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address issue 3175 by introducing special divide by zero handling
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@ -32,6 +32,7 @@ Saves from 8.x are not compatible with 9.0.0.
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* **[Mission Generation]** Fix generation of OCA Runway missions to allow LGBs to be used.
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* **[Mission Generation]** Fixed AI flights flying far too slowly toward NAV points.
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* **[Mission Generation]** Fixed Recovery Tanker mission type intermittently failing due to not being able to find the CVN.
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* **[Mission Generation]** Fixed "division by zero" error on mission generation when a flight has an "In-Flight" start type and starts on top of a mission waypoint.
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* **[Modding]** Unit variants can now actually override base unit type properties.
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* **[New Game Wizard]** Factions are reset to default after clicking "Back" to Theater Configuration screen.
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* **[Plugins]** Fixed Lua errors in Skynet plugin that would occur whenever one coalition had no IADS nodes.
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@ -29,6 +29,11 @@ class Navigating(InFlight):
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events.update_flight_position(self.flight, self.estimate_position())
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def progress(self) -> float:
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# if next waypoint is very close, assume we reach it immediately to avoid divide
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# by zero error
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if self.total_time_to_next_waypoint.total_seconds() < 1:
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return 1.0
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return (
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self.elapsed_time.total_seconds()
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/ self.total_time_to_next_waypoint.total_seconds()
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