mirror of
https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
Port the mission generator settings to auto.
Done now. Not porting the cheat menu because it contains non-settings elements as well.
This commit is contained in:
parent
a618f00662
commit
626740366b
@ -2,5 +2,6 @@ from .booleanoption import BooleanOption
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from .boundedfloatoption import BoundedFloatOption
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from .boundedintoption import BoundedIntOption
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from .choicesoption import ChoicesOption
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from .minutesoption import MinutesOption
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from .optiondescription import OptionDescription
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from .settings import AutoAtoBehavior, Settings
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@ -16,11 +16,14 @@ def boolean_option(
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default: bool,
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invert: bool = False,
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detail: Optional[str] = None,
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tooltip: Optional[str] = None,
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**kwargs: Any,
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) -> bool:
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return field(
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metadata={
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SETTING_DESCRIPTION_KEY: BooleanOption(page, section, text, detail, invert)
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SETTING_DESCRIPTION_KEY: BooleanOption(
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page, section, text, detail, tooltip, invert
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)
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},
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default=default,
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**kwargs,
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@ -20,12 +20,13 @@ def bounded_float_option(
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max: float,
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divisor: int,
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detail: Optional[str] = None,
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tooltip: Optional[str] = None,
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**kwargs: Any,
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) -> float:
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return field(
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metadata={
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SETTING_DESCRIPTION_KEY: BoundedFloatOption(
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page, section, text, detail, min, max, divisor
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page, section, text, detail, tooltip, min, max, divisor
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)
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},
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default=default,
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@ -18,12 +18,13 @@ def bounded_int_option(
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min: int,
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max: int,
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detail: Optional[str] = None,
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tooltip: Optional[str] = None,
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**kwargs: Any,
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) -> int:
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return field(
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metadata={
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SETTING_DESCRIPTION_KEY: BoundedIntOption(
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page, section, text, detail, min, max
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page, section, text, detail, tooltip, min, max
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)
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},
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default=default,
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@ -24,6 +24,7 @@ def choices_option(
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default: ValueT,
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choices: Union[Iterable[str], Mapping[str, ValueT]],
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detail: Optional[str] = None,
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tooltip: Optional[str] = None,
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**kwargs: Any,
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) -> ValueT:
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if not isinstance(choices, Mapping):
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@ -35,6 +36,7 @@ def choices_option(
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section,
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text,
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detail,
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tooltip,
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dict(choices),
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)
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},
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33
game/settings/minutesoption.py
Normal file
33
game/settings/minutesoption.py
Normal file
@ -0,0 +1,33 @@
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from dataclasses import dataclass, field
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from datetime import timedelta
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from typing import Any, Optional
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from .optiondescription import OptionDescription, SETTING_DESCRIPTION_KEY
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@dataclass(frozen=True)
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class MinutesOption(OptionDescription):
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min: int
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max: int
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def minutes_option(
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text: str,
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page: str,
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section: str,
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default: timedelta,
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min: int,
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max: int,
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detail: Optional[str] = None,
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tooltip: Optional[str] = None,
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**kwargs: Any,
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) -> timedelta:
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return field(
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metadata={
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SETTING_DESCRIPTION_KEY: MinutesOption(
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page, section, text, detail, tooltip, min, max
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)
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},
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default=default,
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**kwargs,
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)
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@ -11,3 +11,4 @@ class OptionDescription:
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section: str
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text: str
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detail: Optional[str]
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tooltip: Optional[str]
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@ -10,6 +10,7 @@ from .booleanoption import boolean_option
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from .boundedfloatoption import bounded_float_option
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from .boundedintoption import bounded_int_option
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from .choicesoption import choices_option
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from .minutesoption import minutes_option
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from .optiondescription import OptionDescription, SETTING_DESCRIPTION_KEY
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from .skilloption import skill_option
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@ -34,6 +35,15 @@ GENERAL_SECTION = "General"
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PILOTS_AND_SQUADRONS_SECTION = "Pilots and Squadrons"
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HQ_AUTOMATION_SECTION = "HQ Automation"
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MISSION_GENERATOR_PAGE = "Mission Generator"
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GAMEPLAY_SECTION = "Gameplay"
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# TODO: Make sections a type and add headers.
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# This section had the header: "Disabling settings below may improve performance, but
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# will impact the overall quality of the experience."
