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https://github.com/dcs-liberation/dcs_liberation.git
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Clean up the category property of TGOs.
This really needs to be a proper type, but this is a start: create new categories for the types of TGOs that are missing. This removes some icon special cases.
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@ -5,9 +5,9 @@ import logging
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from typing import Iterator, List, TYPE_CHECKING
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from dcs.mapping import Point
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from dcs.triggers import TriggerZone
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from dcs.unit import Unit
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from dcs.unitgroup import Group
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from dcs.triggers import TriggerZone, Triggers
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from .. import db
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from ..data.radar_db import UNITS_WITH_RADAR
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@ -20,78 +20,25 @@ if TYPE_CHECKING:
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from .missiontarget import MissionTarget
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NAME_BY_CATEGORY = {
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"power": "Power plant",
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"ammo": "Ammo depot",
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"fuel": "Fuel depot",
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"ewr": "Early Warning Radar",
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"aa": "AA Defense Site",
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"ware": "Warehouse",
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"farp": "FARP",
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"fob": "FOB",
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"factory": "Factory",
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"comms": "Comms. tower",
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"oil": "Oil platform",
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"derrick": "Derrick",
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"ww2bunker": "Bunker",
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"village": "Village",
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"allycamp": "Camp",
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"EWR": "EWR",
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}
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ABBREV_NAME = {
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"power": "PLANT",
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"ammo": "AMMO",
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"fuel": "FUEL",
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"aa": "AA",
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"ware": "WARE",
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"ammo": "Ammo depot",
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"armor": "Armor group",
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"coastal": "Coastal defense",
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"comms": "Communications tower",
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"derrick": "Derrick",
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"factory": "Factory",
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"farp": "FARP",
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"fob": "FOB",
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"factory": "FACTORY",
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"comms": "COMMST",
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"oil": "OILP",
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"derrick": "DERK",
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"ww2bunker": "BUNK",
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"village": "VLG",
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"allycamp": "CMP",
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}
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CATEGORY_MAP = {
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# Special cases
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"CARRIER": ["CARRIER"],
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"LHA": ["LHA"],
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"aa": ["AA"],
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# Buildings
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"power": [
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"Workshop A",
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"Electric power box",
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"Garage small A",
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"Farm B",
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"Repair workshop",
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"Garage B",
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],
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"ware": ["Warehouse", "Hangar A"],
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"fuel": ["Tank", "Tank 2", "Tank 3", "Fuel tank"],
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"ammo": [".Ammunition depot", "Hangar B"],
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"farp": [
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"FARP Tent",
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"FARP Ammo Dump Coating",
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"FARP Fuel Depot",
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"FARP Command Post",
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"FARP CP Blindage",
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],
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"fob": ["Bunker 2", "Bunker 1", "Garage small B", ".Command Center", "Barracks 2"],
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"factory": ["Tech combine", "Tech hangar A"],
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"comms": ["TV tower", "Comms tower M"],
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"oil": ["Oil platform"],
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"derrick": ["Oil derrick", "Pump station", "Subsidiary structure 2"],
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"ww2bunker": [
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"Siegfried Line",
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"Fire Control Bunker",
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"SK_C_28_naval_gun",
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"Concertina Wire",
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"Czech hedgehogs 1",
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],
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"village": ["Small house 1B", "Small House 1A", "Small warehouse 1"],
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"allycamp": [],
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"fuel": "Fuel depot",
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"missile": "Missile site",
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"oil": "Oil platform",
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"power": "Power plant",
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"ship": "Ship",
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"village": "Village",
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"ware": "Warehouse",
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"ww2bunker": "Bunker",
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}
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@ -414,7 +361,7 @@ class MissileSiteGroundObject(TheaterGroundObject):
