This PR addresses #1434 by adding the Strike mission to KA-50 (both
playable variants) and adds appropriate default payloads.
#1434 requests DEAD mission type but that was already present.
This PR adds support for the playable CH-47F
---------
Co-authored-by: Raffson <Raffson@users.noreply.github.com>
Co-authored-by: Starfire13 <72491792+Starfire13@users.noreply.github.com>
In this PR:
- Added EA-18G payload (made by @sgtfuzzle17)
- Added FA-18E payload (made by @sgtfuzzle17)
- Added FA-18F payload (made by @sgtfuzzle17)
- Corrected typo on my name
- Added SEAD Escort task to EA-18G.yaml
- Updates pydcs version for DCS 2.9.3.51704
- Removes AH-64 FCR/RFI default override, which does not exist any more.
- Update custom payloads for SA342L/M due to changes to CLSIDs. SA342
Minigun payloads also updated but not tested as the unit type does not
have any tasks assigned.
This PR is missing updates to the AH-64 payloads, so this PR complements
#3343
F/A-18E and F/A-18F are added to their factions, Growler is currently in
its respective factions but was released in 2009, this will be changed
if needed.
This PR:
- Introduces a new member of UnitType, hit_points, which is an abstract
representation of the durability of a unit, and loads it in from the
YAML files in the various subclasses (Ship, Ground etc).
- Adds scripts for populating/updating the unit YAML files with hit
point data from DCS. This script also gets the data for static objects,
but I'll leave the plugging in of static object data into Liberation for
another PR.
- Updates the unit YAML files by running the above scripts.
I did toy with the idea of adding this data to the unit definitions in
pydcs via an export from DCS, but it would be a more involved change,
since the current pydcs export script runs in the Hooks Lua environment
in DCS and AFAICT the hit points (via Unit.getLife()) is run in the
mission scripting environment.
This PR 1) introduces a cruise_speed parameter to the AircraftType class
and uses it as an override for default TOT/Ground Speed calculations and
2) sets this for the AH64.
The reason for this change is that air starts with the Apache at a speed
>130kt seems to completely break the FCR, even if you subsequently slow
down. In the development branch, Liberation sets the Apache to travel at
168kt, so any player air starting won't be able to use their FCR and it
wouldn't be readily apparent as to why.
In the longer run this parameter may also be useful for other aircraft
e.g. to override the cruise speed to the most efficient etc.
This adds LARC-V to Liberation (required by USA 1970)
Also adds Speedboat to Liberation (required by NVA 1970)
Both units are available via pydcs but have not been added to Liberation
thus far as no factions used them (until now).
Includes an Argentina 1982 faction for testing purposes, although it's
sparse because of a lack of assets in DCS.
Note that the carrier is mispelled as the Vienticinco in the game.
Includes prerequisite pydcs update.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3123.
We don't need explicit configuration of initial points. The plane
automatically configures any steerpoint immediately before a target
point as an initial point.
Target offset points and aim points have not been implemented because I
can't find any information the describes their intent.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3088.
The old DCS AI F-15E is sticking around because the two have very
different weapon sets for now, so it's probably better to use the AI-
only one for squadrons that don't expect players.
I've avoided renaming the old one (we probably should name it "... (AI)"
for clarity) because the rename will break save compat. I have added a
_new_ name that new campaigns can use though.
https://github.com/dcs-liberation/dcs_liberation/issues/3028
Updates the filename of the F-16A banner so that liberation can read
it.
Updates the F-16A.yaml resource file to add BAI / CAS / antiship
mission types - since the 15A is capable of these.
Updated the F-16A payload provide more capability - primarily adding
jamming pods to the centerline, moving the fuel tanks from the
centerline to the inner wings, replacing the AIS_ASQ_T50 on the
wingtips with 120Bs, and changing the CAP loadout to have 120Bs on
pylons 8 and 3 so they fall back to sparrows on historical campaigns.