added whatever was necessary to generate
the new IADS CPs on the map
@@ -109,10 +109,6 @@ def load_icons():
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ICONS["ship"] = QPixmap("./resources/ui/ground_assets/ship.png")
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ICONS["ship_blue"] = QPixmap("./resources/ui/ground_assets/ship_blue.png")
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ICONS["iads-controlcenter"] = QPixmap("./resources/ui/misc/"+get_theme_icons()+"/iads-controlcenter.png")
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ICONS["iads-commnode"] = QPixmap("./resources/ui/misc/"+get_theme_icons()+"/iads-commnode.png")
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ICONS["iads-ewr"] = QPixmap("./resources/ui/misc/"+get_theme_icons()+"/iads-ewr.png")
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ICONS["iads-power"] = QPixmap("./resources/ui/misc/"+get_theme_icons()+"/iads-power.png")
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ICONS["Generator"] = QPixmap("./resources/ui/misc/"+get_theme_icons()+"/generator.png")
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ICONS["Missile"] = QPixmap("./resources/ui/misc/"+get_theme_icons()+"/missile.png")
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ICONS["Cheat"] = QPixmap("./resources/ui/misc/"+get_theme_icons()+"/cheat.png")
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BIN
resources/ui/ground_assets/iads-commnode.png
Normal file
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After Width: | Height: | Size: 861 B |
BIN
resources/ui/ground_assets/iads-commnode_blue.png
Normal file
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After Width: | Height: | Size: 866 B |
BIN
resources/ui/ground_assets/iads-controlcenter.png
Normal file
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After Width: | Height: | Size: 491 B |
BIN
resources/ui/ground_assets/iads-controlcenter_blue.png
Normal file
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After Width: | Height: | Size: 491 B |
BIN
resources/ui/ground_assets/iads-ewr.png
Normal file
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After Width: | Height: | Size: 982 B |
BIN
resources/ui/ground_assets/iads-ewr_blue.png
Normal file
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After Width: | Height: | Size: 986 B |
BIN
resources/ui/ground_assets/iads-power.png
Normal file
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After Width: | Height: | Size: 920 B |
BIN
resources/ui/ground_assets/iads-power_blue.png
Normal file
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After Width: | Height: | Size: 920 B |
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Before Width: | Height: | Size: 938 B |
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Before Width: | Height: | Size: 891 B |
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Before Width: | Height: | Size: 923 B |
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Before Width: | Height: | Size: 1000 B |
BIN
resources/ui/units/buildings/1L13 EWR.png
Normal file
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After Width: | Height: | Size: 16 KiB |
BIN
resources/ui/units/buildings/55G6 EWR.png
Normal file
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After Width: | Height: | Size: 16 KiB |
BIN
resources/ui/units/buildings/Boiler-house A.png
Normal file
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After Width: | Height: | Size: 17 KiB |
BIN
resources/ui/units/buildings/Bunker.png
Normal file
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After Width: | Height: | Size: 16 KiB |
BIN
resources/ui/units/buildings/Dog Ear Radar.png
Normal file
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After Width: | Height: | Size: 16 KiB |
BIN
resources/ui/units/buildings/Fuel tank.png
Normal file
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After Width: | Height: | Size: 16 KiB |
BIN
resources/ui/units/buildings/GeneratorF.png
Normal file
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After Width: | Height: | Size: 16 KiB |
BIN
resources/ui/units/buildings/S-300PS 40B6MD sr.png
Normal file
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After Width: | Height: | Size: 16 KiB |
BIN
resources/ui/units/buildings/SKP-11.png
Normal file
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After Width: | Height: | Size: 16 KiB |
BIN
resources/ui/units/buildings/Ural-4320 APA-5D.png
Normal file
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After Width: | Height: | Size: 16 KiB |
BIN
resources/ui/units/buildings/ZiL-131 APA-80.png
Normal file
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After Width: | Height: | Size: 16 KiB |
@@ -64,6 +64,10 @@ CATEGORY_MAP = {
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"ww2bunker": ["Siegfried Line", "Fire Control Bunker", "SK_C_28_naval_gun", "Concertina Wire", "Czech hedgehogs 1"],
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"village": ["Small house 1B", "Small House 1A", "Small warehouse 1"],
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"allycamp": [],
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"iads-commnode": [], # I don't think the list of objects (value of the key in this dict) is ever used...
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"iads-controlcenter": [], # I don't think the list of objects (value of the key in this dict) is ever used...
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"iads-ewr": [], # I don't think the list of objects (value of the key in this dict) is ever used...
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"iads-power": [], # I don't think the list of objects (value of the key in this dict) is ever used...
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||||
}
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