mirror of
https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
Fix anti-runway task generation for LGBs.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/894.
This commit is contained in:
parent
1f73e02d15
commit
a5eeb83783
@ -15,6 +15,7 @@ Saves from 8.x are not compatible with 9.0.0.
|
||||
* **[Data]** Fixed the class of the Samuel Chase so it can't be picked for a AAA or SHORAD site.
|
||||
* **[Data]** Allow CH-47D, CH-53E and UH-60A to operate from carriers and LHAs.
|
||||
* **[Mission Generation]** Restored previous AI behavior for anti-ship missions. A DCS update caused only a single aircraft in a flight to attack. The full flight will now attack like they used to.
|
||||
* **[Mission Generation]** Fix generation of OCA Runway missions to allow LGBs to be used.
|
||||
* **[Plugins]** Fixed Lua errors in Skynet plugin that would occur whenever one coalition had no IADS nodes.
|
||||
* **[UI]** Fixed deleting waypoints in custom flight plans deleting the wrong waypoint.
|
||||
|
||||
|
||||
@ -1,8 +1,14 @@
|
||||
import logging
|
||||
|
||||
from dcs.point import MovingPoint
|
||||
from dcs.task import BombingRunway, OptFormation
|
||||
from dcs.task import (
|
||||
Bombing,
|
||||
BombingRunway,
|
||||
OptFormation,
|
||||
WeaponType as DcsWeaponType,
|
||||
)
|
||||
|
||||
from game.data.weapons import WeaponType
|
||||
from game.theater import Airfield
|
||||
from .pydcswaypointbuilder import PydcsWaypointBuilder
|
||||
|
||||
@ -17,7 +23,21 @@ class OcaRunwayIngressBuilder(PydcsWaypointBuilder):
|
||||
)
|
||||
return
|
||||
|
||||
waypoint.tasks.append(
|
||||
BombingRunway(airport_id=target.airport.id, group_attack=True)
|
||||
)
|
||||
# The BombingRunway task in DCS does not use LGBs, which necessitates special handling
|
||||
# by using the Bombing task instead. See https://github.com/dcs-liberation/dcs_liberation/issues/894
|
||||
# for more details.
|
||||
# The LGB work around assumes the Airfield position in DCS is on a runway, which seems
|
||||
# to be the case for most if not all airfields.
|
||||
if self.flight.loadout.has_weapon_of_type(WeaponType.LGB):
|
||||
waypoint.tasks.append(
|
||||
Bombing(
|
||||
position=target.position,
|
||||
group_attack=True,
|
||||
weapon_type=DcsWeaponType.Guided,
|
||||
)
|
||||
)
|
||||
else: # Use BombingRunway task for all other weapon types
|
||||
waypoint.tasks.append(
|
||||
BombingRunway(airport_id=target.airport.id, group_attack=True)
|
||||
)
|
||||
waypoint.tasks.append(OptFormation.trail_open())
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user