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PERFORMANCE_SECTION = "Performance"
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@dataclass
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class Settings:
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@ -275,27 +285,135 @@ class Settings:
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# Mission Generator
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# Gameplay
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supercarrier: bool = False
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generate_marks: bool = True
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generate_dark_kneeboard: bool = False
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never_delay_player_flights: bool = False
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default_start_type: str = "Cold"
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supercarrier: bool = boolean_option(
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"Use supercarrier module",
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MISSION_GENERATOR_PAGE,
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GAMEPLAY_SECTION,
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default=False,
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)
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generate_marks: bool = boolean_option(
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"Put objective markers on the map",
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MISSION_GENERATOR_PAGE,
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GAMEPLAY_SECTION,
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default=True,
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)
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generate_dark_kneeboard: bool = boolean_option(
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"Generate dark kneeboard",
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MISSION_GENERATOR_PAGE,
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GAMEPLAY_SECTION,
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default=False,
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detail=(
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"Dark kneeboard for night missions. This will likely make the kneeboard on "
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"the pilot leg unreadable."
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),
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)
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never_delay_player_flights: bool = boolean_option(
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"Player flights ignore TOT and spawn immediately",
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MISSION_GENERATOR_PAGE,
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GAMEPLAY_SECTION,
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default=False,
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detail=(
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"Does not adjust package waypoint times. Should not be used if players "
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"have runway or in-air starts."
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),
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tooltip=(
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"Always spawns player aircraft immediately, even if their start time is "
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"more than 10 minutes after the start of the mission. <strong>This does "
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"not alter the timing of your mission. Your TOT will not change. This "
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"option only allows the player to wait on the ground.</strong>"
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),
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)
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default_start_type: str = choices_option(
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"Default start type for AI aircraft",
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page=MISSION_GENERATOR_PAGE,
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section=GAMEPLAY_SECTION,
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choices=["Cold", "Warm", "Runway", "In Flight"],
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default="Cold",
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detail=(
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"Warning: Options other than Cold will significantly reduce the number of "
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"targets available for OCA/Aircraft missions, and OCA/Aircraft flights "
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"will not be included in automatically planned OCA packages."
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),
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)
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# Mission specific
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desired_player_mission_duration: timedelta = timedelta(minutes=60)
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# Performance
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perf_smoke_gen: bool = True
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perf_smoke_spacing = 1600
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perf_red_alert_state: bool = True
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perf_artillery: bool = True
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perf_moving_units: bool = True
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perf_infantry: bool = True
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perf_destroyed_units: bool = True
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# Performance culling
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perf_culling: bool = False
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perf_culling_distance: int = 100
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perf_do_not_cull_carrier = True
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desired_player_mission_duration: timedelta = minutes_option(
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"Desired mission duration",
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page=MISSION_GENERATOR_PAGE,
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section=GAMEPLAY_SECTION,
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default=timedelta(minutes=60),
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min=30,
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max=150,
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)
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# Cheating
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# Performance
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perf_smoke_gen: bool = boolean_option(
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"Smoke visual effect on the front line",
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page=MISSION_GENERATOR_PAGE,
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section=PERFORMANCE_SECTION,
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default=True,
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)
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perf_smoke_spacing: int = bounded_int_option(
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"Smoke generator spacing (higher means less smoke)",
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page=MISSION_GENERATOR_PAGE,
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section=PERFORMANCE_SECTION,
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default=1600,
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min=800,
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max=24000,
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)
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perf_red_alert_state: bool = boolean_option(
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"SAM starts in red alert mode",
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page=MISSION_GENERATOR_PAGE,
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section=PERFORMANCE_SECTION,
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default=True,
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)
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perf_artillery: bool = boolean_option(
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"Artillery strikes",
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page=MISSION_GENERATOR_PAGE,
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section=PERFORMANCE_SECTION,
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default=True,
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)
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perf_moving_units: bool = boolean_option(
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"Moving ground units",
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page=MISSION_GENERATOR_PAGE,
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section=PERFORMANCE_SECTION,
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default=True,
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)
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perf_infantry: bool = boolean_option(
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"Generate infantry squads alongside vehicles",
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page=MISSION_GENERATOR_PAGE,
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section=PERFORMANCE_SECTION,
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default=True,
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)
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perf_destroyed_units: bool = boolean_option(
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"Generate carcasses for units destroyed in previous turns",
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page=MISSION_GENERATOR_PAGE,
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section=PERFORMANCE_SECTION,
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default=True,
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)
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# Performance culling
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perf_culling: bool = boolean_option(
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"Culling of distant units enabled",
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page=MISSION_GENERATOR_PAGE,
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section=PERFORMANCE_SECTION,
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default=False,
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)
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perf_culling_distance: int = bounded_int_option(
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"Culling distance (km)",
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page=MISSION_GENERATOR_PAGE,
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section=PERFORMANCE_SECTION,
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default=100,
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min=10,
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max=10000,
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)
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perf_do_not_cull_carrier: bool = boolean_option(
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"Do not cull carrier's surroundings",
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page=MISSION_GENERATOR_PAGE,
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section=PERFORMANCE_SECTION,
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default=True,
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)
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# Cheating. Not using auto settings because the same page also has buttons which do
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# not alter settings.
