mirror of
https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
Allow per pilot loadouts and properties.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3092.
This commit is contained in:
parent
2d8cc12a37
commit
48fff39409
@ -5,6 +5,7 @@ Saves from 8.x are not compatible with 9.0.0.
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## Features/Improvements
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* **[Flight Planning]** Improved IP selection for targets that are near the center of a threat zone.
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* **[Flight Planning]** Loadouts and aircraft properties can now be set per-flight member. Warning: AI flights should not use mixed loadouts.
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* **[Modding]** Factions can now specify the ship type to be used for cargo shipping. The Handy Wind will be used by default, but WW2 factions can pick something more appropriate.
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* **[UI]** An error will be displayed when invalid fast-forward options are selected rather than beginning a never ending simulation.
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* **[UI]** Added cheats for instantly repairing and destroying runways.
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@ -1,16 +1,18 @@
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from __future__ import annotations
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import uuid
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from collections.abc import Iterator
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from datetime import datetime, timedelta
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from typing import Any, List, Optional, TYPE_CHECKING
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from dcs import Point
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from dcs.planes import C_101CC, C_101EB, Su_33
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from .flightmembers import FlightMembers
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from .flightroster import FlightRoster
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from .flightstate import FlightState, Navigating, Uninitialized
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from .flightstate.killed import Killed
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from .loadouts import Loadout
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from ..savecompat import has_save_compat_for
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from ..sidc import (
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Entity,
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SidcDescribable,
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@ -26,6 +28,8 @@ if TYPE_CHECKING:
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from game.squadrons import Squadron, Pilot
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from game.theater import ControlPoint
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from game.transfers import TransferOrder
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from game.data.weapons import WeaponType
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from .flightmember import FlightMember
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from .flightplans.flightplan import FlightPlan
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from .flighttype import FlightType
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from .flightwaypoint import FlightWaypoint
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@ -52,17 +56,16 @@ class Flight(SidcDescribable):
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self.country = country
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self.coalition = squadron.coalition
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self.squadron = squadron
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self.flight_type = flight_type
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self.squadron.claim_inventory(count)
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if roster is None:
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self.roster = FlightRoster(self.squadron, initial_size=count)
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self.roster = FlightMembers(self, initial_size=count)
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else:
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self.roster = roster
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self.roster = FlightMembers.from_roster(self, roster)
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self.divert = divert
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self.flight_type = flight_type
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self.loadout = Loadout.default_for(self)
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self.start_type = start_type
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self.use_custom_loadout = False
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self.custom_name = custom_name
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self.use_same_loadout_for_all_members = True
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# Only used by transport missions.
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self.cargo = cargo
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@ -105,9 +108,14 @@ class Flight(SidcDescribable):
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del state["state"]
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return state
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@has_save_compat_for(9)
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def __setstate__(self, state: dict[str, Any]) -> None:
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state["state"] = Uninitialized(self, state["squadron"].settings)
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if "use_same_loadout_for_all_members" not in state:
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state["use_same_loadout_for_all_members"] = True
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self.__dict__.update(state)
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if isinstance(self.roster, FlightRoster):
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self.roster = FlightMembers.from_roster(self, self.roster)
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@property
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def blue(self) -> bool:
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@ -167,6 +175,9 @@ class Flight(SidcDescribable):
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def missing_pilots(self) -> int:
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return self.roster.missing_pilots
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def iter_members(self) -> Iterator[FlightMember]:
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yield from self.roster.members
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def set_flight_type(self, var: FlightType) -> None:
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self.flight_type = var
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@ -192,6 +203,11 @@ class Flight(SidcDescribable):
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return unit_type.fuel_max * 0.5
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return None
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def any_member_has_weapon_of_type(self, weapon_type: WeaponType) -> bool:
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return any(
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m.loadout.has_weapon_of_type(weapon_type) for m in self.iter_members()
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)
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def __repr__(self) -> str:
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if self.custom_name:
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return f"{self.custom_name} {self.count} x {self.unit_type}"
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@ -252,7 +268,7 @@ class Flight(SidcDescribable):
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Killed(self.state.estimate_position(), self, self.squadron.settings)
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)
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events.update_flight(self)
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for pilot in self.roster.pilots:
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for pilot in self.roster.iter_pilots():
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if pilot is not None:
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results.kill_pilot(self, pilot)
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22
game/ato/flightmember.py
Normal file
22
game/ato/flightmember.py
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from __future__ import annotations
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from typing import TYPE_CHECKING
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from game.ato.loadouts import Loadout
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if TYPE_CHECKING:
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from game.squadrons import Pilot
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class FlightMember:
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def __init__(self, pilot: Pilot | None, loadout: Loadout) -> None:
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self.pilot = pilot
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self.loadout = loadout
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self.use_custom_loadout = False
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self.properties: dict[str, bool | float | int] = {}
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@property
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def is_player(self) -> bool:
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if self.pilot is None:
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return False
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return self.pilot.player
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80
game/ato/flightmembers.py
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80
game/ato/flightmembers.py
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@ -0,0 +1,80 @@
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from __future__ import annotations
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from collections.abc import Iterator
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from typing import Optional, TYPE_CHECKING
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from .flightmember import FlightMember
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from .flightroster import FlightRoster
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from .iflightroster import IFlightRoster
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from .loadouts import Loadout
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if TYPE_CHECKING:
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from game.squadrons import Pilot
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from .flight import Flight
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class FlightMembers(IFlightRoster):
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def __init__(self, flight: Flight, initial_size: int = 0) -> None:
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self.flight = flight
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self.members: list[FlightMember] = []
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self.resize(initial_size)
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@staticmethod
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def from_roster(flight: Flight, roster: FlightRoster) -> FlightMembers:
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members = FlightMembers(flight)
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loadout = Loadout.default_for(flight)
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members.members = [FlightMember(p, loadout) for p in roster.pilots]
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return members
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def iter_pilots(self) -> Iterator[Pilot | None]:
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yield from (m.pilot for m in self.members)
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def pilot_at(self, idx: int) -> Pilot | None:
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return self.members[idx].pilot
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@property
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def max_size(self) -> int:
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return len(self.members)
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@property
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def player_count(self) -> int:
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return len([m for m in self.members if m.is_player])
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@property
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def missing_pilots(self) -> int:
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return len([m for m in self.members if m.pilot is None])
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def resize(self, new_size: int) -> None:
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if self.max_size > new_size:
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self.flight.squadron.return_pilots(
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[m.pilot for m in self.members[new_size:] if m.pilot is not None]
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)
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self.members = self.members[:new_size]
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return
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if self.max_size:
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loadout = self.members[0].loadout.clone()
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else:
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loadout = Loadout.default_for(self.flight)
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for _ in range(new_size - self.max_size):
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member = FlightMember(self.flight.squadron.claim_available_pilot(), loadout)
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member.use_custom_loadout = loadout.is_custom
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self.members.append(member)
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def set_pilot(self, index: int, pilot: Optional[Pilot]) -> None:
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if pilot is not None:
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self.flight.squadron.claim_pilot(pilot)
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if (current_pilot := self.pilot_at(index)) is not None:
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self.flight.squadron.return_pilot(current_pilot)
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self.members[index].pilot = pilot
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def clear(self) -> None:
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self.flight.squadron.return_pilots(
