Port the mission generator settings to auto.

Done now. Not porting the cheat menu because it contains non-settings
elements as well.
This commit is contained in:
Dan Albert
2021-10-21 19:54:58 -07:00
parent a618f00662
commit 626740366b
13 changed files with 214 additions and 416 deletions

View File

@@ -10,6 +10,7 @@ from .booleanoption import boolean_option
from .boundedfloatoption import bounded_float_option
from .boundedintoption import bounded_int_option
from .choicesoption import choices_option
from .minutesoption import minutes_option
from .optiondescription import OptionDescription, SETTING_DESCRIPTION_KEY
from .skilloption import skill_option
@@ -34,6 +35,15 @@ GENERAL_SECTION = "General"
PILOTS_AND_SQUADRONS_SECTION = "Pilots and Squadrons"
HQ_AUTOMATION_SECTION = "HQ Automation"
MISSION_GENERATOR_PAGE = "Mission Generator"
GAMEPLAY_SECTION = "Gameplay"
# TODO: Make sections a type and add headers.
# This section had the header: "Disabling settings below may improve performance, but
# will impact the overall quality of the experience."
PERFORMANCE_SECTION = "Performance"
@dataclass
class Settings:
@@ -275,27 +285,135 @@ class Settings:
# Mission Generator
# Gameplay
supercarrier: bool = False
generate_marks: bool = True
generate_dark_kneeboard: bool = False
never_delay_player_flights: bool = False
default_start_type: str = "Cold"
supercarrier: bool = boolean_option(
"Use supercarrier module",
MISSION_GENERATOR_PAGE,
GAMEPLAY_SECTION,
default=False,
)
generate_marks: bool = boolean_option(
"Put objective markers on the map",
MISSION_GENERATOR_PAGE,
GAMEPLAY_SECTION,
default=True,
)
generate_dark_kneeboard: bool = boolean_option(
"Generate dark kneeboard",
MISSION_GENERATOR_PAGE,
GAMEPLAY_SECTION,
default=False,
detail=(
"Dark kneeboard for night missions. This will likely make the kneeboard on "
"the pilot leg unreadable."
),
)
never_delay_player_flights: bool = boolean_option(
"Player flights ignore TOT and spawn immediately",
MISSION_GENERATOR_PAGE,
GAMEPLAY_SECTION,
default=False,
detail=(
"Does not adjust package waypoint times. Should not be used if players "
"have runway or in-air starts."
),
tooltip=(
"Always spawns player aircraft immediately, even if their start time is "
"more than 10 minutes after the start of the mission. <strong>This does "
"not alter the timing of your mission. Your TOT will not change. This "
"option only allows the player to wait on the ground.</strong>"
),
)
default_start_type: str = choices_option(
"Default start type for AI aircraft",
page=MISSION_GENERATOR_PAGE,
section=GAMEPLAY_SECTION,
choices=["Cold", "Warm", "Runway", "In Flight"],
default="Cold",
detail=(
"Warning: Options other than Cold will significantly reduce the number of "
"targets available for OCA/Aircraft missions, and OCA/Aircraft flights "
"will not be included in automatically planned OCA packages."
),
)
# Mission specific
desired_player_mission_duration: timedelta = timedelta(minutes=60)
# Performance
perf_smoke_gen: bool = True
perf_smoke_spacing = 1600
perf_red_alert_state: bool = True
perf_artillery: bool = True
perf_moving_units: bool = True
perf_infantry: bool = True
perf_destroyed_units: bool = True
# Performance culling
perf_culling: bool = False
perf_culling_distance: int = 100
perf_do_not_cull_carrier = True
desired_player_mission_duration: timedelta = minutes_option(
"Desired mission duration",
page=MISSION_GENERATOR_PAGE,
section=GAMEPLAY_SECTION,
default=timedelta(minutes=60),
min=30,
max=150,
)
# Cheating
# Performance
perf_smoke_gen: bool = boolean_option(
"Smoke visual effect on the front line",
page=MISSION_GENERATOR_PAGE,
section=PERFORMANCE_SECTION,
default=True,
)
perf_smoke_spacing: int = bounded_int_option(
"Smoke generator spacing (higher means less smoke)",
page=MISSION_GENERATOR_PAGE,
section=PERFORMANCE_SECTION,
default=1600,
min=800,
max=24000,
)
perf_red_alert_state: bool = boolean_option(
"SAM starts in red alert mode",
page=MISSION_GENERATOR_PAGE,
section=PERFORMANCE_SECTION,
default=True,
)
perf_artillery: bool = boolean_option(
"Artillery strikes",
page=MISSION_GENERATOR_PAGE,
section=PERFORMANCE_SECTION,
default=True,
)
perf_moving_units: bool = boolean_option(
"Moving ground units",
page=MISSION_GENERATOR_PAGE,
section=PERFORMANCE_SECTION,
default=True,
)
perf_infantry: bool = boolean_option(
"Generate infantry squads alongside vehicles",
page=MISSION_GENERATOR_PAGE,
section=PERFORMANCE_SECTION,
default=True,
)
perf_destroyed_units: bool = boolean_option(
"Generate carcasses for units destroyed in previous turns",
page=MISSION_GENERATOR_PAGE,
section=PERFORMANCE_SECTION,
default=True,
)
# Performance culling
perf_culling: bool = boolean_option(
"Culling of distant units enabled",
page=MISSION_GENERATOR_PAGE,
section=PERFORMANCE_SECTION,
default=False,
)
perf_culling_distance: int = bounded_int_option(
"Culling distance (km)",
page=MISSION_GENERATOR_PAGE,
section=PERFORMANCE_SECTION,
default=100,
min=10,
max=10000,
)
perf_do_not_cull_carrier: bool = boolean_option(
"Do not cull carrier's surroundings",
page=MISSION_GENERATOR_PAGE,
section=PERFORMANCE_SECTION,
default=True,
)
# Cheating. Not using auto settings because the same page also has buttons which do
# not alter settings.
show_red_ato: bool = False
enable_frontline_cheats: bool = False
enable_base_capture_cheat: bool = False