195 Commits

Author SHA1 Message Date
zhexu14
fa41b00ef0 Issue 3204 (#3458)
This issue addresses Issue #3204 by allowing factions to set a different
weapon introduction date.
2024-11-09 23:43:01 +11:00
zhexu14
25b93b5d6d Use unique callsigns for each flight (#3445)
This PR partially addresses #1561 by automatically generating unique
callsigns for each flight.
2024-10-06 15:19:16 +11:00
zhexu14
0e9a8ac1a1 Reformat code with upgraded version of black (#3446) 2024-10-05 07:19:39 +10:00
zhexu14
d905f0cf7f Dcs 2.9.5 (#3393)
DCS 2.9.5 Support (including F-4)

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
Co-authored-by: Starfire13 <72491792+Starfire13@users.noreply.github.com>
2024-06-02 22:18:11 +10:00
zhexu14
99089cc3d0 Fix waypoints list width (#3383)
Fix width of Flight Waypoints List. The vertical header width was
returning 0 so the table width was under estimated leading to the table
being too narrow. Used sizeHint to get vertical header width to work
around this issue.
2024-04-24 07:55:29 +10:00
Dan Albert
2447cc156d Update black.
Required for the new syntax in Python 3.12.
2023-11-30 21:10:14 -08:00
Dan Albert
b99eb49dcf Renumber flight members for meatbags.
Puny humans count wrong, but we ought to match DCS.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3244.
2023-11-30 18:47:43 -08:00
zhexu14
32b3793082 Fix issues with waypoint editing.
fix a number of regressions in the flight waypoint list by changing the
indexing and finding a work-around to blocking of signals

This PR addresses some (but not all) recently reported issues with the
waypoints screen reported in Issue #3188 . This PR was tested by:

- Changing the waypoint altitude and confirming it shows up correctly
when reloading the waypoint list window and on the map
- Adding a waypoint and confirming that it shows up immediately and
persists on reload
- Deleting a waypoint (except the first waypoint) and confirming that it
is removed immediately and persists on reload,

Known issues: first waypoint (typically hold) cannot be deleted -- still
looking into this one.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3188.
2023-10-10 18:05:57 -07:00
Dan Albert
2344fc0b5c Add campaign support for ferry-only bases.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3170.
2023-09-21 21:34:31 -07:00
Dan Albert
09f1af37fd Force dumping debug info on recreate.
We need a way to debug successful solvers that's still targeting to a
specific flight. This will do for now.
2023-08-08 21:46:52 -07:00
Dan Albert
159120b487 Always re-enable loadout UI for member 0. 2023-07-27 22:28:29 -07:00
Dan Albert
160d464f9a Fix synchronization of loadouts on change.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3111.
2023-07-27 22:25:51 -07:00
Dan Albert
5fd29d8c9d Fix negative starts when changing TOT offsets. 2023-07-23 11:51:07 -07:00
Dan Albert
d74ba4a6c9 Fix altering negative TOT offsets.
https://github.com/dcs-liberation/dcs_liberation/issues/3107
2023-07-23 11:51:07 -07:00
Dan Albert
374dd6da9a Clarify that the assigned code is for the TGP. 2023-07-22 18:21:46 -07:00
Dan Albert
e8df6a3d54 Hide properties that have better controls.
The weapon laser codes can be set more easily from the weapon laser code
combo box. Setting the properties explicitly here will just cause
conflicts and annoying UI bugs. Hide those properties from the UI.
2023-07-22 18:14:26 -07:00
Dan Albert
e901d1f538 Add UI for selecting weapon laser codes.
This makes it possible to have the right laser code set for hot start
aircraft that (typically) do not allow changing laser codes when the
engine is on.
2023-07-22 18:14:26 -07:00
Dan Albert
efc2915628 Do not draw empty property rows. 2023-07-22 18:14:26 -07:00
Dan Albert
ad8f3d61ea Add UI for acquiring/releasing TGP laser codes. 2023-07-22 17:57:02 -07:00
Dan Albert
85e11711b6 Pre-allocate laser codes for FLOTs and flights. 2023-07-22 17:57:02 -07:00
Dan Albert
d3269bca93 Fix crash when changing squadrons in new flight. 2023-07-22 17:36:56 -07:00
Dan Albert
48fff39409 Allow per pilot loadouts and properties.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3092.
2023-07-20 23:41:21 -07:00
Dan Albert
f7d5db7f1e Improve UI for flight properties.
Use the new data from pydcs to improve the properties UI:

