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Move the default save game directory.
The top level DCS directory gets messy fast if we fill it with save games. (cherry picked from commit 7774a9b2ab3d76d10525f628e7a2041a7a0f75bb)
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@ -15,16 +15,17 @@ Saves from 3.x are not compatible with 4.0.
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* **[Flight Planner]** Added ability to plan Tankers.
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* **[Modding]** Campaign format version is now 7.0 to account for DCS map changes that made scenery strike targets incompatible with existing campaigns.
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* **[Mods]** Added support for the Gripen mod.
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* **[Mods]** Removes MB-339PAN support, as the mod is now deprecated and no longer works with DCS 2.7+.
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* **[Mission Generation]** Added support for "Neutral Dot" label options.
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* **[New Game Wizard]** Mods are now selected via checkboxes in the new game wizard, not as separate factions.
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* **[UI]** Ctrl click and shift click now buy or sell 5 or 10 units respectively.
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* **[UI]** Multiple waypoints can now be deleted simultaneously if multiple waypoints are selected.
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* **[UI]** Carriers and LHAs now match the colour of airfields, and their destination icons are translucent.
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* **[UI]** Updated intel box text for first turn.
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* **[UI]** Base Capture Cheat is now usable at all bases and can also be used to transfer player-owned bases to OPFOR.
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* **[UI]** Pass Turn button is relabled as "Begin Campaign" on Turn 0.
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* **[UI]** Added a ruler to the map.
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* **[Units/Factions/Mods]** Removes MB-339PAN support, as the mod is now deprecated and no longer works with DCS 2.7+.
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* **[New Game Wizard]** Mods are now selected via checkboxes in the new game wizard, not as separate factions.
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* **[UI]** Added a ruler to the map.
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* **[UI]** Liberation now saves games to `<DCS user directory>/Liberation/Saves` by default to declutter the main directory.
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## Fixes
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@ -5,13 +5,13 @@ import shutil
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from typing import Optional
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_dcs_saved_game_folder: Optional[str] = None
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_file_abs_path = None
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def setup(user_folder: str):
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global _dcs_saved_game_folder
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_dcs_saved_game_folder = user_folder
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_file_abs_path = os.path.join(base_path(), "default.liberation")
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_dcs_saved_game_folder = os.path.join(user_folder, "Liberation", "Saves")
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if not os.path.exists(_dcs_saved_game_folder):
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os.makedirs(_dcs_saved_game_folder)
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def base_path() -> str:
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@ -21,15 +21,15 @@ def base_path() -> str:
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def _temporary_save_file() -> str:
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return os.path.join(base_path(), "tmpsave.liberation")
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return os.path.join(_dcs_saved_game_folder, "tmpsave.liberation")
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def _autosave_path() -> str:
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return os.path.join(base_path(), "autosave.liberation")
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return os.path.join(_dcs_saved_game_folder, "autosave.liberation")
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def mission_path_for(name: str) -> str:
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return os.path.join(base_path(), "Missions", "{}".format(name))
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return os.path.join(base_path(), "Missions", name)
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def load_game(path):
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