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Fix invalid tanker planning.
All three refueling missions share a common task type and differentiate their behavior based on the type and allegiance of the package target. This means that if the theater commander identifies a carrier as the best location for a theater refueling task, a recovery tanker will be planned by mistake. If this happens on a sunken carrier, mission generation will fail because a recovery tanker cannot be generated for a sunken carrier. Fix the crash and the misplanned theater tanker by preventing the commander from choosing fleet control points as refueling targets. Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2693. (cherry picked from commit eea98b01f6e7311969bae08325fd38345dfbedb1)
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@ -3,6 +3,7 @@
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## Fixes
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* **[Data]** Fixed unit ID for the KS-19 AAA. KS-19 would not previously generate correctly in missions. A new game is required for this fix to take effect.
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* **[Flight Planning]** Automatic flight planning will no longer accidentally plan a recovery tanker instead of a theater refueling package. This fixes a potential crash during mission generation when opfor plans a refueling task at a sunk carrier. You'll need to skip the current turn to force opfor to replan their flights to get the fix.
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# 6.1.0
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@ -5,6 +5,7 @@ import operator
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from collections.abc import Iterable, Iterator
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from typing import TYPE_CHECKING, TypeVar
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from game.ato.closestairfields import ClosestAirfields, ObjectiveDistanceCache
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from game.theater import (
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Airfield,
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ControlPoint,
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@ -15,12 +16,11 @@ from game.theater import (
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)
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from game.theater.theatergroundobject import (
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BuildingGroundObject,
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IadsBuildingGroundObject,
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IadsGroundObject,
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NavalGroundObject,
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IadsBuildingGroundObject,
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)
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from game.utils import meters, nautical_miles
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from game.ato.closestairfields import ClosestAirfields, ObjectiveDistanceCache
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if TYPE_CHECKING:
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from game import Game
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@ -209,22 +209,20 @@ class ObjectiveFinder:
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raise RuntimeError("Found no friendly control points. You probably lost.")
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return farthest
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def closest_friendly_control_point(self) -> ControlPoint:
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def preferred_theater_refueling_control_point(self) -> ControlPoint | None:
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"""Finds the friendly control point that is closest to any threats."""
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threat_zones = self.game.threat_zone_for(not self.is_player)
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closest = None
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min_distance = meters(math.inf)
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for cp in self.friendly_control_points():
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if isinstance(cp, OffMapSpawn):
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if isinstance(cp, OffMapSpawn) or cp.is_fleet:
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continue
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distance = threat_zones.distance_to_threat(cp.position)
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if distance < min_distance:
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closest = cp
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min_distance = distance
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if closest is None:
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raise RuntimeError("Found no friendly control points. You probably lost.")
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return closest
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def enemy_control_points(self) -> Iterator[ControlPoint]:
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@ -153,6 +153,11 @@ class TheaterState(WorldState["TheaterState"]):
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barcap_duration = coalition.doctrine.cap_duration.total_seconds()
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barcap_rounds = math.ceil(mission_duration / barcap_duration)
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refueling_targets: list[MissionTarget] = []
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theater_refuling_point = finder.preferred_theater_refueling_control_point()
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if theater_refuling_point is not None:
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refueling_targets.append(theater_refuling_point)
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return TheaterState(
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context=context,
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barcaps_needed={
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@ -162,7 +167,7 @@ class TheaterState(WorldState["TheaterState"]):
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front_line_stances={f: None for f in finder.front_lines()},
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vulnerable_front_lines=list(finder.front_lines()),
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aewc_targets=[finder.farthest_friendly_control_point()],
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refueling_targets=[finder.closest_friendly_control_point()],
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refueling_targets=refueling_targets,
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enemy_air_defenses=list(finder.enemy_air_defenses()),
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threatening_air_defenses=[],
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detecting_air_defenses=[],
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@ -31,10 +31,11 @@ class RecoveryTankerBuilder(PydcsWaypointBuilder):
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for key, value in theater_objects.items():
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# Check name and position in case there are multiple of same carrier.
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if name in key and value.theater_unit.position == carrier_position:
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theater_mapping = value
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break
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assert theater_mapping is not None
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return theater_mapping.dcs_group_id
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return value.dcs_group_id
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raise RuntimeError(
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f"Could not find a carrier in the mission matching {name} at "
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f"({carrier_position.x}, {carrier_position.y})"
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)
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def configure_tanker_tacan(self, waypoint: MovingPoint) -> None:
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