* Use human readable names
* Use appropriate control types
* Limit min and max values as appropriate for each property
* Show labels

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3090.
2023-07-19 22:24:44 -07:00
Dan Albert
2a29dd4886 Fix off-by-one error in waypoint deletion.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3067.
2023-07-13 20:52:39 -07:00
Dan Albert
b549af9cb7 Clean up remaining Flight.from_cp users.
The preferred API for this has been `Flight.departure` for a while.
2023-07-05 22:45:06 -07:00
Dan Albert
d54d906593 Make loadout/properties tab scrollable.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3044.
2023-06-26 22:51:35 -07:00
Dan Albert
f7b0dfc3a5 Fix UI waypoint numbering.
The flight plan used to not include a waypoint for departure, so a few
places would create one for the sake of the UI, or were built to assume
there was a missing waypoint that was okay to ignore. At some point we
added them to the flight plan, but never updated the UI, so the waypoint
list in the flight dialog started counting from 1 instead of 0, and the
openapi endpoint wrongly reported two departure waypoints to the front-
end.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3037.
2023-06-26 18:50:06 -07:00
zhexu14
b250fe2f1e Make waypoint altitudes editable. 2023-06-15 22:41:49 -07:00
Dan Albert
257dabe4fa Fix formatting of takeoff time. 2023-05-25 22:35:50 -07:00
Dan Albert
406fb61fa4 Add UI for TOT offset adjustment.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2912.
2023-05-25 22:35:50 -07:00
Dan Albert
ca96a232f0 Revert "Use the actual Country type instead of the name."
This reverts commit bd2ec12e0f.

Country is both the data (name, ID, etc) and the container for groups
added to the miz, so it can't be used across multiple mission
generations. See https://github.com/pydcs/dcs/issues/314 for potential
follow up work that would let us do this.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2864.
2023-05-15 18:23:48 -07:00
Dan Albert
bd2ec12e0f Use the actual Country type instead of the name.
We want other pieces of country information (in particular the short
names). This cleans up a lot of code anyway.

As an added bonus, this now catches squadrons that used invalid names
which would previously be passed through to pydcs and... then I don't
know what would happen.
2023-05-12 22:18:40 -07:00
Dan Albert
77f1706cbb Extract plugins from settings.
There isn't really any need for these two types to interact. The lua
plugin manager effectively fully owned its properties, it just delegated
all reads and writes to the settings object.

Instead, break the plugin settings out into the plugin manager and
preserve the manager in the Game. This will make it possible to expose
plugin options in the NGW without breaking the game on cancel.
2023-04-25 23:28:01 -07:00
zhexu14
c31d76ec83 Reset flight's flight plan builder when changing task type.
The mechanism for how this bug arises is that the *WaypointGenerator*
uses the *FlightWaypoint.waypoint_type* to decide whether to generate
the waypoint in the .miz file using a *DeadIngressBuilder* or a
*SeadIngressBuilder*. This *waypoint_type* is set by
*ato.flightplans.<sead|dead>.Builder*, which is set when *ato.flight* is
initialised in the *Flight._flight_plan_builder* member variable based
on *Flight.flight_type*. When *Flight.flight_type* is updated when the
flight is changed from SEAD->DEAD, *Flight._flight_plan_builder* is not
updated in the development build, resulting in it continuing to generate
SEAD waypoints.

This PR adds *set_flight_type()* which sets the *flight_type* property
and updates *Flight._flight_plan_builder* and uses this function when
converting flight types. Ideally, *flight_type* should be made private
and only accessed through getter/setter functions that encapsulate this
behavior, but that would mess up any existing liberation save files.

