Aircraft that have no loadouts at all (such as the IL-78M) will have no
loadouts and thus no values in the dropdown menu. If the player toggles
the custom layout box we reset the flight's loadout to the selected
loadout, and with no loadouts in the combo box that is None, and
`Flight.loadout` isn't supposed to be optional.
Check for that case in the loadout selector and replace with an empty
loadout if that happens.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1402
This also adds max group sizes for aircraft that need it but don't
according to DCS. Only the first tanker or AEW&C unit in a group can be
contacted by radio.
This is an attempt to remove a lot of our supposedly unnecessary error
handling. Every aircraft should have a price, a description, a name,
etc; and none of those should require carrying around the faction's
country as context.
This moves all the data for aircraft into yaml files (only one converted
here as an example). Most of the "extended unit info" isn't actually
being read yet.
To replace the renaming of units based on the county, we instead
generate multiple types of each unit when necessary. The CF-18 is just
as much a first-class type as the F/A-18 is.
This doesn't work in its current state because it does break all the
existing names for aircraft that are used in the faction and squadron
files, and we no longer let those errors go as a warning. It will be an
annoying one time switch, but it allows us to define the names that get
used in these files instead of being sensitive to changes as they happen
in pydcs, and allows faction designers to specifically choose, for
example, the Su-22 instead of the Su-17.
One thing not handled by this is aircraft task capability. This is
because the lists in ai_flight_planner_db.py are a priority list, and to
move it out to a yaml file we'd need to assign a weight to it that would
be used to stack rank each aircraft. That's doable, but it makes it much
more difficult to see the ordering of aircraft at a glance, and much
more annoying to move aircraft around in the priority list. I don't
think this is worth doing, and the priority lists will remain in their
own separate lists.
This includes the converted I used to convert all the old unit info and
factions to the new format. This doesn't need to live long, but we may
want to reuse it in the future so we want it in the version history.
This is just a hack that automatically converts the assigned pilots to
players if needed. This really needs to be replaced with a roster editor
like the flight edit screen has, but that also requires squadron
selection, which isn't a thing we're ready for yet.
https://github.com/dcs-liberation/dcs_liberation/issues/1139
Loadout selection no longer has two (disagreeing) implementations. What
the UI shows is now what the miz will have.
We now store the chosen layout in the Flight *always*, not just for
custom loadouts. This means that we do loadout lookups at the start of
each turn, but the data is cached in pydcs.
Era-specific loadout degradation is still done at generation (and
presentation) time. This is so that players can toggle that option and
have it affect the *current* turn, rather than the next one.
If in the create flight dialog, there are no suitable aircraft for a task, or no aircraft left at all, a suitable message is now shown that prevents the user from creating a flight.
Also adds in a quick "remember what plane the user had selected last" feature.
A user can now modify the existing default loadout, rather than starting from scratch.
Also adds WIP handling for removed pylons, which looks like it may need some PyDCS work.
Also fixes the F-14B default loadouts for everything OTHER than fighter sweep again.
The default loadout is now displayed whenever the custom loadout checkbox is unchecked.
The custom loadout is reset when the custom loadout is checked, to force the user to be prescriptive about the loadout.
Contributes-to: Khopa/dcs_liberation#725
This makes the names of the aircraft displayed to the player in the UI more verbose and readable.
It allows allows specific countries to display an aircraft's name differently. An example of this would be the JF-17 Thunder, which is known in China as the FC-1 Fierce Dragon - this now displays correctly in the Liberation UI.
Follow up work:
* Data entry. I plan to do the air-to-air missiles in the near term. I
covered some variants of the AIM-120, AIM-7, and AIM-9 here, but there
are variants of those weapons for each mounting rack that need to be
done still, as well as all the non-US weapons.
* Arbitrary start dates.
https://github.com/Khopa/dcs_liberation/issues/490