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[p for p in self.iter_pilots() if p is not None]
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)
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def use_same_loadout_for_all_members(self) -> None:
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if not self.members:
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return
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loadout = self.members[0].loadout
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for member in self.members[1:]:
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member.loadout = loadout.clone()
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@ -1,29 +1,30 @@
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from __future__ import annotations
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from collections.abc import Iterator
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from typing import Optional, TYPE_CHECKING
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from game.ato.iflightroster import IFlightRoster
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if TYPE_CHECKING:
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from game.squadrons import Squadron, Pilot
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class FlightRoster:
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class FlightRoster(IFlightRoster):
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def __init__(self, squadron: Squadron, initial_size: int = 0) -> None:
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self.squadron = squadron
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self.pilots: list[Optional[Pilot]] = []
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self.resize(initial_size)
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def iter_pilots(self) -> Iterator[Pilot | None]:
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yield from self.pilots
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def pilot_at(self, idx: int) -> Pilot | None:
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return self.pilots[idx]
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@property
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def max_size(self) -> int:
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return len(self.pilots)
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@property
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def player_count(self) -> int:
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return len([p for p in self.pilots if p is not None and p.player])
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@property
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def missing_pilots(self) -> int:
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return len([p for p in self.pilots if p is None])
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def resize(self, new_size: int) -> None:
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if self.max_size > new_size:
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self.squadron.return_pilots(
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34
game/ato/iflightroster.py
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34
game/ato/iflightroster.py
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from __future__ import annotations
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from abc import ABC, abstractmethod
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from typing import Optional, TYPE_CHECKING, Iterator
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if TYPE_CHECKING:
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from game.squadrons import Pilot
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class IFlightRoster(ABC):
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@abstractmethod
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def iter_pilots(self) -> Iterator[Pilot | None]:
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...
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@abstractmethod
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def pilot_at(self, idx: int) -> Pilot | None:
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...
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@property
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@abstractmethod
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def max_size(self) -> int:
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...
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@abstractmethod
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def resize(self, new_size: int) -> None:
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...
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@abstractmethod
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def set_pilot(self, index: int, pilot: Optional[Pilot]) -> None:
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...
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@abstractmethod
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def clear(self) -> None:
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...
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@ -1,5 +1,6 @@
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from __future__ import annotations
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import copy
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import datetime
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import logging
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from collections.abc import Iterable
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@ -35,6 +36,11 @@ class Loadout:
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def derive_custom(self, name: str) -> Loadout:
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return Loadout(name, self.pylons, self.date, is_custom=True)
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def clone(self) -> Loadout:
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return Loadout(
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self.name, dict(self.pylons), copy.deepcopy(self.date), self.is_custom
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)
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def has_weapon_of_type(self, weapon_type: WeaponType) -> bool:
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for weapon in self.pylons.values():
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if weapon is not None and weapon.weapon_group.type is weapon_type:
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@ -10,7 +10,7 @@ from pathlib import Path
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from typing import Iterator, Optional, Any, ClassVar
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import yaml
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from dcs.unitgroup import FlyingGroup
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from dcs.flyingunit import FlyingUnit
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from dcs.weapons_data import weapon_ids
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from game.dcs.aircrafttype import AircraftType
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@ -235,10 +235,10 @@ class Pylon:
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# configuration.
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return weapon in self.allowed or weapon.clsid == "<CLEAN>"
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def equip(self, group: FlyingGroup[Any], weapon: Weapon) -> None:
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def equip(self, unit: FlyingUnit, weapon: Weapon) -> None:
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if not self.can_equip(weapon):
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logging.error(f"Pylon {self.number} cannot equip {weapon.name}")
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group.load_pylon(self.make_pydcs_assignment(weapon), self.number)
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unit.load_pylon(self.make_pydcs_assignment(weapon), self.number)
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def make_pydcs_assignment(self, weapon: Weapon) -> PydcsWeaponAssignment:
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return self.number, weapon.pydcs_data
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@ -24,6 +24,7 @@ from .aircraftbehavior import AircraftBehavior
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from .aircraftpainter import AircraftPainter
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from .flightdata import FlightData
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from .waypoints import WaypointGenerator
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from ...ato.flightmember import FlightMember
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if TYPE_CHECKING:
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from game import Game
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@ -62,13 +63,13 @@ class FlightGroupConfigurator:
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AircraftBehavior(self.flight.flight_type).apply_to(self.flight, self.group)
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AircraftPainter(self.flight, self.group).apply_livery()
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self.setup_props()
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self.setup_payload()
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self.setup_payloads()
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self.setup_fuel()
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flight_channel = self.setup_radios()
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laser_codes: list[Optional[int]] = []
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for unit, pilot in zip(self.group.units, self.flight.roster.pilots):
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self.configure_flight_member(unit, pilot, laser_codes)
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for unit, member in zip(self.group.units, self.flight.iter_members()):
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self.configure_flight_member(unit, member, laser_codes)
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divert = None
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if self.flight.divert is not None:
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@ -128,11 +129,10 @@ class FlightGroupConfigurator:
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)
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def configure_flight_member(
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self, unit: FlyingUnit, pilot: Optional[Pilot], laser_codes: list[Optional[int]]
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self, unit: FlyingUnit, member: FlightMember, laser_codes: list[Optional[int]]
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) -> None:
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player = pilot is not None and pilot.player
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self.set_skill(unit, pilot)
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if self.flight.loadout.has_weapon_of_type(WeaponTypeEnum.TGP) and player:
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self.set_skill(unit, member)
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if member.loadout.has_weapon_of_type(WeaponTypeEnum.TGP) and member.is_player:
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laser_codes.append(self.laser_code_registry.get_next_laser_code())
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else:
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laser_codes.append(None)
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@ -176,9 +176,9 @@ class FlightGroupConfigurator:
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)
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)
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def set_skill(self, unit: FlyingUnit, pilot: Optional[Pilot]) -> None:
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if pilot is None or not pilot.player:
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unit.skill = self.skill_level_for(unit, pilot)
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def set_skill(self, unit: FlyingUnit, member: FlightMember) -> None:
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if not member.is_player:
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unit.skill = self.skill_level_for(unit, member.pilot)
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return
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if self.use_client:
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@ -215,15 +215,18 @@ class FlightGroupConfigurator:
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return levels[new_level]
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def setup_props(self) -> None:
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for prop_id, value in self.flight.props.items():
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for unit in self.group.units:
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for unit, member in zip(self.group.units, self.flight.iter_members()):
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for prop_id, value in member.properties.items():
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unit.set_property(prop_id, value)
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def setup_payload(self) -> None:
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for p in self.group.units:
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p.pylons.clear()
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def setup_payloads(self) -> None:
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for unit, member in zip(self.group.units, self.flight.iter_members()):
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self.setup_payload(unit, member)
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loadout = self.flight.loadout
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def setup_payload(self, unit: FlyingUnit, member: FlightMember) -> None:
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unit.pylons.clear()
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loadout = member.loadout
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if self.game.settings.restrict_weapons_by_date:
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loadout = loadout.degrade_for_date(self.flight.unit_type, self.game.date)
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@ -231,7 +234,7 @@ class FlightGroupConfigurator:
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if weapon is None:
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continue
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pylon = Pylon.for_aircraft(self.flight.unit_type, pylon_number)
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pylon.equip(self.group, weapon)
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pylon.equip(unit, weapon)
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def setup_fuel(self) -> None:
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fuel = self.flight.state.estimate_fuel()
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@ -242,7 +245,7 @@ class FlightGroupConfigurator:
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"starting fuel to 100kg."
