Fixes #1337 by making ground location search look in both directions (#1338)

(cherry picked from commit a31432ad9ed89bc9fc2c2f67431b4106aec35b19)
This commit is contained in:
docofmur 2021-06-24 10:24:13 -07:00 committed by Brock Greman
parent ddc076b141
commit 666b389821
2 changed files with 4 additions and 1 deletions

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@ -35,7 +35,8 @@ Saves from 3.x are not compatible with 4.0.
* **[Mission Generation]** Fixed EWR group names so they contribute to Skynet again.
* **[Mission Generation]** Fixed duplicate name error when generating convoys and cargo ships when creating manual transfers after loading a game.
* **[Mission Generation]** Fixed empty convoys not being disbanded when all units are killed/removed.
* **[Mission Generation]** Fixed player losing frontline progress when skipping from turn 0 to turn 1.
* **[Mission Generation]** Fixed player losing frontline progress when skipping from turn 0 to turn 1.
* **[Mission Generation]** Fixed issue where frontline would only search to the right for valid locations.
* **[UI]** Made non-interactive map elements less obstructive.
* **[UI]** Added support for Neutral Dot difficulty label
* **[UI]** Clear skies at night no longer described as "Sunny" by the weather widget.

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@ -153,6 +153,8 @@ class Conflict:
if theater.is_on_land(pos):
return pos
pos = initial.point_from_heading(opposite_heading(heading), distance)
if theater.is_on_land(pos):
return pos
if coerce:
pos = theater.nearest_land_pos(initial)
return pos