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synced 2025-11-10 14:22:26 +00:00
Budget amount per turn, now depends on factory owned and such
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parent
989d25e2e2
commit
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19
game/game.py
19
game/game.py
@ -128,24 +128,25 @@ class Game:
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reward = PLAYER_BUDGET_BASE * len(self.theater.player_points())
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for cp in self.theater.player_points():
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for g in cp.ground_objects:
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# (Reward is per building)
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if g.category == "power":
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reward = reward + 10
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reward = reward + 4
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elif g.category == "warehouse":
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reward = reward + 8
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reward = reward + 2
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elif g.category == "fuel":
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reward = reward + 10
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reward = reward + 2
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elif g.category == "ammo":
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reward = reward + 6
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reward = reward + 2
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elif g.category == "farp":
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reward = reward + 4
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reward = reward + 1
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elif g.category == "fob":
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reward = reward + 4
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reward = reward + 1
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elif g.category == "factory":
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reward = reward + 25
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reward = reward + 10
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elif g.category == "comms":
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reward = reward + 25
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reward = reward + 10
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elif g.category == "oil":
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reward = reward + 45
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reward = reward + 10
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return reward
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else:
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return reward
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@ -68,7 +68,8 @@ def load_icons():
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ICONS["cleared"] = QPixmap("./resources/ui/ground_assets/cleared.png")
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for category in CATEGORY_MAP.keys():
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ICONS[category] = QPixmap("./resources/ui/ground_assets/" + category + ".png")
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ICONS["aa_blue"] = QPixmap("./resources/ui/ground_assets/aa_blue.png")
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ICONS[category + "_blue"] = QPixmap("./resources/ui/ground_assets/" + category + "_blue.png")
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ICONS["destroyed"] = QPixmap("./resources/ui/ground_assets/destroyed.png")
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ICONS["Generator"] = QPixmap("./resources/ui/misc/generator.png")
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ICONS["Missile"] = QPixmap("./resources/ui/misc/missile.png")
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@ -42,7 +42,7 @@ class QMapGroundObject(QGraphicsRectItem):
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if not self.model.is_dead and not self.cp.captured:
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painter.drawPixmap(option.rect, CONST.ICONS[self.model.category])
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elif not self.model.is_dead and self.model.category == "aa":
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painter.drawPixmap(option.rect, CONST.ICONS["aa_blue"])
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painter.drawPixmap(option.rect, CONST.ICONS[self.model.category + "_blue"])
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else:
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painter.drawPixmap(option.rect, CONST.ICONS["cleared"])
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painter.drawPixmap(option.rect, CONST.ICONS["destroyed"])
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painter.restore()
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