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show_red_ato: bool = False
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enable_frontline_cheats: bool = False
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enable_base_capture_cheat: bool = False
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@ -9,6 +9,7 @@ def skill_option(
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section: str,
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default: str,
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detail: Optional[str] = None,
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tooltip: Optional[str] = None,
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**kwargs: Any,
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) -> str:
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return choices_option(
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@ -18,5 +19,6 @@ def skill_option(
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default,
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["Average", "Good", "High", "Excellent"],
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detail=detail,
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tooltip=tooltip,
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**kwargs,
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)
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@ -98,6 +98,7 @@ def load_icons():
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ICONS["Generator"] = QPixmap(
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"./resources/ui/misc/" + get_theme_icons() + "/generator.png"
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)
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ICONS["Mission Generation"] = ICONS["Generator"]
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ICONS["Missile"] = QPixmap(
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"./resources/ui/misc/" + get_theme_icons() + "/missile.png"
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)
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@ -30,25 +30,22 @@ class FloatSpinSlider(QHBoxLayout):
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return self.spinner.real_value
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class TimeInputs(QtWidgets.QGridLayout):
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def __init__(self, label: str, initial: timedelta) -> None:
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class TimeInputs(QtWidgets.QHBoxLayout):
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def __init__(self, initial: timedelta, minimum: int, maximum: int) -> None:
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super().__init__()
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self.addWidget(QtWidgets.QLabel(label), 0, 0)
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minimum_minutes = 30
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maximum_minutes = 150
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initial_minutes = int(initial.total_seconds() / 60)
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slider = QtWidgets.QSlider(Qt.Horizontal)
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slider.setMinimum(minimum_minutes)
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slider.setMaximum(maximum_minutes)
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slider.setMinimum(minimum)
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slider.setMaximum(maximum)
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slider.setValue(initial_minutes)
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self.spinner = TimeSpinner(minimum_minutes, maximum_minutes, initial_minutes)
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self.spinner = TimeSpinner(minimum, maximum, initial_minutes)
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slider.valueChanged.connect(lambda x: self.spinner.setValue(x))
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self.spinner.valueChanged.connect(lambda x: slider.setValue(x))
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self.addWidget(slider, 1, 0)
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self.addWidget(self.spinner, 1, 1)
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self.addWidget(slider)
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self.addWidget(self.spinner)
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@property
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def value(self) -> timedelta:
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@ -535,7 +535,7 @@ class GeneratorOptions(QtWidgets.QWizardPage):
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no_enemy_navy = QtWidgets.QCheckBox()
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self.registerField("no_enemy_navy", no_enemy_navy)
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desired_player_mission_duration = TimeInputs(
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"Desired mission duration", DEFAULT_MISSION_LENGTH
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DEFAULT_MISSION_LENGTH, minimum=30, maximum=150
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)
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self.registerField(
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"desired_player_mission_duration", desired_player_mission_duration.spinner
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@ -552,7 +552,8 @@ class GeneratorOptions(QtWidgets.QWizardPage):
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generatorLayout.addWidget(no_player_navy, 4, 1)
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generatorLayout.addWidget(QtWidgets.QLabel("No Enemy Navy"), 5, 0)
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generatorLayout.addWidget(no_enemy_navy, 5, 1)
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generatorLayout.addLayout(desired_player_mission_duration, 6, 0)
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generatorLayout.addWidget(QtWidgets.QLabel("Desired mission duration"), 6, 0)
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generatorLayout.addLayout(desired_player_mission_duration, 7, 0)
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generatorSettingsGroup.setLayout(generatorLayout)
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modSettingsGroup = QtWidgets.QGroupBox("Mod Settings")
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@ -27,13 +27,13 @@ from game.settings import (
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BoundedFloatOption,
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BoundedIntOption,
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ChoicesOption,
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MinutesOption,
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OptionDescription,
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Settings,
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)
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from qt_ui.widgets.QLabeledWidget import QLabeledWidget
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from qt_ui.widgets.spinsliders import FloatSpinSlider, TimeInputs
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from qt_ui.windows.finances.QFinancesMenu import QHorizontalSeparationLine
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from qt_ui.windows.settings.plugins import PluginOptionsPage, PluginsPage
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@ -81,131 +81,6 @@ class CheatSettingsBox(QGroupBox):
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return self.base_capture_cheat_checkbox.isChecked()
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class PilotSettingsBox(QGroupBox):
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def __init__(self, game: Game) -> None:
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super().__init__("Pilots and Squadrons")
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self.game = game
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layout = QGridLayout()
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self.setLayout(layout)
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self.ai_pilot_levelling = QCheckBox()
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self.ai_pilot_levelling.setChecked(self.game.settings.ai_pilot_levelling)
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self.ai_pilot_levelling.toggled.connect(self.set_ai_pilot_leveling)
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ai_pilot_levelling_info = (
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"Set whether or not AI pilots will level up after completing a number of"
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" sorties. Since pilot level affects the AI skill, you may wish to disable"
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" this, lest you face an Ace!"
