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https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
Stop counting neutral base captures in status.
These had no effect but were being counted on the waiting for mission results page. Cleaned up the implementation a bunch while I was here. Fixes https://github.com/Khopa/dcs_liberation/issues/1037
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e9f25eb562
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@ -87,6 +87,12 @@ class GroundLosses:
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enemy_airfields: List[Airfield] = field(default_factory=list)
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@dataclass(frozen=True)
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class BaseCaptureEvent:
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control_point: ControlPoint
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captured_by_player: bool
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@dataclass(frozen=True)
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class StateData:
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#: True if the mission ended. If False, the mission exited abnormally.
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@ -122,6 +128,7 @@ class Debriefing:
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self, state_data: Dict[str, Any], game: Game, unit_map: UnitMap
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) -> None:
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self.state_data = StateData.from_json(state_data)
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self.game = game
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self.unit_map = unit_map
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self.player_country = game.player_country
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@ -131,6 +138,7 @@ class Debriefing:
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self.air_losses = self.dead_aircraft()
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self.ground_losses = self.dead_ground_units()
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self.base_captures = self.base_capture_events()
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@property
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def front_line_losses(self) -> Iterator[FrontLineUnit]:
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@ -314,15 +322,35 @@ class Debriefing:
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return losses
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@property
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def base_capture_events(self):
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def base_capture_events(self) -> List[BaseCaptureEvent]:
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"""Keeps only the last instance of a base capture event for each base ID."""
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reversed_captures = list(reversed(self.state_data.base_capture_events))
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last_base_cap_indexes = []
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for idx, base in enumerate(i.split("||")[0] for i in reversed_captures):
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if base not in [x[1] for x in last_base_cap_indexes]:
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last_base_cap_indexes.append((idx, base))
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return [reversed_captures[idx[0]] for idx in last_base_cap_indexes]
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blue_coalition_id = 2
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seen = set()
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captures = []
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for capture in reversed(self.state_data.base_capture_events):
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cp_id_str, new_owner_id_str, _name = capture.split("||")
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cp_id = int(cp_id_str)
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# Only the most recent capture event matters.
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if cp_id in seen:
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continue
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seen.add(cp_id)
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try:
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control_point = self.game.theater.find_control_point_by_id(cp_id)
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except KeyError:
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# Captured base is not a part of the campaign. This happens when neutral
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# bases are near the conflict. Nothing to do.
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continue
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captured_by_player = int(new_owner_id_str) == blue_coalition_id
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if control_point.is_friendly(to_player=captured_by_player):
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# Base is currently friendly to the new owner. Was captured and
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# recaptured in the same mission. Nothing to do.
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continue
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captures.append(BaseCaptureEvent(control_point, captured_by_player))
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return captures
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class PollDebriefingFileThread(threading.Thread):
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@ -222,6 +222,29 @@ class Event:
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for damaged_runway in debriefing.damaged_runways:
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damaged_runway.damage_runway()
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def commit_captures(self, debriefing: Debriefing) -> None:
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for captured in debriefing.base_captures:
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try:
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if captured.captured_by_player:
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info = Information(
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f"{captured.control_point} captured!",
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f"We took control of {captured.control_point}.",
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self.game.turn,
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)
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else:
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info = Information(
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f"{captured.control_point} lost!",
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f"The enemy took control of {captured.control_point}.",
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self.game.turn,
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)
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self.game.informations.append(info)
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captured.control_point.capture(self.game, captured.captured_by_player)
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logging.info(f"Will run redeploy for {captured.control_point}")
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self.redeploy_units(captured.control_point)
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except Exception:
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logging.exception(f"Could not process base capture {captured}")
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def commit(self, debriefing: Debriefing):
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logging.info("Committing mission results")
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@ -232,54 +255,7 @@ class Event:
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self.commit_ground_object_losses(debriefing)
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self.commit_building_losses(debriefing)
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self.commit_damaged_runways(debriefing)
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# ------------------------------
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# Captured bases
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# if self.game.player_country in db.BLUEFOR_FACTIONS:
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coalition = 2 # Value in DCS mission event for BLUE
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# else:
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# coalition = 1 # Value in DCS mission event for RED
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for captured in debriefing.base_capture_events:
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try:
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id = int(captured.split("||")[0])
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new_owner_coalition = int(captured.split("||")[1])
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captured_cps = []
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for cp in self.game.theater.controlpoints:
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if cp.id == id:
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if cp.captured and new_owner_coalition != coalition:
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for_player = False
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info = Information(
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cp.name + " lost !",
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"The ennemy took control of "
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+ cp.name
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+ "\nShame on us !",
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self.game.turn,
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)
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self.game.informations.append(info)
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captured_cps.append(cp)
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elif not (cp.captured) and new_owner_coalition == coalition:
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for_player = True
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info = Information(
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cp.name + " captured !",
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"We took control of " + cp.name + "! Great job !",
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self.game.turn,
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)
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self.game.informations.append(info)
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captured_cps.append(cp)
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else:
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continue
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cp.capture(self.game, for_player)
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for cp in captured_cps:
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logging.info("Will run redeploy for " + cp.name)
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self.redeploy_units(cp)
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except Exception:
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logging.exception(f"Could not process base capture {captured}")
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self.commit_captures(debriefing)
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self.complete_aircraft_transfers(debriefing)
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# Destroyed units carcass
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@ -673,7 +673,7 @@ class ConflictTheater:
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for i in self.controlpoints:
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if i.id == id:
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return i
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raise RuntimeError(f"Cannot find ControlPoint with ID {id}")
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raise KeyError(f"Cannot find ControlPoint with ID {id}")
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def add_json_cp(self, theater, p: dict) -> ControlPoint:
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cp: ControlPoint
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@ -173,7 +173,7 @@ class QWaitingForMissionResultWindow(QDialog):
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"Buildings destroyed", list(debriefing.building_losses), update_layout
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)
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self.add_update_row(
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"Base capture events", list(debriefing.base_capture_events), update_layout
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"Base capture events", debriefing.base_captures, update_layout
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)
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# Clear previous content of the window
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