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https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
Move misc buttons to the toolbar.
The top panel is a bit overfull on some displays whenever the weather description is verbose.
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e44b6b416b
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@ -25,9 +25,7 @@ from qt_ui.widgets.QFactionsInfos import QFactionsInfos
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from qt_ui.widgets.QIntelBox import QIntelBox
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from qt_ui.widgets.clientslots import MaxPlayerCount
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from qt_ui.widgets.simspeedcontrols import SimSpeedControls
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from qt_ui.windows.AirWingDialog import AirWingDialog
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from qt_ui.windows.PendingTransfersDialog import PendingTransfersDialog
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from qt_ui.windows.QWaitingForMissionResultWindow import QWaitingForMissionResultWindow
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@ -69,24 +67,8 @@ class QTopPanel(QFrame):
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self.factionsInfos = QFactionsInfos(self.game)
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self.air_wing = QPushButton("Air Wing")
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self.air_wing.setDisabled(True)
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self.air_wing.setProperty("style", "btn-primary")
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self.air_wing.clicked.connect(self.open_air_wing)
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self.transfers = QPushButton("Transfers")
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self.transfers.setDisabled(True)
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self.transfers.setProperty("style", "btn-primary")
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self.transfers.clicked.connect(self.open_transfers)
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self.intel_box = QIntelBox(self.game)
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self.buttonBox = QGroupBox("Misc")
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self.buttonBoxLayout = QHBoxLayout()
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self.buttonBoxLayout.addWidget(self.air_wing)
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self.buttonBoxLayout.addWidget(self.transfers)
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self.buttonBox.setLayout(self.buttonBoxLayout)
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self.proceedBox = QGroupBox("Proceed")
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self.proceedBoxLayout = QHBoxLayout()
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if ui_flags.show_sim_speed_controls:
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@ -102,7 +84,6 @@ class QTopPanel(QFrame):
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self.layout.addWidget(self.conditionsWidget)
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self.layout.addWidget(self.budgetBox)
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self.layout.addWidget(self.intel_box)
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self.layout.addWidget(self.buttonBox)
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self.layout.addStretch(1)
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self.layout.addWidget(self.proceedBox)
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@ -121,9 +102,6 @@ class QTopPanel(QFrame):
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if game is None:
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return
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self.air_wing.setEnabled(True)
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self.transfers.setEnabled(True)
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self.conditionsWidget.setCurrentTurn(game.turn, game.conditions)
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if game.conditions.weather.clouds:
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@ -147,14 +125,6 @@ class QTopPanel(QFrame):
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else:
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self.proceedButton.setEnabled(True)
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def open_air_wing(self):
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self.dialog = AirWingDialog(self.game_model, self.window())
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self.dialog.show()
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def open_transfers(self):
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self.dialog = PendingTransfersDialog(self.game_model)
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self.dialog.show()
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def passTurn(self):
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with logged_duration("Skipping turn"):
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self.game.pass_turn(no_action=True)
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@ -33,8 +33,10 @@ from qt_ui.uncaughtexceptionhandler import UncaughtExceptionHandler
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from qt_ui.widgets.QTopPanel import QTopPanel
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from qt_ui.widgets.ato import QAirTaskingOrderPanel
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from qt_ui.widgets.map.QLiberationMap import QLiberationMap
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from qt_ui.windows.AirWingDialog import AirWingDialog
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from qt_ui.windows.BugReportDialog import BugReportDialog
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from qt_ui.windows.PendingTransfersDialog import PendingTransfersDialog
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from qt_ui.windows.QDebriefingWindow import QDebriefingWindow
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from qt_ui.windows.basemenu.QBaseMenu2 import QBaseMenu2
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from qt_ui.windows.groundobject.QGroundObjectMenu import QGroundObjectMenu
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@ -221,6 +223,12 @@ class QLiberationWindow(QMainWindow):
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self.openNotesAction.setIcon(CONST.ICONS["Notes"])
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self.openNotesAction.triggered.connect(self.showNotesDialog)
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self.openAirWingAction = QAction("Air Wing", self)
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self.openAirWingAction.triggered.connect(self.showAirWingDialog)
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self.openTransfersAction = QAction("Transfers", self)
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self.openTransfersAction.triggered.connect(self.showTransfersDialog)
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self.importTemplatesAction = QAction("Import Layouts", self)
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self.importTemplatesAction.triggered.connect(self.import_templates)
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@ -253,6 +261,8 @@ class QLiberationWindow(QMainWindow):
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self.actions_bar.addAction(self.openSettingsAction)
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self.actions_bar.addAction(self.openStatsAction)
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self.actions_bar.addAction(self.openNotesAction)
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self.actions_bar.addAction(self.openAirWingAction)
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self.actions_bar.addAction(self.openTransfersAction)
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def initMenuBar(self):
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self.menu = self.menuBar()
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@ -526,6 +536,14 @@ class QLiberationWindow(QMainWindow):
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self.dialog = QNotesWindow(self.game)
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self.dialog.show()
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def showAirWingDialog(self) -> None:
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self.dialog = AirWingDialog(self.game_model, self)
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self.dialog.show()
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def showTransfersDialog(self) -> None:
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self.dialog = PendingTransfersDialog(self.game_model)
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self.dialog.show()
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def import_templates(self):
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LAYOUTS.import_templates()
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@ -63,6 +63,10 @@ QToolBar::separator {
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height:1px;
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}
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QToolBar QToolButton {
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font: bold 18px;
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}
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QMenu::item:selected {
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background: #435466;
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}
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