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https://github.com/dcs-liberation/dcs_liberation.git
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Allow showing the enemy aircraft inventory.
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@ -22,6 +22,7 @@ Saves from 4.x are not compatible with 5.0.
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* **[Kneeboard]** QNH (pressure MSL) and temperature have been added to the kneeboard.
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* **[New Game Wizard]** Can now customize the player's air wing before campaign start to disable, relocate, or rename squadrons.
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* **[UI]** Sell Button for aircraft will be disabled if there are no units available to be sold or all are already assigned to a mission
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* **[UI]** Enemy aircraft inventory now viewable in the air wing menu.
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## Fixes
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@ -14,6 +14,7 @@ from PySide2.QtWidgets import (
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QTableWidget,
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QTableWidgetItem,
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QWidget,
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QHBoxLayout,
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)
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from game.squadrons import Squadron
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@ -149,30 +150,47 @@ class AircraftInventoryData:
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class AirInventoryView(QWidget):
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def __init__(self, game_model: GameModel) -> None:
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super().__init__()
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self.game_model = game_model
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self.country = self.game_model.game.country_for(player=True)
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self.only_unallocated = False
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self.enemy_info = False
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layout = QVBoxLayout()
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self.setLayout(layout)
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self.only_unallocated_cb = QCheckBox("Unallocated Only?")
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self.only_unallocated_cb.toggled.connect(self.update_table)
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checkbox_row = QHBoxLayout()
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layout.addLayout(checkbox_row)
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layout.addWidget(self.only_unallocated_cb)
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self.only_unallocated_cb = QCheckBox("Unallocated only")
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self.only_unallocated_cb.toggled.connect(self.set_only_unallocated)
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checkbox_row.addWidget(self.only_unallocated_cb)
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self.enemy_info_cb = QCheckBox("Show enemy info")
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self.enemy_info_cb.toggled.connect(self.set_enemy_info)
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checkbox_row.addWidget(self.enemy_info_cb)
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checkbox_row.addStretch()
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self.table = QTableWidget()
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layout.addWidget(self.table)
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self.table.setEditTriggers(QAbstractItemView.NoEditTriggers)
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self.table.verticalHeader().setVisible(False)
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self.update_table(False)
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self.set_only_unallocated(False)
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def update_table(self, only_unallocated: bool) -> None:
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def set_only_unallocated(self, value: bool) -> None:
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self.only_unallocated = value
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self.update_table()
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def set_enemy_info(self, value: bool) -> None:
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self.enemy_info = value
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self.update_table()
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def update_table(self) -> None:
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self.table.setSortingEnabled(False)
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self.table.clear()
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inventory_rows = list(self.get_data(only_unallocated))
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inventory_rows = list(self.get_data())
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self.table.setRowCount(len(inventory_rows))
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headers = AircraftInventoryData.headers()
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self.table.setColumnCount(len(headers))
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@ -186,18 +204,19 @@ class AirInventoryView(QWidget):
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self.table.setSortingEnabled(True)
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def iter_allocated_aircraft(self) -> Iterator[AircraftInventoryData]:
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for package in self.game_model.game.blue.ato.packages:
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coalition = self.game_model.game.coalition_for(not self.enemy_info)
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for package in coalition.ato.packages:
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for flight in package.flights:
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yield from AircraftInventoryData.from_flight(flight)
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def iter_unallocated_aircraft(self) -> Iterator[AircraftInventoryData]:
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game = self.game_model.game
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for squadron in game.blue.air_wing.iter_squadrons():
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coalition = self.game_model.game.coalition_for(not self.enemy_info)
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for squadron in coalition.air_wing.iter_squadrons():
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yield from AircraftInventoryData.each_untasked_from_squadron(squadron)
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def get_data(self, only_unallocated: bool) -> Iterator[AircraftInventoryData]:
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def get_data(self) -> Iterator[AircraftInventoryData]:
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yield from self.iter_unallocated_aircraft()
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if not only_unallocated:
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if not self.only_unallocated:
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yield from self.iter_allocated_aircraft()
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