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)
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self.ai_pilot_levelling.setToolTip(ai_pilot_levelling_info)
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ai_pilot_levelling_label = QLabel("Allow AI pilot levelling")
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ai_pilot_levelling_label.setToolTip(ai_pilot_levelling_info)
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layout.addWidget(ai_pilot_levelling_label, 0, 0)
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layout.addWidget(self.ai_pilot_levelling, 0, 1, Qt.AlignRight)
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enable_squadron_pilot_limits_info = (
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"If set, squadrons will be limited to a maximum number of pilots and dead "
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"pilots will replenish at a fixed rate, each defined with the settings"
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"below. Auto-purchase may buy aircraft for which there are no pilots"
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"available, so this feature is still a work-in-progress."
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)
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enable_squadron_pilot_limits_label = QLabel(
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"Enable per-squadron pilot limits (WIP)"
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)
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enable_squadron_pilot_limits_label.setToolTip(enable_squadron_pilot_limits_info)
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enable_squadron_pilot_limits = QCheckBox()
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enable_squadron_pilot_limits.setToolTip(enable_squadron_pilot_limits_info)
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enable_squadron_pilot_limits.setChecked(
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self.game.settings.enable_squadron_pilot_limits
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)
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enable_squadron_pilot_limits.toggled.connect(
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self.set_enable_squadron_pilot_limits
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)
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layout.addWidget(enable_squadron_pilot_limits_label, 1, 0)
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layout.addWidget(enable_squadron_pilot_limits, 1, 1, Qt.AlignRight)
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self.pilot_limit = QSpinBox()
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self.pilot_limit.setMinimum(12)
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self.pilot_limit.setMaximum(72)
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self.pilot_limit.setValue(self.game.settings.squadron_pilot_limit)
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self.pilot_limit.setEnabled(self.game.settings.enable_squadron_pilot_limits)
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self.pilot_limit.valueChanged.connect(self.set_squadron_pilot_limit)
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pilot_limit_info = (
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"Sets the maximum number of pilots a squadron may have active. "
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"Changing this value will not have an immediate effect, but will alter "
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"replenishment for future turns."
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)
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self.pilot_limit.setToolTip(pilot_limit_info)
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pilot_limit_label = QLabel("Maximum number of pilots per squadron")
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pilot_limit_label.setToolTip(pilot_limit_info)
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layout.addWidget(pilot_limit_label, 2, 0)
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layout.addWidget(self.pilot_limit, 2, 1, Qt.AlignRight)
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self.squadron_replenishment_rate = QSpinBox()
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self.squadron_replenishment_rate.setMinimum(1)
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self.squadron_replenishment_rate.setMaximum(20)
|
||||
self.squadron_replenishment_rate.setValue(
|
||||
self.game.settings.squadron_replenishment_rate
|
||||
)
|
||||
self.squadron_replenishment_rate.setEnabled(
|
||||
self.game.settings.enable_squadron_pilot_limits
|
||||
)
|
||||
self.squadron_replenishment_rate.valueChanged.connect(
|
||||
self.set_squadron_replenishment_rate
|
||||
)
|
||||
|
||||
squadron_replenishment_rate_info = (
|
||||
"Sets the maximum number of pilots that will be recruited to each squadron "
|
||||
"at the end of each turn. Squadrons will not recruit new pilots beyond the "
|
||||
"pilot limit, but each squadron with room for more pilots will recruit "
|
||||
"this many pilots each turn up to the limit."
|
||||
)
|
||||
|
||||
self.squadron_replenishment_rate.setToolTip(squadron_replenishment_rate_info)
|
||||
squadron_replenishment_rate_label = QLabel("Squadron pilot replenishment rate")
|
||||
squadron_replenishment_rate_label.setToolTip(squadron_replenishment_rate_info)
|
||||
|
||||
layout.addWidget(squadron_replenishment_rate_label, 3, 0)
|
||||
layout.addWidget(self.squadron_replenishment_rate, 3, 1, Qt.AlignRight)
|
||||
|
||||
def set_enable_squadron_pilot_limits(self, checked: bool) -> None:
|
||||
self.game.settings.enable_squadron_pilot_limits = checked
|
||||
self.pilot_limit.setEnabled(checked)
|
||||
self.squadron_replenishment_rate.setEnabled(checked)
|
||||
|
||||
def set_squadron_pilot_limit(self, value: int) -> None:
|
||||
self.game.settings.squadron_pilot_limit = value
|
||||
|
||||
def set_squadron_replenishment_rate(self, value: int) -> None:
|
||||
self.game.settings.squadron_replenishment_rate = value
|
||||
|
||||
def set_ai_pilot_leveling(self, checked: bool) -> None:
|
||||
self.game.settings.ai_pilot_levelling = checked
|
||||
|
||||
|
||||
START_TYPE_TOOLTIP = "Selects the start type used for AI aircraft."
