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Fix targeting of carrier groups with TGOs.
The assumption that the first group is the carrier group is wrong. Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1346
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@ -27,8 +27,9 @@ from game.theater import (
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MissionTarget,
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SamGroundObject,
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TheaterGroundObject,
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NavalControlPoint,
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)
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from game.theater.theatergroundobject import EwrGroundObject
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from game.theater.theatergroundobject import EwrGroundObject, NavalGroundObject
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from game.utils import Distance, Speed, feet, meters, nautical_miles, knots
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from .closestairfields import ObjectiveDistanceCache
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from .flight import Flight, FlightType, FlightWaypoint, FlightWaypointType
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@ -1146,12 +1147,9 @@ class FlightPlanBuilder:
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from game.transfers import CargoShip
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if isinstance(location, ControlPoint):
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if not location.is_fleet:
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raise InvalidObjectiveLocation(flight.flight_type, location)
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# The first group generated will be the carrier group itself.
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targets = self.anti_ship_targets_for_tgo(location.ground_objects[0])
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elif isinstance(location, TheaterGroundObject):
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if isinstance(location, NavalControlPoint):
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targets = self.anti_ship_targets_for_tgo(location.find_main_tgo())
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elif isinstance(location, NavalGroundObject):
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targets = self.anti_ship_targets_for_tgo(location)
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elif isinstance(location, CargoShip):
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targets = [StrikeTarget(location.name, location)]
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