This PR was tested by:
1. Opening the save file from Issue 2779 in the development build
2. Clicking "Take Off" and confirming that the Weapon Release Type is
"Guided" at the Ingress Waypoint as described in the issue.
3. Opening the save file from Issue 2779 in this PR
4. Converting the SEAD2DEAD flight from DEAD back to SEAD, and then from
SEAD to DEAD
5. Clicking "Take Off" and confirming in the mission editor that the
SEAD2DEAD flight has Weapon Release Type set to "Auto" at the Ingress
Waypoint.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2779.
2023-04-22 10:54:42 -07:00
Dan Albert
94b8aa7213 Disallow squadrons from disabling mission types.
After this change, players will always have the final say in what
missions a squadron can be assigned to. Squadrons are not able to
influence the default auto-assignable missions either because that
property is always overridden by the campaign's air wing configuration
(the primary and secondary task properties). The `mission-types` field
of the squadron definition has been removed since it is no longer
capable of influencing anything. I haven't bothered cleaning up the now
useless data in all the existing squadrons though.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2785.
2023-04-18 11:35:41 -07:00
Dan Albert
fd2ba6b2b2 Convert TOTs to datetime.
https://github.com/dcs-liberation/dcs_liberation/issues/1680
2023-01-04 12:58:36 -08:00
Dan Albert
ac6cc39616 Fix AdjustToContents use for Qt6.
This is no longer a property exposed directly on QComboBox.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2684.
2023-01-04 12:30:43 -08:00
Dan Albert
306971230b Update to PySide6.
It sounds like PySide2 will not be moving to Python 3.11, so we're stuck
on 3.10 without this. Upgrading to a newer Qt also fixes some high DPI
bugs (the file browser dialog for save/load is no longer tiny on 4k).

https://github.com/pyinstaller/pyinstaller/issues/5414 previously
blocked this, but the bug appears to be fixed now.
2022-12-29 16:26:50 -08:00
Dan Albert
7b50894ca6 Fix adding and removing waypoints in the UI.
This moves more of the logic out of the UI so mypy can actually spot
these mistakes more often.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2495.
2022-11-19 15:39:41 -08:00
Dan Albert
71f68b3103 Simplify flight startup time calls.
We can always estimate a startup time now. Remove the nullability from
the result, cleanup the callsites, and eliminate
TotEstimator.mission_start_time since it no longer does anything useful.
2022-09-02 23:09:05 -07:00
Dan Albert
24a6c5995b Fix crash when deleting waypoints.
self.coalition is used but was never set.
2022-09-02 21:13:23 -07:00
Dan Albert
452848fd2a Make TOT waypoints non-optional for flight plans.
Flights without a meaningful TOT make the code around startup time (and
other scheduling behaviors) unnecessarily complicated because they have
to handle unpredictable flight plans. We can simplify this by requiring
that all flight plans have a waypoint associated with their TOT. For
custom flight plans, we can just fall back to the takeoff waypoint. For
RTB flight plans (which are only synthetic flight plans injected for
aborted flights), we can use the abort point.

This also means that all flight plans now have, at the very least, a
departure waypoint. Deleting this waypoint is invalid even for custom
flights, so that's no a problem.
2022-09-02 21:13:23 -07:00
Dan Albert
a101527906 Move FlightPlan creation into Flight.
For now this is just a callsite cleanup. Later, this will make it easier
to separate unscheduled and scheduled flights into different classes
without complicating the layout/scheduling.
2022-08-21 19:37:20 -07:00
Dan Albert
9cd511da3d Clean some cruft out of FlightPlanBuilder. 2022-08-21 19:37:20 -07:00
Raffson
7c2690ca54 Disable player options for non-flyable aircraft
3 items handled:

- Enable/Disable player checkbox if (not) flyable
- Disable player list in air wing config dialog for non-flyable aircraft
- Update changelog

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2339.

(cherry picked from commit 18057af9ad9212e750b2338add1bc01bf50b868e)
2022-08-14 18:21:03 -07:00
Raffson
a54c217f88 Guard against null squadron in flight creator.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2323
2022-07-17 18:21:35 -07:00
Raffson
cc4237d076 Fix incorrect start types for off-map squadrons. 2022-06-30 04:21:18 +00:00
Raffson
d45bba19c8 Initialize restore_start_type 2022-06-28 20:28:27 -07:00
Raffson
75cc8bfd50 Skip UI update for canceled packages.
This is theoretically impossible, but for some reason the dialog that
owns this object QEditFlightDialog does not dispose properly on close,
so this handler may be called for a flight whose package has been
canceled, which is an invalid state for calling anything in
TotEstimator.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2250
2022-06-25 13:31:40 -07:00
Raffson
c5ff8777be Fix Exception: 'DeadFlightPlan' object has no attribute 'targets'
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2247
2022-06-12 13:34:43 -07:00