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)
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fuel = 100
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for unit, pilot in zip(self.group.units, self.flight.roster.pilots):
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for unit, pilot in zip(self.group.units, self.flight.roster.iter_pilots()):
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if pilot is not None and pilot.player:
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unit.fuel = fuel
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elif (max_takeoff_fuel := self.flight.max_takeoff_fuel()) is not None:
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@ -28,7 +28,7 @@ class OcaRunwayIngressBuilder(PydcsWaypointBuilder):
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# for more details.
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# The LGB work around assumes the Airfield position in DCS is on a runway, which seems
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# to be the case for most if not all airfields.
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if self.flight.loadout.has_weapon_of_type(WeaponType.LGB):
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if self.flight.any_member_has_weapon_of_type(WeaponType.LGB):
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waypoint.tasks.append(
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Bombing(
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position=target.position,
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@ -10,7 +10,7 @@ from dcs.task import (
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SwitchWaypoint,
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WeaponType as DcsWeaponType,
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)
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from game.ato.flightstate import InFlight
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from game.data.weapons import WeaponType
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from game.theater import TheaterGroundObject
|
||||
from .pydcswaypointbuilder import PydcsWaypointBuilder
|
||||
@ -36,7 +36,7 @@ class SeadIngressBuilder(PydcsWaypointBuilder):
|
||||
)
|
||||
continue
|
||||
|
||||
if self.flight.loadout.has_weapon_of_type(WeaponType.ARM):
|
||||
if self.flight.any_member_has_weapon_of_type(WeaponType.ARM):
|
||||
# Special handling for ARM Weapon types:
|
||||
# The SEAD flight will Search for the targeted group and then engage it
|
||||
# if it is found only. This will prevent AI from having huge problems
|
||||
@ -47,7 +47,7 @@ class SeadIngressBuilder(PydcsWaypointBuilder):
|
||||
engage_task.params["groupAttack"] = True
|
||||
engage_task.params["expend"] = Expend.All.value
|
||||
waypoint.tasks.append(engage_task)
|
||||
elif self.flight.loadout.has_weapon_of_type(WeaponType.DECOY):
|
||||
elif self.flight.any_member_has_weapon_of_type(WeaponType.DECOY):
|
||||
# Special handling for DECOY weapon types:
|
||||
# - Specify that DECOY weapon type is used in AttackGroup task so that
|
||||
# the flight actually launches the decoy. See link below for details
|
||||
@ -86,7 +86,7 @@ class SeadIngressBuilder(PydcsWaypointBuilder):
|
||||
# INGRESS point to the SPLIT point. This tasking prevents the flights continuing to
|
||||
# overfly the target. See link below for the details of this issue
|
||||
# https://github.com/dcs-liberation/dcs_liberation/issues/2781
|
||||
if self.flight.loadout.has_weapon_of_type(WeaponType.DECOY):
|
||||
if self.flight.any_member_has_weapon_of_type(WeaponType.DECOY):
|
||||
switch_waypoint_task = SwitchWaypoint(
|
||||
self.generated_waypoint_idx, self.generated_waypoint_idx + 2
|
||||
)
|
||||
|
||||
@ -60,7 +60,7 @@ class MissionResultsProcessor:
|
||||
def _commit_pilot_experience(ato: AirTaskingOrder) -> None:
|
||||
for package in ato.packages:
|
||||
for flight in package.flights:
|
||||
for idx, pilot in enumerate(flight.roster.pilots):
|
||||
for idx, pilot in enumerate(flight.roster.iter_pilots()):
|
||||
if pilot is None:
|
||||
logging.error(
|
||||
f"Cannot award experience to pilot #{idx} of {flight} "
|
||||
|
||||
@ -10,10 +10,10 @@ from dcs.triggers import TriggerZone
|
||||
from dcs.unit import Unit
|
||||
from dcs.unitgroup import FlyingGroup, VehicleGroup, ShipGroup
|
||||
|
||||
from game.ato.flight import Flight
|
||||
from game.dcs.groundunittype import GroundUnitType
|
||||
from game.squadrons import Pilot
|
||||
from game.theater import Airfield, ControlPoint, TheaterUnit
|
||||
from game.ato.flight import Flight
|
||||
from game.theater.theatergroup import SceneryUnit
|
||||
|
||||
if TYPE_CHECKING:
|
||||
@ -69,7 +69,7 @@ class UnitMap:
|
||||
self.airlifts: Dict[str, AirliftUnits] = {}
|
||||
|
||||
def add_aircraft(self, group: FlyingGroup[Any], flight: Flight) -> None:
|
||||
for pilot, unit in zip(flight.roster.pilots, group.units):
|
||||
for pilot, unit in zip(flight.roster.iter_pilots(), group.units):