|
||||
|
||||
|
||||
class StartTypeComboBox(QComboBox):
|
||||
def __init__(self, settings: Settings) -> None:
|
||||
super().__init__()
|
||||
self.settings = settings
|
||||
self.addItems(["Cold", "Warm", "Runway", "In Flight"])
|
||||
self.currentTextChanged.connect(self.on_change)
|
||||
self.setToolTip(START_TYPE_TOOLTIP)
|
||||
|
||||
def on_change(self, value: str) -> None:
|
||||
self.settings.default_start_type = value
|
||||
|
||||
|
||||
class AutoSettingsLayout(QGridLayout):
|
||||
def __init__(self, page: str, section: str, settings: Settings) -> None:
|
||||
super().__init__()
|
||||
@ -221,6 +96,8 @@ class AutoSettingsLayout(QGridLayout):
|
||||
self.add_float_spin_slider_for(row, name, description)
|
||||
elif isinstance(description, BoundedIntOption):
|
||||
self.add_spinner_for(row, name, description)
|
||||
elif isinstance(description, MinutesOption):
|
||||
self.add_duration_controls_for(row, name, description)
|
||||
else:
|
||||
raise TypeError(f"Unhandled option type: {description}")
|
||||
|
||||
@ -230,6 +107,8 @@ class AutoSettingsLayout(QGridLayout):
|
||||
wrapped = "<br />".join(textwrap.wrap(description.detail, width=55))
|
||||
text += f"<br /><strong>{wrapped}</strong>"
|
||||
label = QLabel(text)
|
||||
if description.tooltip is not None:
|
||||
label.setToolTip(description.tooltip)
|
||||
self.addWidget(label, row, 0)
|
||||
|
||||
def add_checkbox_for(self, row: int, name: str, description: BooleanOption) -> None:
|
||||
@ -290,6 +169,19 @@ class AutoSettingsLayout(QGridLayout):
|
||||
spinner.valueChanged.connect(on_changed)
|
||||
self.addWidget(spinner, row, 1, Qt.AlignRight)
|
||||
|
||||
def add_duration_controls_for(
|
||||
self, row: int, name: str, description: MinutesOption
|
||||
) -> None:
|
||||
inputs = TimeInputs(
|
||||
self.settings.__dict__[name], description.min, description.max
|
||||
)
|
||||
|
||||
def on_changed() -> None:
|
||||
self.settings.__dict__[name] = inputs.value
|
||||
|
||||
inputs.spinner.valueChanged.connect(on_changed)
|
||||
self.addLayout(inputs, row, 1, Qt.AlignRight)
|
||||
|
||||
|
||||
class AutoSettingsGroup(QGroupBox):
|
||||
def __init__(self, page: str, section: str, settings: Settings) -> None:
|
||||
@ -354,14 +246,6 @@ class QSettingsWindow(QDialog):
|
||||
self.categoryModel.appendRow(page_item)
|
||||
self.right_layout.addWidget(page)
|
||||
|
||||
self.initGeneratorLayout()
|
||||
generator = QStandardItem("Mission Generator")
|
||||
generator.setIcon(CONST.ICONS["Generator"])
|
||||
generator.setEditable(False)
|
||||
generator.setSelectable(True)
|
||||
self.categoryModel.appendRow(generator)
|
||||
self.right_layout.addWidget(self.generatorPage)
|
||||
|
||||
self.initCheatLayout()
|
||||
cheat = QStandardItem("Cheat Menu")
|
||||
cheat.setIcon(CONST.ICONS["Cheat"])
|
||||
@ -401,202 +285,7 @@ class QSettingsWindow(QDialog):
|
||||
self.setLayout(self.layout)
|
||||
|
||||
def init(self):
|
||||
pass
|
||||
|
||||
def initGeneratorLayout(self):
|
||||
self.generatorPage = QWidget()
|
||||
self.generatorLayout = QVBoxLayout()
|
||||
self.generatorLayout.setAlignment(Qt.AlignTop)
|
||||
self.generatorPage.setLayout(self.generatorLayout)
|
||||
|
||||
self.gameplay = QGroupBox("Gameplay")
|
||||
self.gameplayLayout = QGridLayout()
|
||||
self.gameplayLayout.setAlignment(Qt.AlignTop)
|
||||
self.gameplay.setLayout(self.gameplayLayout)
|
||||
|
||||
self.supercarrier = QCheckBox()
|
||||
self.supercarrier.setChecked(self.game.settings.supercarrier)
|
||||
self.supercarrier.toggled.connect(self.applySettings)
|
||||
|
||||
self.generate_marks = QCheckBox()
|
||||
self.generate_marks.setChecked(self.game.settings.generate_marks)
|
||||
self.generate_marks.toggled.connect(self.applySettings)
|
||||
|
||||
self.generate_dark_kneeboard = QCheckBox()
|
||||
self.generate_dark_kneeboard.setChecked(
|
||||
