mirror of
https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
issue 2922: make BAI plannable against missile and costal sites
This commit is contained in:
parent
257dabe4fa
commit
e024013093
@ -434,6 +434,14 @@ class MissileSiteGroundObject(TheaterGroundObject):
|
||||
def should_head_to_conflict(self) -> bool:
|
||||
return True
|
||||
|
||||
def mission_types(self, for_player: bool) -> Iterator[FlightType]:
|
||||
from game.ato import FlightType
|
||||
|
||||
if not self.is_friendly(for_player):
|
||||
yield FlightType.BAI
|
||||
for mission_type in super().mission_types(for_player):
|
||||
yield mission_type
|
||||
|
||||
|
||||
class CoastalSiteGroundObject(TheaterGroundObject):
|
||||
def __init__(
|
||||
@ -466,6 +474,14 @@ class CoastalSiteGroundObject(TheaterGroundObject):
|
||||
def should_head_to_conflict(self) -> bool:
|
||||
return True
|
||||
|
||||
def mission_types(self, for_player: bool) -> Iterator[FlightType]:
|
||||
from game.ato import FlightType
|
||||
|
||||
if not self.is_friendly(for_player):
|
||||
yield FlightType.BAI
|
||||
for mission_type in super().mission_types(for_player):
|
||||
yield mission_type
|
||||
|
||||
|
||||
class IadsGroundObject(TheaterGroundObject, ABC):
|
||||
def __init__(
|
||||
|
||||
@ -180,7 +180,8 @@ def test_mission_types_enemy(mocker: Any) -> None:
|
||||
control_point=dummy_control_point,
|
||||
)
|
||||
mission_types = list(ground_object.mission_types(for_player=False))
|
||||
assert len(mission_types) == 6
|
||||
assert len(mission_types) == 7
|
||||
assert FlightType.BAI in mission_types
|
||||
assert FlightType.STRIKE in mission_types
|
||||
assert FlightType.REFUELING in mission_types
|
||||
assert FlightType.ESCORT in mission_types
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user