|
||||
# The actual name is a String (the pydcs translatable string), which
|
||||
# doesn't define __eq__.
|
||||
name = str(unit.name)
|
||||
|
||||
13
qt_ui/blocksignals.py
Normal file
13
qt_ui/blocksignals.py
Normal file
@ -0,0 +1,13 @@
|
||||
from collections.abc import Iterator
|
||||
from contextlib import contextmanager
|
||||
|
||||
from PySide6.QtWidgets import QWidget
|
||||
|
||||
|
||||
@contextmanager
|
||||
def block_signals(widget: QWidget) -> Iterator[None]:
|
||||
blocked = widget.blockSignals(True)
|
||||
try:
|
||||
yield
|
||||
finally:
|
||||
widget.blockSignals(blocked)
|
||||
@ -125,7 +125,7 @@ class AircraftInventoryData:
|
||||
flight_type = flight.flight_type.value
|
||||
target = flight.package.target.name
|
||||
for idx in range(0, num_units):
|
||||
pilot = flight.roster.pilots[idx]
|
||||
pilot = flight.roster.pilot_at(idx)
|
||||
if pilot is None:
|
||||
pilot_name = "Unassigned"
|
||||
player = ""
|
||||
|
||||
@ -90,9 +90,10 @@ class QFlightCreator(QDialog):
|
||||
roster = None
|
||||
else:
|
||||
roster = FlightRoster(
|
||||
squadron, initial_size=self.flight_size_spinner.value()
|
||||
squadron,
|
||||
initial_size=self.flight_size_spinner.value(),
|
||||
)
|
||||
self.roster_editor = FlightRosterEditor(roster)
|
||||
self.roster_editor = FlightRosterEditor(squadron, roster)
|
||||
self.flight_size_spinner.valueChanged.connect(self.roster_editor.resize)
|
||||
self.squadron_selector.currentIndexChanged.connect(self.on_squadron_changed)
|
||||
roster_layout = QHBoxLayout()
|
||||
@ -234,7 +235,7 @@ class QFlightCreator(QDialog):
|
||||
self.roster_editor.replace(None)
|
||||
if squadron is not None:
|
||||
self.roster_editor.replace(
|
||||
FlightRoster(squadron, self.flight_size_spinner.value())
|
||||
squadron, FlightRoster(squadron, self.flight_size_spinner.value())
|
||||
)
|
||||
self.on_departure_changed(squadron.location)
|
||||
|
||||
|
||||
@ -18,6 +18,9 @@ class QFlightPlanner(QTabWidget):
|
||||
game, package_model, flight
|
||||
)
|
||||
self.payload_tab = QFlightPayloadTab(flight, game)
|
||||
self.general_settings_tab.flight_size_changed.connect(
|
||||
self.payload_tab.resize_for_flight
|
||||
)
|
||||
self.waypoint_tab = QFlightWaypointTab(game, package_model.package, flight)
|
||||
self.waypoint_tab.loadout_changed.connect(self.payload_tab.reload_from_flight)
|
||||
self.addTab(self.general_settings_tab, "General Flight settings")
|
||||
|
||||
@ -6,37 +6,72 @@ from PySide6.QtWidgets import (
|
||||
QVBoxLayout,
|
||||
QScrollArea,
|
||||
QWidget,
|
||||
QSpinBox,
|
||||
QCheckBox,
|
||||
)
|
||||
|
||||
from game import Game
|
||||
from game.ato.flight import Flight
|
||||
from game.ato.flightmember import FlightMember
|
||||
from game.ato.loadouts import Loadout
|
||||
from qt_ui.widgets.QLabeledWidget import QLabeledWidget
|
||||
from .QLoadoutEditor import QLoadoutEditor
|
||||
from .propertyeditor import PropertyEditor
|
||||
|
||||
|
||||
class DcsLoadoutSelector(QComboBox):
|
||||
def __init__(self, flight: Flight) -> None:
|
||||
def __init__(self, flight: Flight, member: FlightMember) -> None:
|
||||
super().__init__()
|
||||
for loadout in Loadout.iter_for(flight):
|
||||
self.addItem(loadout.name, loadout)
|
||||
self.model().sort(0)
|
||||
self.setDisabled(flight.loadout.is_custom)
|
||||
if flight.loadout.is_custom:
|
||||
self.setDisabled(member.loadout.is_custom)
|
||||
if member.loadout.is_custom:
|
||||
self.setCurrentText(Loadout.default_for(flight).name)
|
||||
else:
|
||||
self.setCurrentText(flight.loadout.name)
|
||||
self.setCurrentText(member.loadout.name)
|
||||
|
||||
|
||||
class FlightMemberSelector(QSpinBox):
|
||||
def __init__(self, flight: Flight, parent: QWidget | None = None) -> None:
|
||||
super().__init__(parent)
|
||||
self.flight = flight
|
||||
self.setMinimum(0)
|
||||
self.setMaximum(flight.count - 1)
|
||||
|
||||
@property
|
||||
def selected_member(self) -> FlightMember:
|
||||
return self.flight.roster.members[self.value()]
|
||||
|
||||
|
||||
class QFlightPayloadTab(QFrame):
|
||||
def __init__(self, flight: Flight, game: Game):
|
||||
super(QFlightPayloadTab, self).__init__()
|
||||
self.flight = flight
|
||||
self.payload_editor = QLoadoutEditor(flight, game)
|
||||
self.payload_editor = QLoadoutEditor(
|
||||
flight, self.flight.roster.members[0], game
|
||||
)
|
||||
self.payload_editor.toggled.connect(self.on_custom_toggled)
|
||||
|
||||
layout = QVBoxLayout()
|
||||
|
||||
self.member_selector = FlightMemberSelector(self.flight, self)
|
||||
self.member_selector.valueChanged.connect(self.rebind_to_selected_member)
|
||||
layout.addLayout(QLabeledWidget("Flight member:", self.member_selector))
|
||||
self.same_loadout_for_all_checkbox = QCheckBox(
|
||||
"Use same loadout for all flight members"
|
||||
)
|
||||
self.same_loadout_for_all_checkbox.setChecked(
|
||||
self.flight.use_same_loadout_for_all_members
|
||||
)
|
||||
self.same_loadout_for_all_checkbox.toggled.connect(self.on_same_loadout_toggled)
|
||||
layout.addWidget(self.same_loadout_for_all_checkbox)
|
||||
layout.addWidget(
|
||||
QLabel(
|
||||
"<strong>Warning: AI flights should use the same loadout for all members.</strong>"
|
||||
)
|
||||
)
|
||||
|
||||
scroll_content = QWidget()
|
||||
scrolling_layout = QVBoxLayout()
|
||||
scroll_content.setLayout(scrolling_layout)
|
||||
@ -54,8 +89,13 @@ class QFlightPayloadTab(QFrame):
|
||||
docsText.setAlignment(Qt.AlignCenter)
|
||||
docsText.setOpenExternalLinks(True)
|
||||
|
||||
scrolling_layout.addLayout(PropertyEditor(self.flight))
|
||||
self.loadout_selector = DcsLoadoutSelector(flight)
|
||||
self.property_editor = PropertyEditor(
|
||||
self.flight, self.member_selector.selected_member
|
||||
)
|
||||