self.game.settings.generate_dark_kneeboard
|
||||
)
|
||||
self.generate_dark_kneeboard.toggled.connect(self.applySettings)
|
||||
|
||||
self.never_delay_players = QCheckBox()
|
||||
self.never_delay_players.setChecked(
|
||||
self.game.settings.never_delay_player_flights
|
||||
)
|
||||
self.never_delay_players.toggled.connect(self.applySettings)
|
||||
self.never_delay_players.setToolTip(
|
||||
"When checked, player flights with a delayed start time will be "
|
||||
"spawned immediately. AI wingmen may begin startup immediately."
|
||||
)
|
||||
|
||||
self.desired_player_mission_duration = TimeInputs(
|
||||
"Desired mission duration",
|
||||
self.game.settings.desired_player_mission_duration,
|
||||
)
|
||||
self.desired_player_mission_duration.spinner.valueChanged.connect(
|
||||
self.applySettings
|
||||
)
|
||||
|
||||
self.gameplayLayout.addWidget(QLabel("Use Supercarrier Module"), 0, 0)
|
||||
self.gameplayLayout.addWidget(self.supercarrier, 0, 1, Qt.AlignRight)
|
||||
self.gameplayLayout.addWidget(QLabel("Put Objective Markers on Map"), 1, 0)
|
||||
self.gameplayLayout.addWidget(self.generate_marks, 1, 1, Qt.AlignRight)
|
||||
|
||||
dark_kneeboard_label = QLabel(
|
||||
"Generate Dark Kneeboard <br />"
|
||||
"<strong>Dark kneeboard for night missions.<br />"
|
||||
"This will likely make the kneeboard on the pilot leg unreadable.</strong>"
|
||||
)
|
||||
self.gameplayLayout.addWidget(dark_kneeboard_label, 2, 0)
|
||||
self.gameplayLayout.addWidget(self.generate_dark_kneeboard, 2, 1, Qt.AlignRight)
|
||||
self.gameplayLayout.addLayout(
|
||||
self.desired_player_mission_duration, 5, 0, Qt.AlignRight
|
||||
)
|
||||
|
||||
spawn_players_immediately_tooltip = (
|
||||
"Always spawns player aircraft immediately, even if their start time is "
|
||||
"more than 10 minutes after the start of the mission. <strong>This does "
|
||||
"not alter the timing of your mission. Your TOT will not change. This "
|
||||
"option only allows the player to wait on the ground.</strong>"
|
||||
)
|
||||
spawn_immediately_label = QLabel(
|
||||
"Player flights ignore TOT and spawn immediately<br />"
|
||||
"<strong>Does not adjust package waypoint times.<br />"
|
||||
"Should not be used if players have runway or in-air starts.</strong>"
|
||||
)
|
||||
spawn_immediately_label.setToolTip(spawn_players_immediately_tooltip)
|
||||
self.gameplayLayout.addWidget(spawn_immediately_label, 3, 0)
|
||||
self.gameplayLayout.addWidget(self.never_delay_players, 3, 1, Qt.AlignRight)
|
||||
|
||||
start_type_label = QLabel(
|
||||
"Default start type for AI aircraft<br /><strong>Warning: "
|
||||
"Options other than Cold will significantly reduce the<br />"
|
||||
"number of targets available for OCA/Aircraft missions,<br />"
|
||||
"and OCA/Aircraft flights will not be included in<br />"
|
||||
"automatically planned OCA packages.</strong>"
|
||||
)
|
||||
start_type_label.setToolTip(START_TYPE_TOOLTIP)
|
||||
start_type = StartTypeComboBox(self.game.settings)
|
||||
start_type.setCurrentText(self.game.settings.default_start_type)
|
||||
|
||||
self.gameplayLayout.addWidget(start_type_label, 4, 0)
|
||||
self.gameplayLayout.addWidget(start_type, 4, 1)
|
||||
|
||||
self.performance = QGroupBox("Performance")
|
||||
self.performanceLayout = QGridLayout()
|
||||
self.performanceLayout.setAlignment(Qt.AlignTop)
|
||||
self.performance.setLayout(self.performanceLayout)
|
||||
|
||||
self.smoke = QCheckBox()
|
||||
self.smoke.setChecked(self.game.settings.perf_smoke_gen)
|
||||
self.smoke.toggled.connect(self.applySettings)
|
||||
|
||||
self.smoke_spacing = QSpinBox()
|
||||
self.smoke_spacing.setMinimum(800)
|
||||
self.smoke_spacing.setMaximum(24000)
|
||||
self.smoke_spacing.setValue(self.game.settings.perf_smoke_spacing)
|
||||
self.smoke_spacing.valueChanged.connect(self.applySettings)
|
||||
|
||||
self.red_alert = QCheckBox()
