Now that the F-15E Suite 4+ has JDAMs and the bug preventing AI from
using LGBs has been fixed, I have removed the AI-only F-15Es from my
campaigns. Also minor tweaks to a couple of squadron types/sizes based
on play-testing results.
It appears the AI is still incapable of using LGBs (and laser JDAMs),
even though Razbam had said the issues was fixed. I have switched
loadouts to JDAMs because the AI will use those.
This fixes a map object strike target (yes, just one. Fortunately!) that
was broken by the latest DCS open beta update that removed the buildings
the strike target was using.
GBUs have been added to the F-15E Suite 4+ loadouts
Also switched CAP loadouts to 2 external tanks instead of 3 to improve
aircraft performance, as 2 tanks is plenty for players and the AI has
infinite fuel now.
This adds LARC-V to Liberation (required by USA 1970)
Also adds Speedboat to Liberation (required by NVA 1970)
Both units are available via pydcs but have not been added to Liberation
thus far as no factions used them (until now).
Updates the S3 Viking so they can now do DEAD (since the new model can carry SLAMs). Also updates the loadouts for all the other mission types as they are outdated (2000 pounders for anti-runway, 500 pounders for strike, Mavericks for BAI/CAS, etc).
The old mode where squadrons started empty and had no size limit is
going away.
I bumped the campaign versions for the ones that claimed support and
tested a handful. All of Fuzzle's campaigns actually had the wrong
version in the yaml. They claim support for this but none that I tested
actually fit within the limits (despite having sizes defined). Either it
was supposed to be 10.7, or maybe the airports lost some parking.
Rather than having a separate faction file that is identical to the Russia 1975 faction file but includes the Hind, might as well just add the Hind to the standard Russia 1975 faction.
Includes an Argentina 1982 faction for testing purposes, although it's
sparse because of a lack of assets in DCS.
Note that the carrier is mispelled as the Vienticinco in the game.
Includes prerequisite pydcs update.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3123.
I had originally opted for iron bombs for anti-runway as the AI sometimes miss with the Durandals because they release them from too high an altitude. But after using them for a while, I am finding they appear to do no worse than with iron bombs. So, might as well let them use the dedicated anti-runway weapon.
We don't need explicit configuration of initial points. The plane
automatically configures any steerpoint immediately before a target
point as an initial point.
Target offset points and aim points have not been implemented because I
can't find any information the describes their intent.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3088.