scrolling_layout.addLayout(self.property_editor)
|
||||
self.loadout_selector = DcsLoadoutSelector(
|
||||
flight, self.member_selector.selected_member
|
||||
)
|
||||
self.loadout_selector.currentIndexChanged.connect(self.on_new_loadout)
|
||||
scrolling_layout.addWidget(self.loadout_selector)
|
||||
scrolling_layout.addWidget(self.payload_editor)
|
||||
@ -63,8 +103,27 @@ class QFlightPayloadTab(QFrame):
|
||||
|
||||
self.setLayout(layout)
|
||||
|
||||
def resize_for_flight(self) -> None:
|
||||
self.member_selector.setMaximum(self.flight.count - 1)
|
||||
|
||||
def reload_from_flight(self) -> None:
|
||||
self.loadout_selector.setCurrentText(self.flight.loadout.name)
|
||||
self.loadout_selector.setCurrentText(
|
||||
self.member_selector.selected_member.loadout.name
|
||||
)
|
||||
|
||||
def rebind_to_selected_member(self) -> None:
|
||||
member = self.member_selector.selected_member
|
||||
self.property_editor.set_flight_member(member)
|
||||
self.loadout_selector.setCurrentText(member.loadout.name)
|
||||
self.loadout_selector.setDisabled(member.loadout.is_custom)
|
||||
self.payload_editor.set_flight_member(member)
|
||||
if self.member_selector.value() != 0:
|
||||
self.loadout_selector.setDisabled(
|
||||
self.flight.use_same_loadout_for_all_members
|
||||
)
|
||||
self.payload_editor.setDisabled(
|
||||
self.flight.use_same_loadout_for_all_members
|
||||
)
|
||||
|
||||
def loadout_at(self, index: int) -> Loadout:
|
||||
loadout = self.loadout_selector.itemData(index)
|
||||
@ -79,13 +138,25 @@ class QFlightPayloadTab(QFrame):
|
||||
return loadout
|
||||
|
||||
def on_new_loadout(self, index: int) -> None:
|
||||
self.flight.loadout = self.loadout_at(index)
|
||||
self.member_selector.selected_member.loadout = self.loadout_at(index)
|
||||
self.payload_editor.reset_pylons()
|
||||
|
||||
def on_custom_toggled(self, use_custom: bool) -> None:
|
||||
self.loadout_selector.setDisabled(use_custom)
|
||||
member = self.member_selector.selected_member
|
||||
member.use_custom_loadout = use_custom
|
||||
if use_custom:
|
||||
self.flight.loadout = self.flight.loadout.derive_custom("Custom")
|
||||
member.loadout = member.loadout.derive_custom("Custom")
|
||||
else:
|
||||
self.flight.loadout = self.current_loadout()
|
||||
member.loadout = self.current_loadout()
|
||||
self.payload_editor.reset_pylons()
|
||||
|
||||
def on_same_loadout_toggled(self, checked: bool) -> None:
|
||||
self.flight.use_same_loadout_for_all_members = checked
|
||||
if self.member_selector.value():
|
||||
self.loadout_selector.setDisabled(checked)
|
||||
self.payload_editor.setDisabled(checked)
|
||||
if checked:
|
||||
self.flight.roster.use_same_loadout_for_all_members()
|
||||
if self.member_selector.value():
|
||||
self.rebind_to_selected_member()
|
||||
|
||||
@ -1,3 +1,5 @@
|
||||
from collections.abc import Iterator
|
||||
|
||||
from PySide6.QtWidgets import (
|
||||
QGridLayout,
|
||||
QGroupBox,
|
||||
@ -7,18 +9,21 @@ from PySide6.QtWidgets import (
|
||||
)
|
||||
|
||||
from game import Game
|
||||
from game.data.weapons import Pylon
|
||||
from game.ato.flight import Flight
|
||||
from game.ato.flightmember import FlightMember
|
||||
from game.data.weapons import Pylon
|
||||
from qt_ui.blocksignals import block_signals
|
||||
from qt_ui.windows.mission.flight.payload.QPylonEditor import QPylonEditor
|
||||
|
||||
|
||||
class QLoadoutEditor(QGroupBox):
|
||||
def __init__(self, flight: Flight, game: Game) -> None:
|
||||
def __init__(self, flight: Flight, flight_member: FlightMember, game: Game) -> None:
|
||||
super().__init__("Use custom loadout")
|
||||
self.flight = flight
|
||||
self.flight_member = flight_member
|
||||
self.game = game
|
||||
self.setCheckable(True)
|
||||
self.setChecked(flight.loadout.is_custom)
|
||||
self.setChecked(flight_member.loadout.is_custom)
|
||||
|
||||
vbox = QVBoxLayout(self)
|
||||
layout = QGridLayout(self)
|
||||
@ -27,17 +32,27 @@ class QLoadoutEditor(QGroupBox):
|
||||
label = QLabel(f"<b>{pylon.number}</b>")
|
||||
label.setSizePolicy(QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed))
|
||||
layout.addWidget(label, i, 0)
|
||||
layout.addWidget(QPylonEditor(game, flight, pylon), i, 1)
|
||||
layout.addWidget(QPylonEditor(game, flight, flight_member, pylon), i, 1)
|
||||
|
||||
vbox.addLayout(layout)
|
||||
vbox.addStretch()
|
||||
self.setLayout(vbox)
|
||||
|
||||
for i in self.findChildren(QPylonEditor):
|
||||
i.set_from(self.flight.loadout)
|
||||
for pylon_editor in self.iter_pylon_editors():
|
||||
pylon_editor.set_from(self.flight_member.loadout)
|
||||
|
||||
def iter_pylon_editors(self) -> Iterator[QPylonEditor]:
|
||||
yield from self.findChildren(QPylonEditor)
|
||||
|
||||
def set_flight_member(self, flight_member: FlightMember) -> None:
|
||||
self.flight_member = flight_member
|
||||
with block_signals(self):
|
||||
self.setChecked(self.flight_member.use_custom_loadout)
|
||||
for pylon_editor in self.iter_pylon_editors():
|
||||
pylon_editor.set_flight_member(flight_member)
|
||||
|
||||
def reset_pylons(self) -> None:
|
||||
self.flight.use_custom_loadout = self.isChecked()
|
||||
self.flight_member.use_custom_loadout = self.isChecked()
|
||||
if not self.isChecked():
|
||||
for i in self.findChildren(QPylonEditor):
|
||||
i.set_from(self.flight.loadout)
|
||||
for pylon_editor in self.iter_pylon_editors():
|
||||
pylon_editor.set_from(self.flight_member.loadout)
|
||||
|
||||
@ -5,20 +5,24 @@ from typing import Optional
|
||||
from PySide6.QtWidgets import QComboBox
|
||||
|
||||
from game import Game
|
||||
from game.data.weapons import Pylon, Weapon
|
||||
from game.ato.flight import Flight
|
||||
from game.ato.flightmember import FlightMember
|
||||
from game.ato.loadouts import Loadout
|
||||