|
||||
self.red_alert.setChecked(self.game.settings.perf_red_alert_state)
|
||||
self.red_alert.toggled.connect(self.applySettings)
|
||||
|
||||
self.arti = QCheckBox()
|
||||
self.arti.setChecked(self.game.settings.perf_artillery)
|
||||
self.arti.toggled.connect(self.applySettings)
|
||||
|
||||
self.moving_units = QCheckBox()
|
||||
self.moving_units.setChecked(self.game.settings.perf_moving_units)
|
||||
self.moving_units.toggled.connect(self.applySettings)
|
||||
|
||||
self.infantry = QCheckBox()
|
||||
self.infantry.setChecked(self.game.settings.perf_infantry)
|
||||
self.infantry.toggled.connect(self.applySettings)
|
||||
|
||||
self.destroyed_units = QCheckBox()
|
||||
self.destroyed_units.setChecked(self.game.settings.perf_destroyed_units)
|
||||
self.destroyed_units.toggled.connect(self.applySettings)
|
||||
|
||||
self.culling = QCheckBox()
|
||||
self.culling.setChecked(self.game.settings.perf_culling)
|
||||
self.culling.toggled.connect(self.applySettings)
|
||||
|
||||
self.culling_distance = QSpinBox()
|
||||
self.culling_distance.setMinimum(10)
|
||||
self.culling_distance.setMaximum(10000)
|
||||
self.culling_distance.setValue(self.game.settings.perf_culling_distance)
|
||||
self.culling_distance.valueChanged.connect(self.applySettings)
|
||||
|
||||
self.culling_do_not_cull_carrier = QCheckBox()
|
||||
self.culling_do_not_cull_carrier.setChecked(
|
||||
self.game.settings.perf_do_not_cull_carrier
|
||||
)
|
||||
self.culling_do_not_cull_carrier.toggled.connect(self.applySettings)
|
||||
|
||||
self.performanceLayout.addWidget(
|
||||
QLabel("Smoke visual effect on frontline"), 0, 0
|
||||
)
|
||||
self.performanceLayout.addWidget(self.smoke, 0, 1, alignment=Qt.AlignRight)
|
||||
self.performanceLayout.addWidget(
|
||||
QLabel("Smoke generator spacing (higher means less smoke)"),
|
||||
1,
|
||||
0,
|
||||
alignment=Qt.AlignRight,
|
||||
)
|
||||
self.performanceLayout.addWidget(
|
||||
self.smoke_spacing, 1, 1, alignment=Qt.AlignRight
|
||||
)
|
||||
self.performanceLayout.addWidget(QLabel("SAM starts in RED alert mode"), 2, 0)
|
||||
self.performanceLayout.addWidget(self.red_alert, 2, 1, alignment=Qt.AlignRight)
|
||||
self.performanceLayout.addWidget(QLabel("Artillery strikes"), 3, 0)
|
||||
self.performanceLayout.addWidget(self.arti, 3, 1, alignment=Qt.AlignRight)
|
||||
self.performanceLayout.addWidget(QLabel("Moving ground units"), 4, 0)
|
||||
self.performanceLayout.addWidget(
|
||||
self.moving_units, 4, 1, alignment=Qt.AlignRight
|
||||
)
|
||||
self.performanceLayout.addWidget(
|
||||
QLabel("Generate infantry squads along vehicles"), 5, 0
|
||||
)
|
||||
self.performanceLayout.addWidget(self.infantry, 5, 1, alignment=Qt.AlignRight)
|
||||
self.performanceLayout.addWidget(
|
||||
QLabel("Include destroyed units carcass"), 6, 0
|
||||
)
|
||||
self.performanceLayout.addWidget(
|
||||
self.destroyed_units, 6, 1, alignment=Qt.AlignRight
|
||||
)
|
||||
|
||||
self.performanceLayout.addWidget(QHorizontalSeparationLine(), 7, 0, 1, 2)
|
||||
self.performanceLayout.addWidget(
|
||||
QLabel("Culling of distant units enabled"), 8, 0
|
||||
)
|
||||
self.performanceLayout.addWidget(self.culling, 8, 1, alignment=Qt.AlignRight)
|
||||
self.performanceLayout.addWidget(QLabel("Culling distance (km)"), 9, 0)
|
||||
self.performanceLayout.addWidget(
|
||||
self.culling_distance, 9, 1, alignment=Qt.AlignRight
|
||||
)
|
||||
self.performanceLayout.addWidget(
|
||||
QLabel("Do not cull carrier's surroundings"), 10, 0
|
||||
)
|
||||
self.performanceLayout.addWidget(
|
||||
self.culling_do_not_cull_carrier, 10, 1, alignment=Qt.AlignRight
|
||||
)
|
||||
|
||||
self.generatorLayout.addWidget(self.gameplay)
|
||||
self.generatorLayout.addWidget(
|
||||
QLabel(
|
||||
"Disabling settings below may improve performance, but will impact the overall quality of the experience."