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) -> None:
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super().__init__(
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name=name,
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category="aa",
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category="missile",
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group_id=group_id,
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position=position,
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heading=0,
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@ -436,7 +383,7 @@ class CoastalSiteGroundObject(TheaterGroundObject):
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) -> None:
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super().__init__(
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name=name,
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category="aa",
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category="coastal",
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group_id=group_id,
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position=position,
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heading=heading,
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@ -510,7 +457,7 @@ class VehicleGroupGroundObject(BaseDefenseGroundObject):
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) -> None:
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super().__init__(
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name=name,
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category="aa",
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category="armor",
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group_id=group_id,
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position=position,
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heading=0,
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@ -532,7 +479,7 @@ class EwrGroundObject(BaseDefenseGroundObject):
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) -> None:
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super().__init__(
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name=name,
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category="EWR",
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category="ewr",
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group_id=group_id,
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position=position,
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heading=0,
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@ -565,7 +512,7 @@ class ShipGroundObject(NavalGroundObject):
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) -> None:
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super().__init__(
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name=name,
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category="aa",
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category="ship",
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group_id=group_id,
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position=position,
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heading=0,
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@ -3,10 +3,9 @@ from typing import Dict
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from PySide2.QtGui import QColor, QFont, QPixmap
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from game.theater.theatergroundobject import CATEGORY_MAP
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from game.theater.theatergroundobject import NAME_BY_CATEGORY
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from .liberation_theme import get_theme_icons
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URLS: Dict[str, str] = {
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"Manual": "https://github.com/dcs-liberation/dcs_liberation/wiki",
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"Repository": "https://github.com/dcs-liberation/dcs_liberation",
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@ -141,22 +140,14 @@ def load_icons():
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ICONS["target"] = QPixmap("./resources/ui/ground_assets/target.png")
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ICONS["cleared"] = QPixmap("./resources/ui/ground_assets/cleared.png")
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for category in CATEGORY_MAP.keys():
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for category in NAME_BY_CATEGORY.keys():
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ICONS[category] = QPixmap("./resources/ui/ground_assets/" + category + ".png")
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ICONS[category + "_blue"] = QPixmap(
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"./resources/ui/ground_assets/" + category + "_blue.png"
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)
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ICONS["destroyed"] = QPixmap("./resources/ui/ground_assets/destroyed.png")
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ICONS["EWR"] = QPixmap("./resources/ui/ground_assets/ewr.png")
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ICONS["EWR_blue"] = QPixmap("./resources/ui/ground_assets/ewr_blue.png")
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ICONS["ship"] = QPixmap("./resources/ui/ground_assets/ship.png")
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ICONS["ship_blue"] = QPixmap("./resources/ui/ground_assets/ship_blue.png")
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ICONS["missile"] = QPixmap("./resources/ui/ground_assets/missile.png")
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ICONS["missile_blue"] = QPixmap("./resources/ui/ground_assets/missile_blue.png")
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ICONS["nothreat"] = QPixmap("./resources/ui/ground_assets/nothreat.png")
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ICONS["nothreat_blue"] = QPixmap("./resources/ui/ground_assets/nothreat_blue.png")
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ICONS["coastal"] = QPixmap("./resources/ui/ground_assets/coastal.png")
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ICONS["coastal_blue"] = QPixmap("./resources/ui/ground_assets/coastal_blue.png")
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ICONS["Generator"] = QPixmap(
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"./resources/ui/misc/" + get_theme_icons() + "/generator.png"
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@ -84,12 +84,6 @@ class QMapGroundObject(QMapObject):
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painter.save()
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cat = self.ground_object.category
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if cat == "aa" and self.ground_object.sea_object:
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cat = "ship"
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if isinstance(self.ground_object, MissileSiteGroundObject):
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cat = "missile"
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if isinstance(self.ground_object, CoastalSiteGroundObject):
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cat = "coastal"
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rect = QRect(
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option.rect.x() + 2,
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BIN
resources/ui/ground_assets/armor.png
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BIN
resources/ui/ground_assets/armor.png
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After Width: | Height: | Size: 473 B |
BIN
resources/ui/ground_assets/armor_blue.png
Normal file
BIN
resources/ui/ground_assets/armor_blue.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 473 B |
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