from game.data.weapons import Pylon, Weapon
|
||||
|
||||
|
||||
class QPylonEditor(QComboBox):
|
||||
def __init__(self, game: Game, flight: Flight, pylon: Pylon) -> None:
|
||||
def __init__(
|
||||
self, game: Game, flight: Flight, flight_member: FlightMember, pylon: Pylon
|
||||
) -> None:
|
||||
super().__init__()
|
||||
self.flight = flight
|
||||
self.flight_member = flight_member
|
||||
self.pylon = pylon
|
||||
self.game = game
|
||||
self.has_added_clean_item = False
|
||||
|
||||
current = self.flight.loadout.pylons.get(self.pylon.number)
|
||||
current = self.flight_member.loadout.pylons.get(self.pylon.number)
|
||||
|
||||
self.addItem("None", None)
|
||||
if self.game.settings.restrict_weapons_by_date:
|
||||
@ -35,7 +39,7 @@ class QPylonEditor(QComboBox):
|
||||
|
||||
def on_pylon_change(self):
|
||||
selected: Optional[Weapon] = self.currentData()
|
||||
self.flight.loadout.pylons[self.pylon.number] = selected
|
||||
self.flight_member.loadout.pylons[self.pylon.number] = selected
|
||||
|
||||
if selected is None:
|
||||
logging.debug(f"Pylon {self.pylon.number} emptied")
|
||||
@ -70,5 +74,9 @@ class QPylonEditor(QComboBox):
|
||||
return "None"
|
||||
return weapon.name
|
||||
|
||||
def set_flight_member(self, flight_member: FlightMember) -> None:
|
||||
self.flight_member = flight_member
|
||||
self.set_from(self.flight_member.loadout)
|
||||
|
||||
def set_from(self, loadout: Loadout) -> None:
|
||||
self.setCurrentText(self.matching_weapon_name(loadout))
|
||||
|
||||
@ -1,21 +1,31 @@
|
||||
from PySide6.QtWidgets import QCheckBox
|
||||
from dcs.unitpropertydescription import UnitPropertyDescription
|
||||
|
||||
from game.ato import Flight
|
||||
from game.ato.flightmember import FlightMember
|
||||
from .missingpropertydataerror import MissingPropertyDataError
|
||||
|
||||
|
||||
class PropertyCheckBox(QCheckBox):
|
||||
def __init__(self, flight: Flight, prop: UnitPropertyDescription) -> None:
|
||||
def __init__(
|
||||
self, flight_member: FlightMember, prop: UnitPropertyDescription
|
||||
) -> None:
|
||||
super().__init__()
|
||||
self.flight = flight
|
||||
self.flight_member = flight_member
|
||||
self.prop = prop
|
||||
|
||||
if prop.default is None:
|
||||
raise MissingPropertyDataError("default cannot be None")
|
||||
|
||||
self.setChecked(self.flight.props.get(self.prop.identifier, self.prop.default))
|
||||
self.setChecked(
|
||||
self.flight_member.properties.get(self.prop.identifier, self.prop.default)
|
||||
)
|
||||
self.toggled.connect(self.on_toggle)
|
||||
|
||||
def on_toggle(self, checked: bool) -> None:
|
||||
self.flight.props[self.prop.identifier] = checked
|
||||
self.flight_member.properties[self.prop.identifier] = checked
|
||||
|
||||
def set_flight_member(self, flight_member: FlightMember) -> None:
|
||||
self.flight_member = flight_member
|
||||
self.setChecked(
|
||||
self.flight_member.properties.get(self.prop.identifier, self.prop.default)
|
||||
)
|
||||
|
||||
@ -1,14 +1,16 @@
|
||||
from PySide6.QtWidgets import QComboBox
|
||||
from dcs.unitpropertydescription import UnitPropertyDescription
|
||||
|
||||
from game.ato import Flight
|
||||
from game.ato.flightmember import FlightMember
|
||||
from .missingpropertydataerror import MissingPropertyDataError
|
||||
|
||||
|
||||
class PropertyComboBox(QComboBox):
|
||||
def __init__(self, flight: Flight, prop: UnitPropertyDescription) -> None:
|
||||
def __init__(
|
||||
self, flight_member: FlightMember, prop: UnitPropertyDescription
|
||||
) -> None:
|
||||
super().__init__()
|
||||
self.flight = flight
|
||||
self.flight_member = flight_member
|
||||
self.prop = prop
|
||||
|
||||
if prop.values is None:
|
||||
@ -16,7 +18,9 @@ class PropertyComboBox(QComboBox):
|
||||
if prop.default is None:
|
||||
raise MissingPropertyDataError("default cannot be None")
|
||||
|
||||
current_value = self.flight.props.get(self.prop.identifier, self.prop.default)
|
||||
current_value = self.flight_member.properties.get(
|
||||
self.prop.identifier, self.prop.default
|
||||
)
|
||||
|
||||
for ident, text in self.prop.values.items():
|
||||
self.addItem(text, ident)
|
||||
@ -26,4 +30,12 @@ class PropertyComboBox(QComboBox):
|
||||
self.currentIndexChanged.connect(self.on_selection_changed)
|
||||
|
||||
def on_selection_changed(self, _index: int) -> None:
|
||||
self.flight.props[self.prop.identifier] = self.currentData()
|
||||
self.flight_member.properties[self.prop.identifier] = self.currentData()
|
||||
|
||||
def set_flight_member(self, flight_member: FlightMember) -> None:
|
||||
self.flight_member = flight_member
|
||||
self.setCurrentText(
|
||||
self.flight_member.properties.get(
|
||||
self.prop.identifier, self.prop.values[self.prop.default]
|
||||
)
|
||||
)
|
||||
|
||||
@ -1,9 +1,11 @@
|
||||
import logging
|
||||
from typing import Callable
|
||||
|
||||
from PySide6.QtWidgets import QGridLayout, QLabel, QWidget
|
||||
from dcs.unitpropertydescription import UnitPropertyDescription
|
||||
|
||||
from game.ato import Flight
|
||||
from game.ato.flightmember import FlightMember
|
||||
from .missingpropertydataerror import MissingPropertyDataError
|
||||
from .propertycheckbox import PropertyCheckBox
|
||||
from .propertycombobox import PropertyComboBox
|
||||
@ -16,9 +18,10 @@ class UnhandledControlTypeError(RuntimeError):
|
||||
|
||||
|
||||
class PropertyEditor(QGridLayout):
|
||||
def __init__(self, flight: Flight) -> None:
|
||||
def __init__(self, flight: Flight, flight_member: FlightMember) -> None:
|
||||
super().__init__()
|
||||
self.flight = flight
|
||||
self.flight_member = flight_member
|
||||
self.flight_member_update_listeners: list[Callable[[FlightMember], None]] = []
|
||||
|
||||
for row, prop in enumerate(flight.unit_type.iter_props()):