|
||||
)
|
||||
)
|
||||
self.generatorLayout.addWidget(self.performance)
|
||||
raise RuntimeError
|
||||
|
||||
def initCheatLayout(self):
|
||||
|
||||
@ -633,58 +322,6 @@ class QSettingsWindow(QDialog):
|
||||
GameUpdateSignal.get_instance().updateGame(self.game)
|
||||
|
||||
def applySettings(self):
|
||||
self.game.settings.player_skill = CONST.SKILL_OPTIONS[
|
||||
self.playerCoalitionSkill.currentIndex()
|
||||
]
|
||||
self.game.settings.enemy_skill = CONST.SKILL_OPTIONS[
|
||||
self.enemyCoalitionSkill.currentIndex()
|
||||
]
|
||||
self.game.settings.enemy_vehicle_skill = CONST.SKILL_OPTIONS[
|
||||
self.enemyAASkill.currentIndex()
|
||||
]
|
||||
self.game.settings.player_income_multiplier = self.player_income.value
|
||||
self.game.settings.enemy_income_multiplier = self.enemy_income.value
|
||||
self.game.settings.manpads = self.manpads.isChecked()
|
||||
self.game.settings.labels = CONST.LABELS_OPTIONS[
|
||||
self.difficultyLabel.currentIndex()
|
||||
]
|
||||
self.game.settings.night_disabled = self.noNightMission.isChecked()
|
||||
self.game.settings.map_coalition_visibility = (
|
||||
self.mapVisibiitySelection.currentData()
|
||||
)
|
||||
self.game.settings.external_views_allowed = self.ext_views.isChecked()
|
||||
self.game.settings.battle_damage_assessment = (
|
||||
self.battleDamageAssessment.currentData()
|
||||
)
|
||||
self.game.settings.generate_marks = self.generate_marks.isChecked()
|
||||
self.game.settings.never_delay_player_flights = (
|
||||
self.never_delay_players.isChecked()
|
||||
)
|
||||
|
||||
self.game.settings.supercarrier = self.supercarrier.isChecked()
|
||||
|
||||
self.game.settings.generate_dark_kneeboard = (
|
||||
self.generate_dark_kneeboard.isChecked()
|
||||
)
|
||||
|
||||
self.game.settings.desired_player_mission_duration = (
|
||||
self.desired_player_mission_duration.value
|
||||
)
|
||||
|
||||
self.game.settings.perf_red_alert_state = self.red_alert.isChecked()
|
||||
self.game.settings.perf_smoke_gen = self.smoke.isChecked()
|
||||
self.game.settings.perf_smoke_spacing = self.smoke_spacing.value()
|
||||
self.game.settings.perf_artillery = self.arti.isChecked()
|
||||
self.game.settings.perf_moving_units = self.moving_units.isChecked()
|
||||
self.game.settings.perf_infantry = self.infantry.isChecked()
|
||||
self.game.settings.perf_destroyed_units = self.destroyed_units.isChecked()
|
||||
|
||||
self.game.settings.perf_culling = self.culling.isChecked()
|
||||
self.game.settings.perf_culling_distance = int(self.culling_distance.value())
|
||||
self.game.settings.perf_do_not_cull_carrier = (
|
||||
self.culling_do_not_cull_carrier.isChecked()
|
||||
)
|
||||
|
||||
self.game.settings.show_red_ato = self.cheat_options.show_red_ato
|
||||
self.game.settings.enable_frontline_cheats = (
|
||||
self.cheat_options.show_frontline_cheat
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user