allied_sword.miz
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performance: 2
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recommended_start_date: 2004-07-17
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@ -3,7 +3,7 @@ name: Syria - Operation Blackball
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theater: Syria
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authors: Fuzzle
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description: <p>A lightweight fictional showcase of Cyprus for the Syria terrain. A US Navy force must deploy from a FOB and carrier group to push from the north-east down through the island. <strong>Note that the ground units purchased on turn zero must sustain you until you've taken the first hostile FOB. The starting point does not have a factory to simulate a Marine Expeditionary Force deploying from the carrier group.</strong></p><p><strong>Backstory:</strong> The world is at war. With the help of her eastern allies Russia has taken the Suez Canal and deployed a large naval force to the Mediterranean trapping a US carrier group near the Turkish-Syrian border. Now they must break out by taking Cyprus back.</p>
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version: "9.1"
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version: "10.0"
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recommended_player_faction: US Navy 2005
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recommended_enemy_faction: Russia 2010
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miz: operation_blackball.miz
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@ -3,7 +3,7 @@ name: Persian Gulf - Scenic Route
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theater: Persian Gulf
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authors: Fuzzle
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description: <p>A lightweight naval campaign involving a US Navy carrier group pushing across the coast of Iran. <strong>Note that the ground units purchased on turn zero must sustain you until you've taken the first hostile FOB. The starting point does not have a factory to simulate a Marine Expeditionary Force deploying from the carrier group.</strong></p><p><strong>Backstory:</strong> Iran has declared war on all US forces in the Gulf resulting in all local allies withdrawing their support for American troops. A lone carrier group must pacify the southern coast of Iran and hold out until backup can arrive lest the US and her interests be ejected from the region permanently.</p>
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version: "9.1"
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version: "10.0"
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recommended_player_faction: US Navy 2005
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recommended_enemy_faction: Iran 2015
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miz: scenic_route.miz
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