|
||||
if prop.label is None:
|
||||
@ -56,12 +59,23 @@ class PropertyEditor(QGridLayout):
|
||||
# "checkbox", "comboList", "groupbox", "label", "slider", "spinbox"
|
||||
match prop.control:
|
||||
case "checkbox":
|
||||
return PropertyCheckBox(self.flight, prop)
|
||||
widget = PropertyCheckBox(self.flight_member, prop)
|
||||
self.flight_member_update_listeners.append(widget.set_flight_member)
|
||||
return widget
|
||||
case "comboList":
|
||||
return PropertyComboBox(self.flight, prop)
|
||||
widget = PropertyComboBox(self.flight_member, prop)
|
||||
self.flight_member_update_listeners.append(widget.set_flight_member)
|
||||
return widget
|
||||
case "groupbox" | "label":
|
||||
return None
|
||||
case "slider" | "spinbox":
|
||||
return PropertySpinBox(self.flight, prop)
|
||||
widget = PropertySpinBox(self.flight_member, prop)
|
||||
self.flight_member_update_listeners.append(widget.set_flight_member)
|
||||
return widget
|
||||
case _:
|
||||
raise UnhandledControlTypeError(prop.control)
|
||||
|
||||
def set_flight_member(self, flight_member: FlightMember) -> None:
|
||||
self.flight_member = flight_member
|
||||
for listener in self.flight_member_update_listeners:
|
||||
listener(self.flight_member)
|
||||
|
||||
@ -1,14 +1,16 @@
|
||||
from PySide6.QtWidgets import QSpinBox
|
||||
from dcs.unitpropertydescription import UnitPropertyDescription
|
||||
|
||||
from game.ato import Flight
|
||||
from game.ato.flightmember import FlightMember
|
||||
from .missingpropertydataerror import MissingPropertyDataError
|
||||
|
||||
|
||||
class PropertySpinBox(QSpinBox):
|
||||
def __init__(self, flight: Flight, prop: UnitPropertyDescription) -> None:
|
||||
def __init__(
|
||||
self, flight_member: FlightMember, prop: UnitPropertyDescription
|
||||
) -> None:
|
||||
super().__init__()
|
||||
self.flight = flight
|
||||
self.flight_member = flight_member
|
||||
self.prop = prop
|
||||
|
||||
if prop.minimum is None:
|
||||
@ -20,9 +22,17 @@ class PropertySpinBox(QSpinBox):
|
||||
|
||||
self.setMinimum(prop.minimum)
|
||||
self.setMaximum(prop.maximum)
|
||||
self.setValue(self.flight.props.get(self.prop.identifier, self.prop.default))
|
||||
self.setValue(
|
||||
self.flight_member.properties.get(self.prop.identifier, self.prop.default)
|
||||
)
|
||||
|
||||
self.valueChanged.connect(self.on_value_changed)
|
||||
|
||||
def on_value_changed(self, value: int) -> None:
|
||||
self.flight.props[self.prop.identifier] = value
|
||||
self.flight_member.properties[self.prop.identifier] = value
|
||||
|
||||
def set_flight_member(self, flight_member: FlightMember) -> None:
|
||||
self.flight_member = flight_member
|
||||
self.setValue(
|
||||
self.flight_member.properties.get(self.prop.identifier, self.prop.default)
|
||||
)
|
||||
|
||||
@ -14,17 +14,22 @@ from PySide6.QtWidgets import (
|
||||
)
|
||||
|
||||
from game import Game
|
||||
from game.squadrons.pilot import Pilot
|
||||
from game.ato.flightroster import FlightRoster
|
||||
from game.ato.flight import Flight
|
||||
from game.ato.flightroster import FlightRoster
|
||||
from game.ato.iflightroster import IFlightRoster
|
||||
from game.squadrons import Squadron
|
||||
from game.squadrons.pilot import Pilot
|
||||
from qt_ui.models import PackageModel
|
||||
|
||||
|
||||
class PilotSelector(QComboBox):
|
||||
available_pilots_changed = Signal()
|
||||
|
||||
def __init__(self, roster: Optional[FlightRoster], idx: int) -> None:
|
||||
def __init__(
|
||||
self, squadron: Squadron | None, roster: Optional[IFlightRoster], idx: int
|
||||
) -> None:
|
||||
super().__init__()
|
||||
self.squadron = squadron
|
||||
self.roster = roster
|
||||
self.pilot_index = idx
|
||||
self.rebuild()
|
||||
@ -40,10 +45,13 @@ class PilotSelector(QComboBox):
|
||||
self.setDisabled(True)
|
||||
return
|
||||
|
||||
if self.squadron is None:
|
||||
raise RuntimeError("squadron cannot be None if roster is set")
|
||||
|
||||
self.setEnabled(True)
|
||||
self.addItem("Unassigned", None)
|
||||
choices = list(self.roster.squadron.available_pilots)
|
||||
current_pilot = self.roster.pilots[self.pilot_index]
|
||||
choices = list(self.squadron.available_pilots)
|
||||
current_pilot = self.roster.pilot_at(self.pilot_index)
|
||||
if current_pilot is not None:
|
||||
choices.append(current_pilot)
|
||||
# Put players first, otherwise alphabetically.
|
||||
@ -71,23 +79,26 @@ class PilotSelector(QComboBox):
|
||||
# The roster resize is handled separately, so we have no pilots to remove.
|
||||
return
|
||||
pilot = self.itemData(index)
|
||||
if pilot == self.roster.pilots[self.pilot_index]:
|
||||
if pilot == self.roster.pilot_at(self.pilot_index):
|
||||
return
|
||||
self.roster.set_pilot(self.pilot_index, pilot)
|
||||
self.available_pilots_changed.emit()
|
||||
|
||||
def replace(self, new_roster: Optional[FlightRoster]) -> None:
|
||||
def replace(self, squadron: Squadron, new_roster: Optional[FlightRoster]) -> None:
|
||||
self.squadron = squadron
|
||||
self.roster = new_roster
|
||||
self.rebuild()
|
||||
|
||||
|
||||
class PilotControls(QHBoxLayout):
|
||||
def __init__(self, roster: Optional[FlightRoster], idx: int) -> None:
|
||||
def __init__(
|
||||
self, squadron: Squadron | None, roster: Optional[FlightRoster], idx: int
|
||||
) -> None:
|
||||
super().__init__()
|
||||
self.roster = roster
|
||||
self.pilot_index = idx
|
||||
|
||||
self.selector = PilotSelector(roster, idx)
|
||||
self.selector = PilotSelector(squadron, roster, idx)
|
||||
self.selector.currentIndexChanged.connect(self.on_pilot_changed)
|
||||
self.addWidget(self.selector)
|
||||
|
||||
@ -95,8 +106,8 @@ class PilotControls(QHBoxLayout):
|
||||
self.player_checkbox.setToolTip("Checked if this pilot is a player.")
|
||||
self.on_pilot_changed(self.selector.currentIndex())
|
||||
enabled = False
|
||||
if self.roster is not None and self.roster.squadron is not None:
|
||||
enabled = self.roster.squadron.aircraft.flyable
|
||||
if self.roster is not None and squadron is not None:
|
||||
enabled = squadron.aircraft.flyable
|
||||
self.player_checkbox.setEnabled(enabled)
|
||||
self.addWidget(self.player_checkbox)
|
||||
|
||||
@ -106,7 +117,7 @@ class PilotControls(QHBoxLayout):
|
||||
def pilot(self) -> Optional[Pilot]:
|
||||
if self.roster is None or self.pilot_index >= self.roster.max_size:
|
||||
return None
|
||||
return self.roster.pilots[self.pilot_index]
|
||||
return self.roster.pilot_at(self.pilot_index)
|
||||
|
||||
def on_player_toggled(self, checked: bool) -> None:
|
||||
pilot = self.pilot
|
||||
@ -140,19 +151,19 @@ class PilotControls(QHBoxLayout):
|
||||
finally:
|
||||
self.player_checkbox.blockSignals(False)
|
||||
|
||||
def replace(self, new_roster: Optional[FlightRoster]) -> None:
|
||||
def replace(self, squadron: Squadron, new_roster: Optional[FlightRoster]) -> None:
|
||||
self.roster = new_roster
|
||||
if self.roster is None or self.pilot_index >= self.roster.max_size:
|
||||
self.disable_and_clear()
|
||||
else:
|
||||
self.enable_and_reset()
|
||||
self.selector.replace(new_roster)
|
||||
self.selector.replace(squadron, new_roster)
|
||||
|
||||
|
||||
class FlightRosterEditor(QVBoxLayout):
|
||||
MAX_PILOTS = 4
|
||||
|
||||
def __init__(self, roster: Optional[FlightRoster]) -> None:
|
||||
def __init__(self, squadron: Squadron | None, roster: IFlightRoster | None) -> None:
|
||||
super().__init__()
|
||||
self.roster = roster
|
||||
|
||||
@ -165,7 +176,7 @@ class FlightRosterEditor(QVBoxLayout):
|
||||
|
||||
return callback
|
||||
|
||||
controls = PilotControls(roster, pilot_idx)
|
||||
controls = PilotControls(squadron, roster, pilot_idx)
|
||||
controls.selector.available_pilots_changed.connect(
|
||||
make_reset_callback(pilot_idx)
|
||||
)
|
||||
@ -188,15 +199,17 @@ class FlightRosterEditor(QVBoxLayout):
|
||||
for controls in self.pilot_controls[new_size:]:
|
||||
controls.disable_and_clear()
|
||||
|
||||
def replace(self, new_roster: Optional[FlightRoster]) -> None:
|
||||
def replace(self, squadron: Squadron, new_roster: Optional[FlightRoster]) -> None:
|
||||
if self.roster is not None:
|
||||
self.roster.clear()
|
||||
self.roster = new_roster
|
||||
for controls in self.pilot_controls:
|
||||
controls.replace(new_roster)
|
||||
controls.replace(squadron, new_roster)
|
||||
|
||||
|
||||
class QFlightSlotEditor(QGroupBox):
|
||||
flight_resized = Signal(int)
|
||||
|
||||
def __init__(self, package_model: PackageModel, flight: Flight, game: Game):
|
||||
super().__init__("Slots")
|
||||
self.package_model = package_model
|
||||
@ -223,7 +236,7 @@ class QFlightSlotEditor(QGroupBox):
|
||||
layout.addWidget(QLabel(str(self.flight.squadron)), 1, 1)
|
||||
|
||||
layout.addWidget(QLabel("Assigned pilots:"), 2, 0)
|
||||
self.roster_editor = FlightRosterEditor(flight.roster)
|
||||
self.roster_editor = FlightRosterEditor(flight.squadron, flight.roster)
|
||||
layout.addLayout(self.roster_editor, 2, 1)
|
||||
|
||||
self.setLayout(layout)
|
||||
@ -246,3 +259,4 @@ class QFlightSlotEditor(QGroupBox):
|
||||
self.flight.resize(old_count)
|
||||
return
|
||||
self.roster_editor.resize(new_count)
|
||||
self.flight_resized.emit(new_count)
|
||||
|
||||
@ -16,7 +16,7 @@ from qt_ui.windows.mission.flight.settings.QFlightTypeTaskInfo import (
|
||||
|
||||
|
||||
class QGeneralFlightSettingsTab(QFrame):
|
||||
on_flight_settings_changed = Signal()
|
||||
flight_size_changed = Signal()
|
||||
|
||||
def __init__(self, game: Game, package_model: PackageModel, flight: Flight):
|
||||
super().__init__()
|
||||
@ -24,7 +24,9 @@ class QGeneralFlightSettingsTab(QFrame):
|
||||
layout = QGridLayout()
|
||||
layout.addWidget(QFlightTypeTaskInfo(flight), 0, 0)
|
||||
layout.addWidget(FlightPlanPropertiesGroup(game, package_model, flight), 1, 0)
|
||||
layout.addWidget(QFlightSlotEditor(package_model, flight, game), 2, 0)
|
||||
self.flight_slot_editor = QFlightSlotEditor(package_model, flight, game)
|
||||
self.flight_slot_editor.flight_resized.connect(self.flight_size_changed)
|
||||
layout.addWidget(self.flight_slot_editor, 2, 0)
|
||||
layout.addWidget(QFlightStartType(package_model, flight), 3, 0)
|
||||
layout.addWidget(QFlightCustomName(flight), 4, 0)
|
||||
vstretch = QVBoxLayout()
|
||||
|
||||
@ -174,9 +174,10 @@ class QFlightWaypointTab(QFrame):
|
||||
QMessageBox.critical(
|
||||
self, "Could not recreate flight", str(ex), QMessageBox.Ok
|
||||
)
|
||||
if not self.flight.loadout.is_custom:
|
||||
self.flight.loadout = Loadout.default_for(self.flight)
|
||||
self.loadout_changed.emit()
|
||||
for member in self.flight.iter_members():
|
||||
if not member.loadout.is_custom:
|
||||
member.loadout = Loadout.default_for(self.flight)
|
||||
self.loadout_changed.emit()
|
||||
self.flight_waypoint_list.update_list()
|
||||
self.on_change()
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user